phaser/examples/particles/when particles collide.js

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2013-10-22 02:58:20 +00:00
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
var leftEmitter;
var rightEmitter;
function preload() {
game.load.image('ball1', 'assets/sprites/red_ball.png');
game.load.image('ball2', 'assets/sprites/blue_ball.png');
}
function create() {
leftEmitter = game.add.emitter(50, game.world.centerY - 200);
leftEmitter.bounce.setTo(0.5, 0.5);
leftEmitter.setXSpeed(100, 200);
leftEmitter.setYSpeed(-50, 50);
leftEmitter.makeParticles('ball1', 0, 250, 1, true);
rightEmitter = game.add.emitter(game.world.width - 50, game.world.centerY - 200);
rightEmitter.bounce.setTo(0.5, 0.5);
rightEmitter.setXSpeed(-100, -200);
rightEmitter.setYSpeed(-50, 50);
rightEmitter.makeParticles('ball2', 0, 250, 1, true);
// explode, lifespan, frequency, quantity
leftEmitter.start(false, 5000, 20);
rightEmitter.start(false, 5000, 20);
}
function update() {
game.physics.collide(leftEmitter, rightEmitter);
}