phaser/build/custom/phaser-arcade-physics.min.js

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/* Phaser (AP) v2.1.0 - http://phaser.io - @photonstorm - (c) 2014 Photon Storm Ltd. */
(function(){var a=this,b=b||{};b.WEBGL_RENDERER=0,b.CANVAS_RENDERER=1,b.VERSION="v1.6.1",b.blendModes={NORMAL:0,ADD:1,MULTIPLY:2,SCREEN:3,OVERLAY:4,DARKEN:5,LIGHTEN:6,COLOR_DODGE:7,COLOR_BURN:8,HARD_LIGHT:9,SOFT_LIGHT:10,DIFFERENCE:11,EXCLUSION:12,HUE:13,SATURATION:14,COLOR:15,LUMINOSITY:16},b.scaleModes={DEFAULT:0,LINEAR:0,NEAREST:1},b._UID=0,"undefined"!=typeof Float32Array?(b.Float32Array=Float32Array,b.Uint16Array=Uint16Array):(b.Float32Array=Array,b.Uint16Array=Array),b.INTERACTION_FREQUENCY=30,b.AUTO_PREVENT_DEFAULT=!0,b.RAD_TO_DEG=180/Math.PI,b.DEG_TO_RAD=Math.PI/180,b.dontSayHello=!1,b.sayHello=function(a){if(!b.dontSayHello){if(navigator.userAgent.toLowerCase().indexOf("chrome")>-1){var c=["%c %c %c Pixi.js "+b.VERSION+" - "+a+" %c %c http://www.pixijs.com/ %c %c ♥%c♥%c♥ ","background: #ff66a5","background: #ff66a5","color: #ff66a5; background: #030307;","background: #ff66a5","background: #ffc3dc","background: #ff66a5","color: #ff2424; background: #fff","color: #ff2424; background: #fff","color: #ff2424; background: #fff"];console.log.apply(console,c)}else window.console&&console.log("Pixi.js "+b.VERSION+" - http://www.pixijs.com/");b.dontSayHello=!0}},b.Matrix=function(){this.a=1,this.b=0,this.c=0,this.d=1,this.tx=0,this.ty=0},b.Matrix.prototype.fromArray=function(a){this.a=a[0],this.b=a[1],this.c=a[3],this.d=a[4],this.tx=a[2],this.ty=a[5]},b.Matrix.prototype.toArray=function(a){this.array||(this.array=new Float32Array(9));var b=this.array;return a?(b[0]=this.a,b[1]=this.c,b[2]=0,b[3]=this.b,b[4]=this.d,b[5]=0,b[6]=this.tx,b[7]=this.ty,b[8]=1):(b[0]=this.a,b[1]=this.b,b[2]=this.tx,b[3]=this.c,b[4]=this.d,b[5]=this.ty,b[6]=0,b[7]=0,b[8]=1),b},b.identityMatrix=new b.Matrix,b.determineMatrixArrayType=function(){return"undefined"!=typeof Float32Array?Float32Array:Array},b.Matrix2=b.determineMatrixArrayType(),b.DisplayObject=function(){this.position=new b.Point,this.scale=new b.Point(1,1),this.pivot=new b.Point(0,0),this.rotation=0,this.alpha=1,this.visible=!0,this.hitArea=null,this.buttonMode=!1,this.renderable=!1,this.parent=null,this.stage=null,this.worldAlpha=1,this._interactive=!1,this.defaultCursor="pointer",this.worldTransform=new b.Matrix,this.color=[],this.dynamic=!0,this._sr=0,this._cr=1,this.filterArea=null,this._bounds=new b.Rectangle(0,0,1,1),this._currentBounds=null,this._mask=null,this._cacheAsBitmap=!1,this._cacheIsDirty=!1},b.DisplayObject.prototype.constructor=b.DisplayObject,b.DisplayObject.prototype.setInteractive=function(a){this.interactive=a},Object.defineProperty(b.DisplayObject.prototype,"interactive",{get:function(){return this._interactive},set:function(a){this._interactive=a,this.stage&&(this.stage.dirty=!0)}}),Object.defineProperty(b.DisplayObject.prototype,"worldVisible",{get:function(){var a=this;do{if(!a.visible)return!1;a=a.parent}while(a);return!0}}),Object.defineProperty(b.DisplayObject.prototype,"mask",{get:function(){return this._mask},set:function(a){this._mask&&(this._mask.isMask=!1),this._mask=a,this._mask&&(this._mask.isMask=!0)}}),Object.defineProperty(b.DisplayObject.prototype,"filters",{get:function(){return this._filters},set:function(a){if(a){for(var b=[],c=0;c<a.length;c++)for(var d=a[c].passes,e=0;e<d.length;e++)b.push(d[e]);this._filterBlock={target:this,filterPasses:b}}this._filters=a}}),Object.defineProperty(b.DisplayObject.prototype,"cacheAsBitmap",{get:function(){return this._cacheAsBitmap},set:function(a){this._cacheAsBitmap!==a&&(a?this._generateCachedSprite():this._destroyCachedSprite(),this._cacheAsBitmap=a)}}),b.DisplayObject.prototype.updateTransform=function(){this.rotation!==this.rotationCache&&(this.rotationCache=this.rotation,this._sr=Math.sin(this.rotation),this._cr=Math.cos(this.rotation));var a=this.parent.worldTransform,b=this.worldTransform,c=this.pivot.x,d=this.pivot.y,e=this._cr*this.scale.x,f=-this._sr*this.scale.y,g=this._sr*this.scale.x,h=this._cr*this.scale.y,i=this.position.x-e*c-d*f,j=this.position.y-h*d-c*g,k=a.a,l=a.b,m=a.c,n=a.d;b.a=k*e+l*g,b.b=k*f+l*h,b.tx=k*i+l*j+a.tx,b.c=m*e+n*g,b.d=m*f+n*h,b.ty=m*i+n*j+a.ty,this.worldAlpha=
},b.PixiFastShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.dimensions=a.getUniformLocation(c,"dimensions"),this.uMatrix=a.getUniformLocation(c,"uMatrix"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aPositionCoord=a.getAttribLocation(c,"aPositionCoord"),this.aScale=a.getAttribLocation(c,"aScale"),this.aRotation=a.getAttribLocation(c,"aRotation"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.colorAttribute=a.getAttribLocation(c,"aColor"),-1===this.colorAttribute&&(this.colorAttribute=2),this.attributes=[this.aVertexPosition,this.aPositionCoord,this.aScale,this.aRotation,this.aTextureCoord,this.colorAttribute],this.program=c},b.PixiFastShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attributes=null},b.StripShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec2 vTextureCoord;","uniform float alpha;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);"," vTextureCoord = aTextureCoord;","}"],this.init()},b.StripShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.colorAttribute=a.getAttribLocation(c,"aColor"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.attributes=[this.aVertexPosition,this.aTextureCoord],this.translationMatrix=a.getUniformLocation(c,"translationMatrix"),this.alpha=a.getUniformLocation(c,"alpha"),this.program=c},b.PrimitiveShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {"," gl_FragColor = vColor;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec4 aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform float alpha;","uniform vec3 tint;","varying vec4 vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);"," vColor = aColor * vec4(tint * alpha, alpha);","}"],this.init()},b.PrimitiveShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.tintColor=a.getUniformLocation(c,"tint"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.colorAttribute=a.getAttribLocation(c,"aColor"),this.attributes=[this.aVertexPosition,this.colorAttribute],this.translationMatrix=a.getUniformLocation(c,"translationMatrix"),this.alpha=a.getUniformLocation(c,"alpha"),this.program=c},b.PrimitiveShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attribute=null},b.ComplexPrimitiveShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(
