phaser/src/input/touch/TouchManager.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../utils/Class');
// https://developer.mozilla.org/en-US/docs/Web/API/Touch_events
// https://patrickhlauke.github.io/touch/tests/results/
// https://www.html5rocks.com/en/mobile/touch/
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/**
* @classdesc
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* The Touch Manager is a helper class that belongs to the Input Manager.
*
* Its role is to listen for native DOM Touch Events and then pass there onto the Input Manager for further processing.
*
* You do not need to create this class directly, the Input Manager will create an instance of it automatically.
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*
* @class TouchManager
* @memberOf Phaser.Input.Touch
* @constructor
* @since 3.0.0
*
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* @param {Phaser.Input.InputManager} inputManager - A reference to the Input Manager.
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*/
var TouchManager = new Class({
initialize:
function TouchManager (inputManager)
{
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/**
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* A reference to the Input Manager.
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*
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* @name Phaser.Input.Touch.TouchManager#manager
* @type {Phaser.Input.InputManager}
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* @since 3.0.0
*/
this.manager = inputManager;
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/**
* If true the DOM events will have event.preventDefault applied to them, if false they will propagate fully.
*
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* @name Phaser.Input.Touch.TouchManager#capture
* @type {boolean}
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* @default true
* @since 3.0.0
*/
this.capture = true;
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/**
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* A boolean that controls if the Touch Manager is enabled or not.
* Can be toggled on the fly.
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*
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* @name Phaser.Input.Touch.TouchManager#enabled
* @type {boolean}
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* @default false
* @since 3.0.0
*/
this.enabled = false;
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/**
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* The Touch Event target, as defined in the Game Config.
* Typically the canvas to which the game is rendering, but can be any interactive DOM element.
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*
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* @name Phaser.Input.Touch.TouchManager#target
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* @type {any}
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* @since 3.0.0
*/
this.target;
inputManager.events.once('boot', this.boot, this);
},
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/**
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* The Touch Manager boot process.
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*
* @method Phaser.Input.Touch.TouchManager#boot
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* @private
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* @since 3.0.0
*/
boot: function ()
{
var config = this.manager.config;
this.enabled = config.inputTouch;
this.target = config.inputTouchEventTarget;
this.capture = config.inputTouchCapture;
if (!this.target)
{
this.target = this.manager.game.canvas;
}
if (this.enabled)
{
this.startListeners();
}
},
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/**
* The Touch Start Event Handler.
*
* @method Phaser.Input.Touch.TouchManager#onTouchStart
* @since 3.10.0
*
* @param {TouchEVent} event - The native DOM Touch Start Event.
*/
onTouchStart: function (event)
{
if (event.defaultPrevented)
{
// Do nothing if event already handled
return;
}
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this.manager.queueTouchStart(event);
if (this.capture)
{
event.preventDefault();
}
},
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/**
* The Touch Move Event Handler.
*
* @method Phaser.Input.Touch.TouchManager#onTouchMove
* @since 3.10.0
*
* @param {TouchEVent} event - The native DOM Touch Move Event.
*/
onTouchMove: function (event)
{
if (event.defaultPrevented)
{
// Do nothing if event already handled
return;
}
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this.manager.queueTouchMove(event);
if (this.capture)
{
event.preventDefault();
}
},
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/**
* The Touch End Event Handler.
*
* @method Phaser.Input.Touch.TouchManager#onTouchEnd
* @since 3.10.0
*
* @param {TouchEVent} event - The native DOM Touch End Event.
*/
onTouchEnd: function (event)
{
if (event.defaultPrevented)
{
// Do nothing if event already handled
return;
}
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this.manager.queueTouchEnd(event);
if (this.capture)
{
event.preventDefault();
}
},
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/**
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* Starts the Touch Event listeners running.
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*
* @method Phaser.Input.Touch.TouchManager#startListeners
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* @private
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* @since 3.0.0
*/
startListeners: function ()
{
var target = this.target;
var passive = { passive: true };
var nonPassive = { passive: false };
if (this.capture)
{
target.addEventListener('touchstart', this.onTouchStart.bind(this), nonPassive);
target.addEventListener('touchmove', this.onTouchMove.bind(this), nonPassive);
target.addEventListener('touchend', this.onTouchEnd.bind(this), nonPassive);
}
else
{
target.addEventListener('touchstart', this.onTouchStart.bind(this), passive);
target.addEventListener('touchmove', this.onTouchMove.bind(this), passive);
target.addEventListener('touchend', this.onTouchEnd.bind(this), passive);
}
},
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/**
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* Stops the Touch Event listeners.
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*
* @method Phaser.Input.Touch.TouchManager#stopListeners
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* @private
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* @since 3.0.0
*/
stopListeners: function ()
{
var target = this.target;
target.removeEventListener('touchstart', this.onTouchStart);
target.removeEventListener('touchmove', this.onTouchMove);
target.removeEventListener('touchend', this.onTouchEnd);
},
/**
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* Destroys this Touch Manager instance.
*
* @method Phaser.Input.Touch.TouchManager#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.stopListeners();
this.manager = null;
}
});
module.exports = TouchManager;