phaser/src/tilemaps/components/IsometricTileToWorldXY.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Vector2 = require('../../math/Vector2');
/**
* Converts from isometric tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
* `point` object.
*
* @function Phaser.Tilemaps.Components.IsometricTileToWorldXY
* @since 3.50.0
*
2020-11-23 10:22:13 +00:00
* @param {number} tileX - The x coordinate, in tiles, not pixels.
* @param {number} tileY - The y coordinate, in tiles, not pixels.
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Math.Vector2} The XY location in world coordinates.
*/
var IsometricTileToWorldXY = function (tileX, tileY, point, camera, layer)
{
if (point === undefined) { point = new Vector2(); }
var tileWidth = layer.baseTileWidth;
var tileHeight = layer.baseTileHeight;
var tilemapLayer = layer.tilemapLayer;
var layerWorldX = 0;
var layerWorldY = 0;
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX);
tileWidth *= tilemapLayer.scaleX;
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
tileHeight *= tilemapLayer.scaleY;
}
var x = layerWorldX + (tileX - tileY) * (tileWidth / 2);
var y = layerWorldY + (tileX + tileY) * (tileHeight / 2);
return point.set(x, y);
};
module.exports = IsometricTileToWorldXY;