},b.WebGLSpriteBatch.prototype.destroy=function(){this.vertices=null,this.indices=null,this.gl.deleteBuffer(this.vertexBuffer),this.gl.deleteBuffer(this.indexBuffer),this.currentBaseTexture=null,this.gl=null},b.WebGLFastSpriteBatch=function(a){this.vertSize=10,this.maxSize=6e3,this.size=this.maxSize;var b=4*this.size*this.vertSize,c=6*this.maxSize;this.vertices=new Float32Array(b),this.indices=new Uint16Array(c),this.vertexBuffer=null,this.indexBuffer=null,this.lastIndexCount=0;for(var d=0,e=0;c>d;d+=6,e+=4)this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=e+2,this.indices[d+5]=e+3;this.drawing=!1,this.currentBatchSize=0,this.currentBaseTexture=null,this.currentBlendMode=0,this.renderSession=null,this.shader=null,this.matrix=null,this.setContext(a)},b.WebGLFastSpriteBatch.prototype.setContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,this.indices,a.STATIC_DRAW),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.vertices,a.DYNAMIC_DRAW)},b.WebGLFastSpriteBatch.prototype.begin=function(a,b){this.renderSession=b,this.shader=this.renderSession.shaderManager.fastShader,this.matrix=a.worldTransform.toArray(!0),this.start()},b.WebGLFastSpriteBatch.prototype.end=function(){this.flush()},b.WebGLFastSpriteBatch.prototype.render=function(a){var b=a.children,c=b[0];if(c.texture._uvs){this.currentBaseTexture=c.texture.baseTexture,c.blendMode!==this.renderSession.blendModeManager.currentBlendMode&&(this.flush(),this.renderSession.blendModeManager.setBlendMode(c.blendMode));for(var d=0,e=b.length;e>d;d++)this.renderSprite(b[d]);this.flush()}},b.WebGLFastSpriteBatch.prototype.renderSprite=function(a){if(a.visible&&(a.texture.baseTexture===this.currentBaseTexture||(this.flush(),this.currentBaseTexture=a.texture.baseTexture,a.texture._uvs))){var b,c,d,e,f,g,h,i,j=this.vertices;if(b=a.texture._uvs,c=a.texture.frame.width,d=a.texture.frame.height,a.texture.trim){var k=a.texture.trim;f=k.x-a.anchor.x*k.width,e=f+a.texture.crop.width,h=k.y-a.anchor.y*k.height,g=h+a.texture.crop.height}else e=a.texture.frame.width*(1-a.anchor.x),f=a.texture.frame.width*-a.anchor.x,g=a.texture.frame.height*(1-a.anchor.y),h=a.texture.frame.height*-a.anchor.y;i=4*this.currentBatchSize*this.vertSize,j[i++]=f,j[i++]=h,j[i++]=a.position.x,j[i++]=a.position.y,j[i++]=a.scale.x,j[i++]=a.scale.y,j[i++]=a.rotation,j[i++]=b.x0,j[i++]=b.y1,j[i++]=a.alpha,j[i++]=e,j[i++]=h,j[i++]=a.position.x,j[i++]=a.position.y,j[i++]=a.scale.x,j[i++]=a.scale.y,j[i++]=a.rotation,j[i++]=b.x1,j[i++]=b.y1,j[i++]=a.alpha,j[i++]=e,j[i++]=g,j[i++]=a.position.x,j[i++]=a.position.y,j[i++]=a.scale.x,j[i++]=a.scale.y,j[i++]=a.rotation,j[i++]=b.x2,j[i++]=b.y2,j[i++]=a.alpha,j[i++]=f,j[i++]=g,j[i++]=a.position.x,j[i++]=a.position.y,j[i++]=a.scale.x,j[i++]=a.scale.y,j[i++]=a.rotation,j[i++]=b.x3,j[i++]=b.y3,j[i++]=a.alpha,this.currentBatchSize++,this.currentBatchSize>=this.size&&this.flush()}},b.WebGLFastSpriteBatch.prototype.flush=function(){if(0!==this.currentBatchSize){var a=this.gl;if(this.currentBaseTexture._glTextures[a.id]||b.createWebGLTexture(this.currentBaseTexture,a),a.bindTexture(a.TEXTURE_2D,this.currentBaseTexture._glTextures[a.id]),this.currentBatchSize>.5*this.size)a.bufferSubData(a.ARRAY_BUFFER,0,this.vertices);else{var c=this.vertices.subarray(0,4*this.currentBatchSize*this.vertSize);a.bufferSubData(a.ARRAY_BUFFER,0,c)}a.drawElements(a.TRIANGLES,6*this.currentBatchSize,a.UNSIGNED_SHORT,0),this.currentBatchSize=0,this.renderSession.drawCount++}},b.WebGLFastSpriteBatch.prototype.stop=function(){this.flush()},b.WebGLFastSpriteBatch.prototype.start=function(){var a=this.gl;a.activeTexture(a.TEXTURE0),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer);var b=this.renderSession.projection;a.uniform2f(this.shader.projectionVector,b.x,b.y),a.uniformMatrix3fv(this.shader.uMatrix,!1,this.matrix);var c=4*this.vertSize;a.vertex
else for(var o=0;o<a.length;o+=2)c=a[o],d=a[o+1],g=g>c-n?c-n:g,h=c+n>h?c+n:h,i=i>d-n?d-n:i,j=d+n>j?d+n:j}var p=this.boundsPadding;this.bounds=new b.Rectangle(g-p,i-p,h-g+2*p,j-i+2*p)},b.Graphics.prototype._generateCachedSprite=function(){var a=this.getLocalBounds();if(this._cachedSprite)this._cachedSprite.buffer.resize(a.width,a.height);else{var c=new b.CanvasBuffer(a.width,a.height),d=b.Texture.fromCanvas(c.canvas);this._cachedSprite=new b.Sprite(d),this._cachedSprite.buffer=c,this._cachedSprite.worldTransform=this.worldTransform}this._cachedSprite.anchor.x=-(a.x/a.width),this._cachedSprite.anchor.y=-(a.y/a.height),this._cachedSprite.buffer.context.translate(-a.x,-a.y),b.CanvasGraphics.renderGraphics(this,this._cachedSprite.buffer.context),this._cachedSprite.alpha=this.alpha},b.Graphics.prototype.destroyCachedSprite=function(){this._cachedSprite.texture.destroy(!0),this._cachedSprite=null},b.Graphics.POLY=0,b.Graphics.RECT=1,b.Graphics.CIRC=2,b.Graphics.ELIP=3,b.Graphics.RREC=4,b.Strip=function(a){b.DisplayObjectContainer.call(this),this.texture=a,this.uvs=new b.Float32Array([0,1,1,1,1,0,0,1]),this.verticies=new b.Float32Array([0,0,100,0,100,100,0,100]),this.colors=new b.Float32Array([1,1,1,1]),this.indices=new b.Uint16Array([0,1,2,3]),this.dirty=!0},b.Strip.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Strip.prototype.constructor=b.Strip,b.Strip.prototype._renderWebGL=function(a){!this.visible||this.alpha<=0||(a.spriteBatch.stop(),this._vertexBuffer||this._initWebGL(a),a.shaderManager.setShader(a.shaderManager.stripShader),this._renderStrip(a),a.spriteBatch.start())},b.Strip.prototype._initWebGL=function(a){var b=a.gl;this._vertexBuffer=b.createBuffer(),this._indexBuffer=b.createBuffer(),this._uvBuffer=b.createBuffer(),this._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,this._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,this.verticies,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,this._uvBuffer),b.bufferData(b.ARRAY_BUFFER,this.uvs,b.STATIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,this._colorBuffer),b.bufferData(b.ARRAY_BUFFER,this.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,this._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,this.indices,b.STATIC_DRAW)},b.Strip.prototype._renderStrip=function(a){var c=a.gl,d=a.projection,e=a.offset,f=a.shaderManager.stripShader;c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA),c.uniformMatrix3fv(f.translationMatrix,!1,this.worldTransform.toArray(!0)),c.uniform2f(f.projectionVector,d.x,-d.y),c.uniform2f(f.offsetVector,-e.x,-e.y),c.uniform1f(f.alpha,1),this.dirty?(this.dirty=!1,c.bindBuffer(c.ARRAY_BUFFER,this._vertexBuffer),c.bufferData(c.ARRAY_BUFFER,this.verticies,c.STATIC_DRAW),c.vertexAttribPointer(f.aVertexPosition,2,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,this._uvBuffer),c.bufferData(c.ARRAY_BUFFER,this.uvs,c.STATIC_DRAW),c.vertexAttribPointer(f.aTextureCoord,2,c.FLOAT,!1,0,0),c.activeTexture(c.TEXTURE0),c.bindTexture(c.TEXTURE_2D,this.texture.baseTexture._glTextures[c.id]||b.createWebGLTexture(this.texture.baseTexture,c)),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,this._indexBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,this.indices,c.STATIC_DRAW)):(c.bindBuffer(c.ARRAY_BUFFER,this._vertexBuffer),c.bufferSubData(c.ARRAY_BUFFER,0,this.verticies),c.vertexAttribPointer(f.aVertexPosition,2,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,this._uvBuffer),c.vertexAttribPointer(f.aTextureCoord,2,c.FLOAT,!1,0,0),c.activeTexture(c.TEXTURE0),c.bindTexture(c.TEXTURE_2D,this.texture.baseTexture._glTextures[c.id]||b.createWebGLTexture(this.texture.baseTexture,c)),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,this._indexBuffer)),c.drawElements(c.TRIANGLE_STRIP,this.indices.length,c.UNSIGNED_SHORT,0)},b.Strip.prototype._renderCanvas=function(a){var b=a.context,c=this.worldTransform;a.roundPixels?b.setTransform(c.a,c.c,c.b,c.d,0|c.tx,0|c.ty):b.setTransform(c.a,c.c,c.b,c.d,c.tx,c.ty);var d=this,e=d.verticies,f=d.uvs,g=e.length/2;this.count++;for(var h=0;g-2>h;h++){var i=2*h,j=e[i],k=e[i+2],l=e[i+4],m=e[i+1],n=e[i+3],o=e[i+5],p=(j+k+l)/3,q=(m+n+o)/3,r=j-p,s=m-q,t=Math.sqrt(r*r+s*s);j=p+r/t*(t
