phaser/v3/src/gameobjects/text/static/TextWebGLRenderer.js

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var GameObject = require('../../GameObject');
var TextWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
if (src.dirty)
{
src.canvasTexture = renderer.uploadCanvasToGPU(src.canvas, src.canvasTexture, true);
src.dirty = false;
}
renderer.spriteBatch.addSpriteTexture(src, camera, src.canvasTexture, src.canvas.width, src.canvas.height);
};
module.exports = TextWebGLRenderer;