2017-09-12 23:58:25 +00:00
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var GameObject = require('../../GameObject');
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2017-03-15 01:07:58 +00:00
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var TextWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
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{
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2017-09-12 23:58:25 +00:00
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
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2017-03-15 01:07:58 +00:00
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{
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return;
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}
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2017-03-21 21:06:36 +00:00
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if (src.dirty)
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{
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2017-07-27 19:26:12 +00:00
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src.canvasTexture = renderer.uploadCanvasToGPU(src.canvas, src.canvasTexture, true);
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2017-03-21 21:06:36 +00:00
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src.dirty = false;
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}
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2017-07-27 19:26:12 +00:00
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renderer.spriteBatch.addSpriteTexture(src, camera, src.canvasTexture, src.canvas.width, src.canvas.height);
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2017-03-15 01:07:58 +00:00
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};
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module.exports = TextWebGLRenderer;
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