}}),Object.defineProperty(b.Rectangle.prototype,"right",{get:function(){return this.x+this.width},set:function(a){this.width=a<=this.x?0:a-this.x}}),Object.defineProperty(b.Rectangle.prototype,"volume",{get:function(){return this.width*this.height}}),Object.defineProperty(b.Rectangle.prototype,"perimeter",{get:function(){return 2*this.width+2*this.height}}),Object.defineProperty(b.Rectangle.prototype,"centerX",{get:function(){return this.x+this.halfWidth},set:function(a){this.x=a-this.halfWidth}}),Object.defineProperty(b.Rectangle.prototype,"centerY",{get:function(){return this.y+this.halfHeight},set:function(a){this.y=a-this.halfHeight}}),Object.defineProperty(b.Rectangle.prototype,"randomX",{get:function(){return this.x+Math.random()*this.width}}),Object.defineProperty(b.Rectangle.prototype,"randomY",{get:function(){return this.y+Math.random()*this.height}}),Object.defineProperty(b.Rectangle.prototype,"top",{get:function(){return this.y},set:function(a){a>=this.bottom?(this.height=0,this.y=a):this.height=this.bottom-a}}),Object.defineProperty(b.Rectangle.prototype,"topLeft",{get:function(){return new b.Point(this.x,this.y)},set:function(a){this.x=a.x,this.y=a.y}}),Object.defineProperty(b.Rectangle.prototype,"empty",{get:function(){return!this.width||!this.height},set:function(a){a===!0&&this.setTo(0,0,0,0)}}),b.Rectangle.prototype.constructor=b.Rectangle,b.Rectangle.inflate=function(a,b,c){return a.x-=b,a.width+=2*b,a.y-=c,a.height+=2*c,a},b.Rectangle.inflatePoint=function(a,c){return b.Rectangle.inflate(a,c.x,c.y)},b.Rectangle.size=function(a,c){return"undefined"==typeof c||null===c?c=new b.Point(a.width,a.height):c.setTo(a.width,a.height),c},b.Rectangle.clone=function(a,c){return"undefined"==typeof c||null===c?c=new b.Rectangle(a.x,a.y,a.width,a.height):c.setTo(a.x,a.y,a.width,a.height),c},b.Rectangle.contains=function(a,b,c){return a.width<=0||a.height<=0?!1:b>=a.x&&b<=a.right&&c>=a.y&&c<=a.bottom},b.Rectangle.containsRaw=function(a,b,c,d,e,f){return e>=a&&a+c>=e&&f>=b&&b+d>=f},b.Rectangle.containsPoint=function(a,c){return b.Rectangle.contains(a,c.x,c.y)},b.Rectangle.containsRect=function(a,b){return a.volume>b.volume?!1:a.x>=b.x&&a.y>=b.y&&a.right<=b.right&&a.bottom<=b.bottom},b.Rectangle.equals=function(a,b){return a.x==b.x&&a.y==b.y&&a.width==b.width&&a.height==b.height},b.Rectangle.intersection=function(a,c,d){return"undefined"==typeof d&&(d=new b.Rectangle),b.Rectangle.intersects(a,c)&&(d.x=Math.max(a.x,c.x),d.y=Math.max(a.y,c.y),d.width=Math.min(a.right,c.right)-d.x,d.height=Math.min(a.bottom,c.bottom)-d.y),d},b.Rectangle.intersects=function(a,b){return a.width<=0||a.height<=0||b.width<=0||b.height<=0?!1:!(a.right<b.x||a.bottom<b.y||a.x>b.right||a.y>b.bottom)},b.Rectangle.intersectsRaw=function(a,b,c,d,e,f){return"undefined"==typeof f&&(f=0),!(b>a.right+f||c<a.left-f||d>a.bottom+f||e<a.top-f)},b.Rectangle.union=function(a,c,d){return"undefined"==typeof d&&(d=new b.Rectangle),d.setTo(Math.min(a.x,c.x),Math.min(a.y,c.y),Math.max(a.right,c.right)-Math.min(a.left,c.left),Math.max(a.bottom,c.bottom)-Math.min(a.top,c.top))},PIXI.Rectangle=b.Rectangle,PIXI.EmptyRectangle=new b.Rectangle(0,0,0,0),b.Line=function(a,c,d,e){a=a||0,c=c||0,d=d||0,e=e||0,this.start=new b.Point(a,c),this.end=new b.Point(d,e)},b.Line.prototype={setTo:function(a,b,c,d){return this.start.setTo(a,b),this.end.setTo(c,d),this},fromSprite:function(a,b,c){return"undefined"==typeof c&&(c=!1),c?this.setTo(a.center.x,a.center.y,b.center.x,b.center.y):this.setTo(a.x,a.y,b.x,b.y)},intersects:function(a,c,d){return b.Line.intersectsPoints(this.start,this.end,a.start,a.end,c,d)},pointOnLine:function(a,b){return(a-this.start.x)*(this.end.y-this.start.y)===(this.end.x-this.start.x)*(b-this.start.y)},pointOnSegment:function(a,b){var c=Math.min(this.start.x,this.end.x),d=Math.max(this.start.x,this.end.x),e=Math.min(this.start.y,this.end.y),f=Math.max(this.start.y,this.end.y);return this.pointOnLine(a,b)&&a>=c&&d>=a&&b>=e&&f>=b},coordinatesOnLine:function(a,b){"undefined"==typeof a&&(a=1),"undefined"==typeof b&&(b=[]);var c=Math.round(this.start.x),d=Math.rou
},Object.defineProperty(b.Stage.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(a){this.game.transparent||this.setBackgroundColor(a)}}),Object.defineProperty(b.Stage.prototype,"smoothed",{get:function(){return!PIXI.scaleModes.LINEAR},set:function(a){PIXI.scaleModes.LINEAR=a?0:1}}),b.Group=function(a,c,d,e,f,g){"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=!1),"undefined"==typeof g&&(g=b.Physics.ARCADE),this.game=a,"undefined"==typeof c&&(c=a.world),this.name=d||"group",PIXI.DisplayObjectContainer.call(this),e?this.game.stage.addChild(this):c&&c.addChild(this),this.z=0,this.type=b.GROUP,this.alive=!0,this.exists=!0,this.classType=b.Sprite,this.scale=new b.Point(1,1),this.cursor=null,this.cameraOffset=new b.Point,this.enableBody=f,this.enableBodyDebug=!1,this.physicsBodyType=g,this.onDestroy=new b.Signal,this._sortProperty="z",this._cache=[0,0,0,0,1,0,1,0,0,0]},b.Group.prototype=Object.create(PIXI.DisplayObjectContainer.prototype),b.Group.prototype.constructor=b.Group,b.Group.RETURN_NONE=0,b.Group.RETURN_TOTAL=1,b.Group.RETURN_CHILD=2,b.Group.SORT_ASCENDING=-1,b.Group.SORT_DESCENDING=1,b.Group.prototype.add=function(a,b){return"undefined"==typeof b&&(b=!1),a.parent!==this&&(this.enableBody&&this.game.physics.enable(a,this.physicsBodyType),this.addChild(a),a.z=this.children.length,!b&&a.events&&a.events.onAddedToGroup.dispatch(a,this),null===this.cursor&&(this.cursor=a)),a},b.Group.prototype.addAt=function(a,b,c){return"undefined"==typeof c&&(c=!1),a.parent!==this&&(this.enableBody&&this.game.physics.enable(a,this.physicsBodyType),this.addChildAt(a,b),this.updateZ(),!c&&a.events&&a.events.onAddedToGroup.dispatch(a,this),null===this.cursor&&(this.cursor=a)),a},b.Group.prototype.getAt=function(a){return 0>a||a>=this.children.length?