mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
37 lines
1 KiB
JavaScript
37 lines
1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
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var leftEmitter;
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var rightEmitter;
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function preload() {
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game.load.image('ball1', 'assets/sprites/red_ball.png');
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game.load.image('ball2', 'assets/sprites/blue_ball.png');
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}
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function create() {
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leftEmitter = game.add.emitter(50, game.world.centerY - 200);
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leftEmitter.bounce.setTo(0.5, 0.5);
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leftEmitter.setXSpeed(100, 200);
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leftEmitter.setYSpeed(-50, 50);
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leftEmitter.makeParticles('ball1', 0, 250, 1, true);
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rightEmitter = game.add.emitter(game.world.width - 50, game.world.centerY - 200);
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rightEmitter.bounce.setTo(0.5, 0.5);
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rightEmitter.setXSpeed(-100, -200);
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rightEmitter.setYSpeed(-50, 50);
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rightEmitter.makeParticles('ball2', 0, 250, 1, true);
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// explode, lifespan, frequency, quantity
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leftEmitter.start(false, 5000, 20);
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rightEmitter.start(false, 5000, 20);
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}
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function update() {
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game.physics.collide(leftEmitter, rightEmitter);
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}
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