2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-11-29 14:20:24 +00:00
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var GetTilesWithin = require('./GetTilesWithin');
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/**
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2018-02-08 01:08:59 +00:00
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* Sets a collision callback for the given rectangular area (in tile coordinates) within the layer.
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2017-11-29 14:20:24 +00:00
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* If a callback is already set for the tile index it will be replaced. Set the callback to null to
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* remove it.
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*
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2018-02-08 01:08:59 +00:00
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* @function Phaser.Tilemaps.Components.SetTileLocationCallback
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2018-04-16 14:25:22 +00:00
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* @private
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2018-02-08 01:08:59 +00:00
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* @since 3.0.0
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*
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2017-11-29 21:07:56 +00:00
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* @param {integer} [tileX=0] - [description]
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* @param {integer} [tileY=0] - [description]
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* @param {integer} [width=max width based on tileX] - [description]
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* @param {integer} [height=max height based on tileY] - [description]
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2017-11-29 14:20:24 +00:00
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* @param {function} callback - The callback that will be invoked when the tile is collided with.
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* @param {object} callbackContext - The context under which the callback is called.
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2018-02-08 02:02:37 +00:00
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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2017-11-29 14:20:24 +00:00
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*/
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var SetTileLocationCallback = function (tileX, tileY, width, height, callback, callbackContext, layer)
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{
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var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer);
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for (var i = 0; i < tiles.length; i++)
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{
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tiles[i].setCollisionCallback(callback, callbackContext);
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}
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};
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module.exports = SetTileLocationCallback;
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