-1:this.getChildAt(a)},b.Group.prototype.create=function(a,b,c,d,e){"undefined"==typeof e&&(e=!0);var f=new this.classType(this.game,a,b,c,d);return this.enableBody&&this.game.physics.enable(f,this.physicsBodyType,this.enableBodyDebug),f.exists=e,f.visible=e,f.alive=e,this.addChild(f),f.z=this.children.length,f.events&&f.events.onAddedToGroup.dispatch(f,this),null===this.cursor&&(this.cursor=f),f},b.Group.prototype.createMultiple=function(a,b,c,d){"undefined"==typeof d&&(d=!1);for(var e=0;a>e;e++)this.create(0,0,b,c,d)},b.Group.prototype.updateZ=function(){for(var a=this.children.length;a--;)this.children[a].z=a},b.Group.prototype.resetCursor=function(a){return"undefined"==typeof a&&(a=0),a>this.children.length-1&&(a=0),this.cursor?(this._cache[8]=a,this.cursor=this.children[this._cache[8]],this.cursor):void 0},b.Group.prototype.next=function(){return this.cursor?(this._cache[8]>=this.children.length-1?this._cache[8]=0:this._cache[8]++,this.cursor=this.children[this._cache[8]],this.cursor):void 0},b.Group.prototype.previous=function(){return this.cursor?(0===this._cache[8]?this._cache[8]=this.children.length-1:this._cache[8]--,this.cursor=this.children[this._cache[8]],this.cursor):void 0},b.Group.prototype.swap=function(a,b){this.swapChildren(a,b),this.updateZ()},b.Group.prototype.bringToTop=function(a){return a.parent===this&&this.getIndex(a)<this.children.length&&(this.remove(a,!1,!0),this.add(a,!0)),a},b.Group.prototype.sendToBack=function(a){return a.parent===this&&this.getIndex(a)>0&&(this.remove(a,!1,!0),this.addAt(a,0,!0)),a},b.Group.prototype.moveUp=function(a){if(a.parent===this&&this.getIndex(a)<this.children.length-1){var b=this.getIndex(a),c=this.getAt(b+1);c&&this.swap(a,c)}return a},b.Group.prototype.moveDown=function(a){if(a.parent===this&&this.getIndex(a)>0){var b=this.getIndex(a),c=this.getAt(b-1);c&&this.swap(a,c)}return a},b.Group.prototype.xy=function(a,b,c){return 0>a||a>this.children.length?-1:(this.getChildAt(a).x=b,void(this.getChildAt(a).y=c))},b.Group.prototype.reverse=function(){this.children.reverse(),this.updateZ()},b.Group.prototype.getIndex=function(a){return this.children.indexOf(a)},b.Group.prototype.replace=function(a,c){var d=this.getIndex(a);if(-1!==d){void 0!==c.parent&&(c.events.onRemovedFromGroup.dispatch(c,thi
}}),b.Input=function(a){this.game=a,this.hitCanvas=null,this.hitContext=null,this.moveCallbacks=[],this.moveCallback=null,this.moveCallbackContext=this,this.pollRate=0,this.disabled=!1,this.multiInputOverride=b.Input.MOUSE_TOUCH_COMBINE,this.position=null,this.speed=null,this.circle=null,this.scale=null,this.maxPointers=10,this.currentPointers=0,this.tapRate=200,this.doubleTapRate=300,this.holdRate=2e3,this.justPressedRate=200,this.justReleasedRate=200,this.recordPointerHistory=!1,this.recordRate=100,this.recordLimit=100,this.pointer1=null,this.pointer2=null,this.pointer3=null,this.pointer4=null,this.pointer5=null,this.pointer6=null,this.pointer7=null,this.pointer8=null,this.pointer9=null,this.pointer10=null,this.activePointer=null,this.mousePointer=null,this.mouse=null,this.keyboard=null,this.touch=null,this.mspointer=null,this.gamepad=null,this.resetLocked=!1,this.onDown=null,this.onUp=null,this.onTap=null,this.onHold=null,this.minPriorityID=0,this.interactiveItems=new b.ArrayList,this._localPoint=new b.Point,this._pollCounter=0,this._oldPosition=null,this._x=0,this._y=0},b.Input.MOUSE_OVERRIDES_TOUCH=0,b.Input.TOUCH_OVERRIDES_MOUSE=1,b.Input.MOUSE_TOUCH_COMBINE=2,b.Input.prototype={boot:function(){this.mousePointer=new b.Pointer(this.game,0),this.pointer1=new b.Pointer(this.game,1),this.pointer2=new b.Pointer(this.game,2),this.mouse=new b.Mouse(this.game),this.keyboard=new b.Keyboard(this.game),this.touch=new b.Touch(this.game),this.mspointer=new b.MSPointer(this.game),this.gamepad=new b.Gamepad(this.game),this.onDown=new b.Signal,this.onUp=new b.Signal,this.onTap=new b.Signal,this.onHold=new b.Signal,this.scale=new b.Point(1,1),this.speed=new b.Point,this.position=new b.Point,this._oldPosition=new b.Point,this.circle=new b.Circle(0,0,44),this.activePointer=this.mousePointer,this.currentPointers=0,this.hitCanvas=document.createElement("canvas"),this.hitCanvas.width=1,this.hitCanvas.height=1,this.hitContext=this.hitCanvas.getContext("2d"),this.mouse.start(),this.keyboard.start(),this.touch.start(),this.mspointer.start(),this.mousePointer.active=!0},destroy:function(){this.mouse.stop(),this.keyboard.stop(),this.touch.stop(),this.mspointer.stop(),this.gamepad.stop(),this.moveCallbacks=[]},addMoveCallback:function(a,b){return this.moveCallbacks.push({callback:a,context:b})-1},deleteMoveCallback:function(a){this.moveCallbacks[a]&&this.moveCallbacks.splice(a,1)},addPointer:function(){for(var a=0,c=10;c>0;c--)null===this["pointer"+c]&&(a=c);return 0===a?(console.warn("You can only have 10 Pointer objects"),null):(this["pointer"+a]=new b.Pointer(this.game,a),this["pointer"+a])},update:function(){return this.keyboard.update(),this.pollRate>0&&this._pollCounter<this.pollRate?void this._pollCounter++:(this.speed.x=this.position.x-this._oldPosition.x,this.speed.y=this.position.y-this._oldPosition.y,this._oldPosition.copyFrom(this.position),this.mousePointer.update(),this.gamepad.active&&this.gamepad.update(),this.pointer1.update(),this.pointer2.update(),this.pointer3&&this.pointer3.update(),this.pointer4&&this.pointer4.update(),this.pointer5&&this.pointer5.update(),this.pointer6&&this.pointer6.update(),this.pointer7&&this.pointer7.update(),this.pointer8&&this.pointer8.update(),this.pointer9&&this.pointer9.update(),this.pointer10&&this.pointer10.update(),void(this._pollCounter=0))},reset:function(a){if(this.game.isBooted&&!this.resetLocked){"undefined"==typeof a&&(a=!1),this.keyboard.reset(a),this.mousePointer.reset(),this.gamepad.reset();for(var c=1;10>=c;c++)this["pointer"+c]&&this["pointer"+c].reset();this.currentPointers=0,"none"!==this.game.canvas.style.cursor&&(this.game.canvas.style.cursor="inherit"),a&&(this.onDown.dispose(),this.onUp.dispose(),this.onTap.dispose(),this.onHold.dispose(),this.onDown=new b.Signal,this.onUp=new b.Signal,this.onTap=new b.Signal,this.onHold=new b.Signal,this.moveCallbacks=[]),this._pollCounter=0}},resetSpeed:function(a,b){this._oldPosition.setTo(a,b),this.speed.setTo(0,0)},startPointer:function(a){if(this.maxPointers<10&&this.totalActivePointers==this.maxPointers)return null;if(this.pointer1.a
