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<title>Phaser Class: Canvas</title>
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<a class="brand" href="index.html">Phaser API</a>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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<a href="Phaser.Component.Destroy.html">Destroy</a>
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<a href="Phaser.Component.Health.html">Health</a>
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<a href="Phaser.Component.InWorld.html">InWorld</a>
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<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
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<a href="Phaser.Component.Reset.html">Reset</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
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<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.ImageCollection.html">ImageCollection</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Matrix.html">Matrix</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
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</li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.PointerMode.html">PointerMode</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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2013-10-25 15:54:40 +00:00
<a href="Phaser.Text.html">Text</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.Video.html">Video</a>
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<a href="Phaser.Weapon.html">Weapon</a>
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<a href="Phaser.World.html">World</a>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasPool.html">CanvasPool</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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<a href="PIXI.EarCut.html">EarCut</a>
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<a href="PIXI.Event.html">Event</a>
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
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<a href="PIXI.PIXI.html">PIXI</a>
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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<a href="PIXI.PixiShader.html">PixiShader</a>
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<a href="PIXI.PolyK.html">PolyK</a>
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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<a href="PIXI.Rope.html">Rope</a>
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<a href="PIXI.Sprite.html">Sprite</a>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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<a href="PIXI.Strip.html">Strip</a>
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<a href="PIXI.StripShader.html">StripShader</a>
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2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
</ul>
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<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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<a href="global.html#blendModes">blendModes</a>
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<a href="global.html#BUTTON">BUTTON</a>
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<a href="global.html#CANVAS">CANVAS</a>
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<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
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<a href="global.html#CENTER">CENTER</a>
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<a href="global.html#CREATURE">CREATURE</a>
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<a href="global.html#DOWN">DOWN</a>
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<a href="global.html#EMITTER">EMITTER</a>
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2016-06-03 17:48:34 +00:00
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2016-06-17 00:11:24 +00:00
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2016-02-08 17:01:36 +00:00
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2016-06-09 16:13:31 +00:00
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2015-07-22 14:31:30 +00:00
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<a href="global.html#RECTANGLE">RECTANGLE</a>
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<a href="global.html#RIGHT">RIGHT</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#ROPE">ROPE</a>
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
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<a href="global.html#scaleModes">scaleModes</a>
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<a href="global.html#SPRITE">SPRITE</a>
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<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
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2015-07-22 14:31:30 +00:00
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
2014-11-15 20:01:46 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#TILESPRITE">TILESPRITE</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#TOP_CENTER">TOP_CENTER</a>
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<a href="global.html#TOP_LEFT">TOP_LEFT</a>
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<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
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<a href="global.html#VERSION">VERSION</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#VERTICAL">VERTICAL</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
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</ul>
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2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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2014-11-25 00:23:44 +00:00
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2015-01-06 06:57:25 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
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<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Canvas</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Canvas
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Canvas"><span class="type-signature"></span>new Canvas<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Canvas class handles everything related to creating the <code>canvas</code> DOM tag that Phaser will use,
including styles, offset and aspect ratio.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-14">line 14</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
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id=".addToDOM"><span class="type-signature">&lt;static> </span>addToDOM<span class="signature">(canvas, parent, <span class="optional">overflowHidden</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds the given canvas element to the DOM. The canvas will be added as a child of the given parent.