},onTouchLeave:function(a){this.event=a,this.touchLeaveCallback&&this.touchLeaveCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault()},onTouchMove:function(a){this.event=a,this.touchMoveCallback&&this.touchMoveCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault();for(var b=0;b<a.changedTouches.length;b++)this.game.input.updatePointer(a.changedTouches[b])},onTouchEnd:function(a){this.event=a,this.touchEndCallback&&this.touchEndCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault();for(var b=0;b<a.changedTouches.length;b++)this.game.input.stopPointer(a.changedTouches[b])},stop:function(){this.game.device.touch&&(this.game.canvas.removeEventListener("touchstart",this._onTouchStart),this.game.canvas.removeEventListener("touchmove",this._onTouchMove),this.game.canvas.removeEventListener("touchend",this._onTouchEnd),this.game.canvas.removeEventListener("touchenter",this._onTouchEnter),this.game.canvas.removeEventListener("touchleave",this._onTouchLeave),this.game.canvas.removeEventListener("touchcancel",this._onTouchCancel))}},b.Touch.prototype.constructor=b.Touch,b.Gamepad=function(a){this.game=a,this._gamepads=[new b.SinglePad(a,this),new b.SinglePad(a,this),new b.SinglePad(a,this),new b.SinglePad(a,this)],this._gamepadIndexMap={},this._rawPads=[],this._active=!1,this.disabled=!1,this._gamepadSupportAvailable=!!navigator.webkitGetGamepads||!!navigator.webkitGamepads||-1!=navigator.userAgent.indexOf("Firefox/")||!!navigator.getGamepads,this._prevRawGamepadTypes=[],this._prevTimestamps=[],this.callbackContext=this,this.onConnectCallback=null,this.onDisconnectCallback=null,this.onDownCallback=null,this.onUpCallback=null,this.onAxisCallback=null,this.onFloatCallback=null,this._ongamepadconnected=null,this._gamepaddisconnected=null},b.Gamepad.prototype={addCallbacks:function(a,b){"undefined"!=typeof b&&(this.onConnectCallback="function"==typeof b.onConnect?b.onConnect:this.onConnectCallback,this.onDisconnectCallback="function"==typeof b.onDisconnect?b.onDisconnect:this.onDisconnectCallback,this.onDownCallback="function"==typeof b.onDown?b.onDown:this.onDownCallback,this.onUpCallback="function"==typeof b.onUp?b.onUp:this.onUpCallback,this.onAxisCallback="function"==typeof b.onAxis?b.onAxis:this.onAxisCallback,this.onFloatCallback="function"==typeof b.onFloat?b.onFloat:this.onFloatCallback)},start:function(){this._active||(this._active=!0,window.addEventListener("gamepadconnected",this._onGamepadConnected,!1),window.addEventListener("gamepaddisconnected",this._onGamepadDisconnected,!1))},_onGamepadConnected:function(a){var b=a.gamepad;this._rawPads.push(b),this._gamepads[b.index].connect(b)},_onGamepadDisconnected:function(a){var b=a.gamepad;for(var c in this._rawPads)this._rawPads[c].index===b.index&&this._rawPads.splice(c,1);this._gamepads[b.index].disconnect()},update:function(){this._pollGamepads(),this.pad1.pollStatus(),this.pad2.pollStatus(),this.pad3.pollStatus(),this.pad4.pollStatus()},_pollGamepads:function(){if(navigator.getGamepads)var a=navigator.getGamepads();else if(navigator.webkitGetGamepads)var a=navigator.webkitGetGamepads();else if(navigator.webkitGamepads)var a=navigator.webkitGamepads();if(a){this._rawPads=[];for(var b=!1,c=0;c<a.length&&(typeof a[c]!==this._prevRawGamepadTypes[c]&&(b=!0,this._prevRawGamepadTypes[c]=typeof a[c]),a[c]&&this._rawPads.push(a[c]),3!==c);c++);if(b){for(var d,e={rawIndices:{},padIndices:{}},f=0;f<this._gamepads.length;f++)if(d=this._gamepads[f],d.connected)for(var g=0;g<this._rawPads.length;g++)this._rawPads[g].index===d.index&&(e.rawIndices[d.index]=!0,e.padIndices[f]=!0);for(var h=0;h<this._gamepads.length;h++)if(d=this._gamepads[h],!e.padIndices[h]){this._rawPads.length<1&&d.disconnect();for(var i=0;i<this._rawPads.length&&!e.padIndices[h];i++){var j=this._rawPads[i];if(j){if(e.rawIndices[j.index]){d.disconnect();continue}d.connect(j),e.rawIndices[j.index]=!0,e.padIndices[h]=!0}else d.disconnect()}}}}},setDeadZones:function(a){for(var b=0;b<this._gamepads.length;b++)this._gamepads[b].deadZone=a},stop:function(
},emitter:function(a,c,d){return new b.Particles.Arcade.Emitter(this.game,a,c,d)},retroFont:function(a,c,d,e,f,g,h,i,j){return new b.RetroFont(this.game,a,c,d,e,f,g,h,i,j)},bitmapText:function(a,c,d,e,f){return new b.BitmapText(this.game,a,c,d,e,f)},tilemap:function(a,c,d,e,f){return new b.Tilemap(this.game,a,c,d,e,f)},renderTexture:function(a,c,d,e){("undefined"==typeof d||""===d)&&(d=this.game.rnd.uuid()),"undefined"==typeof e&&(e=!1);var f=new b.RenderTexture(this.game,a,c,d);return e&&this.game.cache.addRenderTexture(d,f),f},bitmapData:function(a,c,d,e){"undefined"==typeof e&&(e=!1),("undefined"==typeof d||""===d)&&(d=this.game.rnd.uuid());var f=new b.BitmapData(this.game,d,a,c);return e&&this.game.cache.addBitmapData(d,f),f},filter:function(a){var c=Array.prototype.splice.call(arguments,1),a=new b.Filter[a](this.game);return a.init.apply(a,c),a}},b.GameObjectCreator.prototype.constructor=b.GameObjectCreator,b.BitmapData=function(a,c,d,e){"undefined"==typeof d&&(d=100),"undefined"==typeof e&&(e=100),this.game=a,this.key=c,this.width=d,this.height=e,this.canvas=b.Canvas.create(d,e,"",!0),this.context=this.canvas.getContext("2d"),this.ctx=this.context,this.imageData=this.context.getImageData(0,0,d,e),this.data=this.imageData.data,this.pixels=null,this.imageData.data.buffer?(this.buffer=this.imageData.data.buffer,this.pixels=new Uint32Array(this.buffer)):window.ArrayBuffer?(this.buffer=new ArrayBuffer(this.imageData.data.length),this.pixels=new Uint32Array(this.buffer)):this.pixels=this.imageData.data,this.baseTexture=new PIXI.BaseTexture(this.canvas),this.texture=new PIXI.Texture(this.baseTexture),this.textureFrame=new b.Frame(0,0,0,d,e,"bitmapData",a.rnd.uuid()),this.texture.frame=this.textureFrame,this.type=b.BITMAPDATA,this.disableTextureUpload=!1,this.dirty=!1,this.cls=this.clear,this._tempR=0,this._tempG=0,this._tempB=0},b.BitmapData.prototype={add:function(a){if(Array.isArray(a))for(var b=0;b<a.length;b++)a[b].loadTexture&&a[b].loadTexture(this);else a.loadTexture(this)},load:function(a){"string"==typeof a&&(a=this.game.cache.getImage(a)),this.resize(a.width,a.height),this.cls(),a instanceof b.Image||a instanceof b.Sprite?this.drawSprite(a,0,0):this.draw(a,0,0),this.update()},clear:function(){this.context.clearRect(0,0,this.width,this.height),this.dirty=!0},fill:function(a,b,c,d){"undefined"==typeof d&&(d=1),this.context.fillStyle="rgba("+a+","+b+","+c+","+d+")",this.context.fillRect(0,0,this.width,this.height),this.dirty=!0},resize:function(a,b){(a!==this.width||b!==this.height)&&(this.width=a,this.height=b,this.canvas.width=a,this.canvas.height=b,this.baseTexture.width=a,this.baseTexture.height=b,this.textureFrame.width=a,this.textureFrame.height=b,this.texture.width=a,this.texture.height=b,this.texture.crop.width=a,this.texture.crop.height=b,this.update(),this.dirty=!0)},update:function(a,b,c,d){"undefined"==typeof a&&(a=0),"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=this.width),"undefined"==typeof d&&(d=this.height),this.imageData=this.context.getImageData(a,b,c,d),this.data=this.imageData.data,this.imageData.data.buffer?(this.buffer=this.imageData.data.buffer,this.pixels=new Uint32Array(this.buffer)):window.ArrayBuffer?(this.buffer=new ArrayBuffer(this.imageData.data.length),this.pixels=new Uint32Array(this.buffer)):this.pixels=this.imageData.data},processPixelRGB:function(a,c,d,e,f,g){"undefined"==typeof d&&(d=0),"undefined"==typeof e&&(e=0),"undefined"==typeof f&&(f=this.width),"undefined"==typeof g&&(g=this.height);for(var h=d+f,i=e+g,j=b.Color.createColor(),k={r:0,g:0,b:0,a:0},l=!1,m=e;i>m;m++)for(var n=d;h>n;n++)b.Color.unpackPixel(this.getPixel32(n,m),j),k=a.call(c,j,n,m),k!==!1&&null!==k&&void 0!==k&&(this.setPixel32(n,m,k.r,k.g,k.b,k.a,!1),l=!0);l&&(this.context.putImageData(this.imageData,0,0),this.dirty=!0)},processPixel:function(a,b,c,d,e,f){"undefined"==typeof c&&(c=0),"undefined"==typeof d&&(d=0),"undefined"==typeof e&&(e=this.width),"undefined"==typeof f&&(f=this.height);for(var g=c+e,h=d+f,i=0,j=0,k=!1,l=d;h>l;l++)for(var m=c;g>m;m++)i=this.getPixel32(m,l),j=a.call(b,i,m,l),j!==i&&
},b.Rope.prototype=Object.create(PIXI.Rope.prototype),b.Rope.prototype.constructor=b.Rope,b.Rope.prototype.preUpdate=function(){if(1===this._cache[4]&&this.exists)return this.world.setTo(this.parent.position.x+this.position.x,this.parent.position.y+this.position.y),this.worldTransform.tx=this.world.x,this.worldTransform.ty=this.world.y,this._cache[0]=this.world.x,this._cache[1]=this.world.y,this._cache[2]=this.rotation,this.body&&this.body.preUpdate(),this._cache[4]=0,!1;if(this._cache[0]=this.world.x,this._cache[1]=this.world.y,this._cache[2]=this.rotation,!this.exists||!this.parent.exists)return this._cache[3]=-1,!1;(this.autoCull||this.checkWorldBounds)&&this._bounds.copyFrom(this.getBounds()),this.autoCull&&(this.renderable=this.game.world.camera.screenView.intersects(this._bounds)),this.checkWorldBounds&&(1===this._cache[5]&&this.game.world.bounds.intersects(this._bounds)?(this._cache[5]=0,this.events.onEnterBounds.dispatch(this)):0!==this._cache[5]||this.game.world.bounds.intersects(this._bounds)||(this._cache[5]=1,this.events.onOutOfBounds.dispatch(this))),this.world.setTo(this.game.camera.x+this.worldTransform.tx,this.game.camera.y+this.worldTransform.ty),this.visible&&(this._cache[3]=this.game.stage.currentRenderOrderID++),this.animations.update(),0!==this._scroll.x&&(this.tilePosition.x+=this._scroll.x*this.game.time.physicsElapsed),0!==this._scroll.y&&(this.tilePosition.y+=this._scroll.y*this.game.time.physicsElapsed),this.body&&this.body.preUpdate();for(var a=0,b=this.children.length;b>a;a++)this.children[a].preUpdate();return!0},b.Rope.prototype.update=function(){this._hasUpdateAnimation&&this.updateAnimation.call(this)},b.Rope.prototype.postUpdate=function(){this.exists&&this.body&&this.body.postUpdate(),1===this._cache[7]&&(this.position.x=this.game.camera.view.x+this.cameraOffset.x,this.position.y=this.game.camera.view.y+this.cameraOffset.y);for(var a=0,b=this.children.length;b>a;a++)this.children[a].postUpdate()},b.Rope.prototype.loadTexture=function(a,c){c=c||0,this.key=a,a instanceof b.RenderTexture?(this.key=a.key,this.setTexture(a)):a instanceof b.BitmapData?this.setTexture(a.texture):a instanceof PIXI.Texture?this.setTexture(a):null===a||"undefined"==typeof a?(this.key="__default",this.setTexture(PIXI.TextureCache[this.key])):"string"!=typeof a||this.game.cache.checkImageKey(a)?(this.setTexture(new PIXI.Texture(PIXI.BaseTextureCache[a])),this.animations.loadFrameData(this.game.cache.getFrameData(a),c)):(console.warn("Texture with key '"+a+"' not found."),this.key="__missing",this.setTexture(PIXI.TextureCache[this.key]))},b.Rope.prototype.setFrame=function(a){this.texture.frame.x=a.x,this.texture.frame.y=a.y,this.texture.frame.width=a.width,this.texture.frame.height=a.height,this.texture.crop.x=a.x,this.texture.crop.y=a.y,this.texture.crop.width=a.width,this.texture.crop.height=a.height,a.trimmed&&(this.texture.trim?(this.texture.trim.x=a.spriteSourceSizeX,this.texture.trim.y=a.spriteSourceSizeY,this.texture.trim.width=a.sourceSizeW,this.texture.trim.height=a.sourceSizeH):this.texture.trim={x:a.spriteSourceSizeX,y:a.spriteSourceSizeY,width:a.sourceSizeW,height:a.sourceSizeH},this.texture.width=a.sourceSizeW,this.texture.height=a.sourceSizeH,this.texture.frame.width=a.sourceSizeW,this.texture.frame.height=a.sourceSizeH),this.game.renderType===b.WEBGL&&PIXI.WebGLRenderer.updateTextureFrame(this.texture)},b.Rope.prototype.destroy=function(a){if(null!==this.game&&!this.destroyPhase){"undefined"==typeof a&&(a=!0),this._cache[8]=1,this.events&&this.events.onDestroy.dispatch(this),this.filters&&(this.filters=null),this.parent&&(this.parent instanceof b.Group?this.parent.remove(this):this.parent.removeChild(this)),this.animations.destroy(),this.events.destroy();var c=this.children.length;if(a)for(;c--;)this.children[c].destroy(a);else for(;c--;)this.removeChild(this.children[c]);this.exists=!1,this.visible=!1,this.filters=null,this.mask=null,this.game=null,this._cache[8]=0}},b.Rope.prototype.play=function(a,b,c,d){return this.animations.play(a,b,c,d)},b.Rope.prototype.reset=function(a,b){return this.world.s
b=this.autoUpperCase?a.toUpperCase():a,b!==this._text&&(this._text=b,this.removeUnsupportedCharacters(this.multiLine),this.buildRetroFontText())}}),Object.defineProperty(b.RetroFont.prototype,"smoothed",{get:function(){return this.stamp.smoothed},set:function(a){this.stamp.smoothed=a,this.buildRetroFontText()}}),b.Particle=function(a,c,d,e,f){b.Sprite.call(this,a,c,d,e,f),this.autoScale=!1,this.scaleData=null,this._s=0,this.autoAlpha=!1,this.alphaData=null,this._a=0},b.Particle.prototype=Object.create(b.Sprite.prototype),b.Particle.prototype.constructor=b.Particle,b.Particle.prototype.update=function(){this.autoScale&&(this._s--,this._s?this.scale.set(this.scaleData[this._s].x,this.scaleData[this._s].y):this.autoScale=!1),this.autoAlpha&&(this._a--,this._a?this.alpha=this.alphaData[this._a].v:this.autoAlpha=!1)},b.Particle.prototype.onEmit=function(){},b.Particle.prototype.setAlphaData=function(a){this.alphaData=a,this._a=a.length-1,this.alpha=this.alphaData[this._a].v,this.autoAlpha=!0},b.Particle.prototype.setScaleData=function(a){this.scaleData=a,this._s=a.length-1,this.scale.set(this.scaleData[this._s].x,this.scaleData[this._s].y),this.autoScale=!0},b.Particle.prototype.reset=function(a,b,c){return"undefined"==typeof c&&(c=1),this.world.setTo(a,b),this.position.x=a,this.position.y=b,this.alive=!0,this.exists=!0,this.visible=!0,this.renderable=!0,this._outOfBoundsFired=!1,this.health=c,this.body&&this.body.reset(a,b,!1,!1),this._cache[4]=1,this.alpha=1,this.scale.set(1),this.autoScale=!1,this.autoAlpha=!1,this},b.Canvas={create:function(a,b,c){a=a||256,b=b||256;var d=document.createElement("canvas");return"string"==typeof c&&""!