If no parent is given it will be added as a child of the document.body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
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<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>The canvas to be added to the DOM.</p></td>
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</tr>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type">string</span>
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|
<span class="param-type">HTMLElement</span>
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</td>
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<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>The DOM element to add the canvas to.</p></td>
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</tr>
<tr>
<td class="name"><code>overflowHidden</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="attributes">
&lt;optional><br>
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</td>
<td class="default">
true
</td>
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<td class="description last"><p>If set to true it will add the overflow='hidden' style to the parent DOM element.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-116">line 116</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".create"><span class="type-signature">&lt;static> </span>create<span class="signature">(parent, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">id</span>, <span class="optional">skipPool</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Creates a <code>canvas</code> DOM element. The element is not automatically added to the document.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
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<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The object that will own the canvas that is created.</p></td>
</tr>
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<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
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</td>
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<td class="default">
256
</td>
<td class="description last"><p>The width of the canvas element.</p></td>
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</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
256
</td>
<td class="description last"><p>The height of the canvas element..</p></td>
</tr>
<tr>
<td class="name"><code>id</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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(none)
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</td>
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<td class="description last"><p>If specified, and not the empty string, this will be set as the ID of the canvas element. Otherwise no ID will be set.</p></td>
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</tr>
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<tr>
<td class="name"><code>skipPool</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>true</code> the canvas will not be placed in the CanvasPool global.</p></td>
</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The newly created canvas element.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-16">line 16</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".getSmoothingEnabled"><span class="type-signature">&lt;static> </span>getSmoothingEnabled<span class="signature">(context)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns <code>true</code> if the given context has image smoothing enabled, otherwise returns <code>false</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to check for smoothing on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
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<div class="returns-type">
<span class="param-type">boolean</span>
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-
</div>
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<div class="returns-desc param-desc">
<p>True if the given context has image smoothing enabled, otherwise false.</p>
</div>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-249">line 249</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".getSmoothingPrefix"><span class="type-signature">&lt;static> </span>getSmoothingPrefix<span class="signature">(context)</span><span class="type-signature"> &rarr; {string|null}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the Smoothing Enabled vendor prefix being used on the given context, or null if not set.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to enable or disable the image smoothing on.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">string</span>
|
<span class="param-type">null</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the smoothingEnabled vendor prefix, or null if not set on the context.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-224">line 224</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".removeFromDOM"><span class="type-signature">&lt;static> </span>removeFromDOM<span class="signature">(canvas)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes the given canvas element from the DOM.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to be removed from the DOM.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-163">line 163</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".setBackgroundColor"><span class="type-signature">&lt;static> </span>setBackgroundColor<span class="signature">(canvas, <span class="optional">color</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the background color behind the canvas. This changes the canvas style property.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>The canvas to set the background color on.</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
'rgb(0,0,0)'
</td>
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<td class="description last"><p>The color to set. Can be in the format 'rgb(r,g,b)', or '#RRGGBB' or any valid CSS color.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-54">line 54</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".setImageRenderingBicubic"><span class="type-signature">&lt;static> </span>setImageRenderingBicubic<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the CSS image-rendering property on the given canvas to be 'bicubic' (aka 'auto').
Note that if this doesn't given the desired result then see the CanvasUtils.setSmoothingEnabled method.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to set image-rendering bicubic on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-290">line 290</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".setImageRenderingCrisp"><span class="type-signature">&lt;static> </span>setImageRenderingCrisp<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Sets the CSS image-rendering property on the given canvas to be 'crisp' (aka 'optimize contrast' on webkit).
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Note that if this doesn't given the desired result then see the setSmoothingEnabled.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to set image-rendering crisp on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-267">line 267</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".setSmoothingEnabled"><span class="type-signature">&lt;static> </span>setSmoothingEnabled<span class="signature">(context, value)</span><span class="type-signature"> &rarr; {CanvasRenderingContext2D}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the Image Smoothing property on the given context. Set to false to disable image smoothing.
By default browsers have image smoothing enabled, which isn't always what you visually want, especially
when using pixel art in a game. Note that this sets the property on the context itself, so that any image
drawn to the context will be affected. This sets the property across all current browsers but support is
patchy on earlier browsers, especially on mobile.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to enable or disable the image smoothing on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true it will enable image smoothing, false will disable it.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">CanvasRenderingContext2D</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source context.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-199">line 199</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".setTouchAction"><span class="type-signature">&lt;static> </span>setTouchAction<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the touch-action property on the canvas style. Can be used to disable default browser touch actions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the touch action on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-72">line 72</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id=".setTransform"><span class="type-signature">&lt;static> </span>setTransform<span class="signature">(context, translateX, translateY, scaleX, scaleY, skewX, skewY)</span><span class="type-signature"> &rarr; {CanvasRenderingContext2D}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the transform of the given canvas to the matrix values provided.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to set the transform on.</p></td>
</tr>
<tr>
<td class="name"><code>translateX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to translate horizontally by.</p></td>
</tr>
<tr>
<td class="name"><code>translateY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to translate vertically by.</p></td>
</tr>
<tr>
<td class="name"><code>scaleX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to scale horizontally by.</p></td>
</tr>
<tr>
<td class="name"><code>scaleY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to scale vertically by.</p></td>
</tr>
<tr>
<td class="name"><code>skewX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to skew horizontaly by.</p></td>
</tr>
<tr>
<td class="name"><code>skewY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to skew vertically by.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">CanvasRenderingContext2D</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source context.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-178">line 178</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
</dd>
<dt>
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<h4 class="name "
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id=".setUserSelect"><span class="type-signature">&lt;static> </span>setUserSelect<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the user-select property on the canvas style. Can be used to disable default browser selection actions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the touch action on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-08-24 14:43:45 +00:00
<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-92">line 92</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
</dd>
</dl>
</article>
</section>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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