==c&&(d.id=c),d.width=a,d.height=b,d.style.display="block",d},getOffset:function(a,c){c=c||new b.Point;var d=a.getBoundingClientRect(),e=a.clientTop||document.body.clientTop||0,f=a.clientLeft||document.body.clientLeft||0,g=0,h=0;return"CSS1Compat"===document.compatMode?(g=window.pageYOffset||document.documentElement.scrollTop||a.scrollTop||0,h=window.pageXOffset||document.documentElement.scrollLeft||a.scrollLeft||0):(g=window.pageYOffset||document.body.scrollTop||a.scrollTop||0,h=window.pageXOffset||document.body.scrollLeft||a.scrollLeft||0),c.x=d.left+h-f,c.y=d.top+g-e,c},getAspectRatio:function(a){return a.width/a.height},setBackgroundColor:function(a,b){return b=b||"rgb(0,0,0)",a.style.backgroundColor=b,a},setTouchAction:function(a,b){return b=b||"none",a.style.msTouchAction=b,a.style["ms-touch-action"]=b,a.style["touch-action"]=b,a},setUserSelect:function(a,b){return b=b||"none",a.style["-webkit-touch-callout"]=b,a.style["-webkit-user-select"]=b,a.style["-khtml-user-select"]=b,a.style["-moz-user-select"]=b,a.style["-ms-user-select"]=b,a.style["user-select"]=b,a.style["-webkit-tap-highlight-color"]="rgba(0, 0, 0, 0)",a},addToDOM:function(a,b,c){var d;return"undefined"==typeof c&&(c=!0),b&&("string"==typeof b?d=document.getElementById(b):"object"==typeof b&&1===b.nodeType&&(d=b)),d||(d=document.body),c&&d.style&&(d.style.overflow="hidden"),d.appendChild(a),a},setTransform:function(a,b,c,d,e,f,g){return a.setTransform(d,f,g,e,b,c),a},setSmoothingEnabled:function(a,b){return a.imageSmoothingEnabled=b,a.mozImageSmoothingEnabled=b,a.oImageSmoothingEnabled=b,a.webkitImageSmoothingEnabled=b,a.msImageSmoothingEnabled=b,a},setImageRenderingCrisp:function(a){return a.style["image-rendering"]="optimizeSpeed",a.style["image-rendering"]="crisp-edges",a.style["image-rendering"]="-moz-crisp-edges",a.style["image-rendering"]="-webkit-optimize-contrast",a.style["image-rendering"]="optimize-contrast",a.style.msInterpolationMode="nearest-neighbor",a},setImageRenderingBicubic:function(a){return a.style["image-rendering"]="auto",a.style.msInterpolationMode="bicubic",a}},b.Device=function(a){this.game=a,this.desktop=!1,this.iOS=!1,this.cocoonJS=!1,this.cordova=!1,this.node=!1,this.nodeWebkit=!1,this.ejecta=!1,this.crosswalk=!1,this.android=!1,this.chromeOS=!1,this.linux=!1,this.macOS=!1,this.windows=!1,this.windowsPhone=!1,this.canvas=!1,this.file=!1,this.fileSystem=!1,this.localStorage=!1,this.webGL=!1,this.wor
},InOut:function(a){var b,c=.1,d=.4;return 0===a?0:1===a?1:(!c||1>c?(c=1,b=d/4):b=d*Math.asin(1/c)/(2*Math.PI),(a*=2)<1?-.5*c*Math.pow(2,10*(a-=1))*Math.sin(2*(a-b)*Math.PI/d):c*Math.pow(2,-10*(a-=1))*Math.sin(2*(a-b)*Math.PI/d)*.5+1)}},Back:{In:function(a){var b=1.70158;return a*a*((b+1)*a-b)},Out:function(a){var b=1.70158;return--a*a*((b+1)*a+b)+1},InOut:function(a){var b=2.5949095;return(a*=2)<1?.5*a*a*((b+1)*a-b):.5*((a-=2)*a*((b+1)*a+b)+2)}},Bounce:{In:function(a){return 1-b.Easing.Bounce.Out(1-a)},Out:function(a){return 1/2.75>a?7.5625*a*a:2/2.75>a?7.5625*(a-=1.5/2.75)*a+.75:2.5/2.75>a?7.5625*(a-=2.25/2.75)*a+.9375:7.5625*(a-=2.625/2.75)*a+.984375},InOut:function(a){return.5>a?.5*b.Easing.Bounce.In(2*a):.5*b.Easing.Bounce.Out(2*a-1)+.5}}},b.Time=function(a){this.game=a,this.time=0,this.now=0,this.elapsed=0,this.pausedTime=0,this.advancedTiming=!1,this.fps=0,this.fpsMin=1e3,this.fpsMax=0,this.msMin=1e3,this.msMax=0,this.physicsElapsed=0,this.deltaCap=0,this.timeCap=1e3,this.frames=0,this.pauseDuration=0,this.timeToCall=0,this.lastTime=0,this.events=new b.Timer(this.game,!1),this._started=0,this._timeLastSecond=0,this._pauseStarted=0,this._justResumed=!1,this._timers=[],this._len=0,this._i=0},b.Time.prototype={boot:function(){this._started=Date.now(),this.events.start()},add:function(a){return this._timers.push(a),a},create:function(a){"undefined"==typeof a&&(a=!0);var c=new b.Timer(this.game,a);return this._timers.push(c),c},removeAll:function(){for(var a=0;a<this._timers.length;a++)this._timers[a].destroy();this._timers=[],this.events.removeAll()},update:function(a){if(this.now=a,this.timeToCall=this.game.math.max(0,16-(a-this.lastTime)),this.elapsed=this.now-this.time,this.elapsed>this.timeCap&&(this.elapsed=1/60),this.physicsElapsed=this.elapsed/1e3||1/60,this.deltaCap>0&&this.physicsElapsed>this.deltaCap&&(this.physicsElapsed=this.deltaCap),this.advancedTiming&&(this.msMin=this.game.math.min(this.msMin,this.elapsed),this.msMax=this.game.math.max(this.msMax,this.elapsed),this.frames++,this.now>this._timeLastSecond+1e3&&(this.fps=Math.round(1e3*this.frames/(this.now-this._timeLastSecond)),this.fpsMin=this.game.math.min(this.fpsMin,this.fps),this.fpsMax=this.game.math.max(this.fpsMax,this.fps),this._timeLastSecond=this.now,this.frames=0)),this.time=this.now,this.lastTime=a+this.timeToCall,!this.game.paused)for(this.events.update(this.now),this._i=0,this._len=this._timers.length;this._i<this._len;)this._timers[this._i].update(this.now)?this._i++:(this._timers.splice(this._i,1),this._len--)},gamePaused:function(){this._pauseStarted=this.now,this.events.pause();for(var a=this._timers.length;a--;)this._timers[a]._pause()},gameResumed:function(){this.time=this.now=Date.now(),this.pauseDuration=this.time-this._pauseStarted,this.events.resume();for(var a=this._timers.length;a--;)this._timers[a]._resume()},totalElapsedSeconds:function(){return.001*(this.now-this._started)},elapsedSince:function(a){return this.now-a},elapsedSecondsSince:function(a){return.001*(this.now-a)},reset:function(){this._started=this.now,this.removeAll()}},b.Time.prototype.constructor=b.Time,b.Timer=function(a,c){"undefined"==typeof c&&(c=!0),this.game=a,this.running=!1,this.autoDestroy=c,this.expired=!1,this.elapsed=0,this.events=[],this.onComplete=new b.Signal,this.nextTick=0,this.timeCap=1e3,this.paused=!1,this._codePaused=!1,this._started=0,this._pauseStarted=0,this._pauseTotal=0,this._now=Date.now(),this._len=0,this._marked=0,this._i=0,this._diff=0,this._newTick=0},b.Timer.MINUTE=6e4,b.Timer.SECOND=1e3,b.Timer.HALF=500,b.Timer.QUARTER=250,b.Timer.prototype={create:function(a,c,d,e,f,g){var h=a;h+=0===this._now?this.game.time.now:this._now;var i=new b.TimerEvent(this,a,h,d,c,e,f,g);return this.events.push(i),this.order(),this.expired=!1,i},add:function(a,b,c){return this.create(a,!1,0,b,c,Array.prototype.splice.call(arguments,3))},repeat:function(a,b,c,d){return this.create(a,!1,b,c,d,Array.prototype.splice.call(arguments,4))},loop:function(a,b,c){return this.create(a,!0,0,b,c,Array.prototype.splice.call(arguments,3))},start:function(a){if(!thi
break;case b.Cache.BITMAPFONT:c=this._bitmapFont;break;case b.Cache.JSON:c=this._json}if(c){var d=[];for(var e in c)"__default"!==e&&"__missing"!==e&&d.push(e);return d}},removeCanvas:function(a){delete this._canvases[a]},removeImage:function(a){delete this._images[a]},removeSound:function(a){delete this._sounds[a]},removeText:function(a){delete this._text[a]},removeJSON:function(a){delete this._json[a]},removePhysics:function(a){delete this._physics[a]},removeTilemap:function(a){delete this._tilemaps[a]},removeBinary:function(a){delete this._binary[a]},removeBitmapData:function(a){delete this._bitmapDatas[a]},removeBitmapFont:function(a){delete this._bitmapFont[a]},destroy:function(){for(var a in this._canvases)delete this._canvases[a];for(var a in this._images)"__default"!==a&&"__missing"!==a&&delete this._images[a];for(var a in this._sounds)delete this._sounds[a];for(var a in this._text)delete this._text[a];for(var a in this._json)delete this._json[a];for(var a in this._textures)delete this._textures[a];for(var a in this._physics)delete this._physics[a];for(var a in this._tilemaps)delete this._tilemaps[a];for(var a in this._binary)delete this._binary[a];for(var a in this._bitmapDatas)delete this._bitmapDatas[a];for(var a in this._bitmapFont)delete this._bitmapFont[a]}},b.Cache.prototype.constructor=b.Cache,b.Loader=function(a){this.game=a,this.isLoading=!1,this.hasLoaded=!1,this.progress=0,this.progressFloat=0,this.preloadSprite=null,this.crossOrigin=!1,this.baseURL="",this.onLoadStart=new b.Signal,this.onFileStart=new b.Signal,this.onFileComplete=new b.Signal,this.onFileError=new b.Signal,this.onLoadComplete=new b.Signal,this.onPackComplete=new b.Signal,this.useXDomainRequest=9===this.game.device.ieVersion,this._packList=[],this._packIndex=0,this._fileList=[],this._fileIndex=0,this._progressChunk=0,this._xhr=new XMLHttpRequest,this._ajax=null},b.Loader.TEXTURE_ATLAS_JSON_ARRAY=0,b.Loader.TEXTURE_ATLAS_JSON_HASH=1,b.Loader.TEXTURE_ATLAS_XML_STARLING=2,b.Loader.PHYSICS_LIME_CORONA_JSON=3,b.Loader.PHYSICS_PHASER_JSON=4,b.Loader.prototype={setPreloadSprite:function(a,c){c=c||0,this.preloadSprite={sprite:a,direction:c,width:a.width,height:a.height,rect:null},this.preloadSprite.rect=0===c?new b.Rectangle(0,0,1,a.height):new b.Rectangle(0,0,a.width,1),a.crop(this.preloadSprite.rect),a.visible=!0},checkKeyExists:function(a,b){if(this._fileList.length>0)for(var c=0;c<this._fileList.length;c++)if(this._fileList[c].type===a&&this._fileList[c].key===b)return!0;return!1},getAssetIndex:function(a,b){if(this._fileList.length>0)for(var c=0;c<this._fileList.length;c++)if(this._fileList[c].type===a&&this._fileList[c].key===b)return c;return-1},getAsset:function(a,b){if(this._fileList.length>0)for(var c=0;c<this._fileList.length;c++)if(this._fileList[c].type===a&&this._fileList[c].key===b)return{index:c,file:this._fileList[c]};return!1},reset:function(){this.preloadSprite=null,this.isLoading=!1,this._packList.length=0,this._packIndex=0,this._fileList.length=0,this._fileIndex=0},addToFileList:function(a,b,c,d){var e={type:a,key:b,url:c,data:null,error:!1,loaded:!1};if("undefined"!=typeof d)for(var f in d)e[f]=d[f];this.checkKeyExists(a,b)===!1&&this._fileList.push(e)},replaceInFileList:function(a,b,c,d){var e={type:a,key:b,url:c,data:null,error:!1,loaded:!1};if("undefined"!=typeof d)for(var f in d)e[f]=d[f];var g=this.getAssetIndex(a,b);-1===g?this._fileList.push(e):this._fileList[g]=e},pack:function(a,b,c,d){return"undefined"==typeof b&&(b=null),"undefined"==typeof c&&(c=null),"undefined"==typeof d&&(d=this),null===b&&null===c?(console.warn("Phaser.Loader.pack - Both url and data are null. One must be set."),this):(c&&"string"==typeof c&&(c=JSON.parse(c)),this._packList.push({key:a,url:b,data:c,loaded:!1,error:!1,callbackContext:d}),this)},image:function(a,b,c){return"undefined"==typeof c&&(c=!1),c?this.replaceInFileList("image",a,b):this.addToFileList("image",a,b),this},text:function(a,b,c){return"undefined"==typeof c&&(c=!1),c?this.replaceInFileList("text",a,b):this.addToFileList("text",a,b),this},json:function(a,b,c){return"undefin
}else{if(!this._muted)return;this._codeMuted=!1,this.unsetMute()}}}),Object.defineProperty(b.SoundManager.prototype,"volume",{get:function(){return this.usingWebAudio?this.masterGain.gain.value:this._volume},set:function(a){if(this._volume=a,this.usingWebAudio)this.masterGain.gain.value=a;else for(var b=0;b<this._sounds.length;b++)this._sounds[b].usingAudioTag&&(this._sounds[b].volume=this._sounds[b].volume*a)}}),b.Utils.Debug=function(a){this.game=a,this.sprite=null,this.canvas=null,this.baseTexture=null,this.texture=null,this.textureFrame=null,this.context=null,this.font="14px Courier",this.columnWidth=100,this.lineHeight=16,this.renderShadow=!0,this.currentX=0,this.currentY=0,this.currentAlpha=1,this.dirty=!1},b.Utils.Debug.prototype={boot:function(){this.game.renderType===b.CANVAS?this.context=this.game.context:(this.canvas=b.Canvas.create(this.game.width,this.game.height,"",!0),this.context=this.canvas.getContext("2d"),this.baseTexture=new PIXI.BaseTexture(this.canvas),this.texture=new PIXI.Texture(this.baseTexture),this.textureFrame=new b.Frame(0,0,0,this.game.width,this.game.height,"debug",this.game.rnd.uuid()),this.sprite=this.game.make.image(0,0,this.texture,this.textureFrame),this.game.stage.addChild(this.sprite))},preUpdate:function(){this.dirty&&this.sprite&&(this.context.clearRect(0,0,this.game.width,this.game.height),this.dirty=!1)},start:function(a,b,c,d){"number"!=typeof a&&(a=0),"number"!=typeof b&&(b=0),c=c||"rgb(255,255,255)","undefined"==typeof d&&(d=0),this.currentX=a,this.currentY=b,this.currentColor=c,this.currentAlpha=this.context.globalAlpha,this.columnWidth=d,this.sprite&&(this.dirty=!0),this.context.save(),this.context.setTransform(1,0,0,1,0,0),this.context.strokeStyle=c,this.context.fillStyle=c,this.context.font=this.font,this.context.globalAlpha=1},stop:function(){this.context.restore(),this.context.globalAlpha=this.currentAlpha,this.sprite&&PIXI.updateWebGLTexture(this.baseTexture,this.game.renderer.gl)},line:function(){for(var a=this.currentX,b=0;b<arguments.length;b++)this.renderShadow&&(this.context.fillStyle="rgb(0,0,0)",this.context.fillText(arguments[b],a+1,this.currentY+1),this.context.fillStyle=this.currentColor),this.context.fillText(arguments[b],a,this.currentY),a+=this.columnWidth;this.currentY+=this.lineHeight},soundInfo:function(a,b,c,d){this.start(b,c,d),this.line("Sound: "+a.key+" Locked: "+a.game.sound.touchLocked),this.line("Is Ready?: "+this.game.cache.isSoundReady(a.key)+" Pending Playback: "+a.pendingPlayback),this.line("Decoded: "+a.isDecoded+" Decoding: "+a.isDecoding),this.line("Total Duration: "+a.totalDuration+" Playing: "+a.isPlaying),this.line("Time: "+a.currentTime),this.line("Volume: "+a.volume+" Muted: "+a.mute),this.line("WebAudio: "+a.usingWebAudio+" Audio: "+a.usingAudioTag),""!==a.currentMarker&&(this.line("Marker: "+a.currentMarker+" Duration: "+a.duration+" (ms: "+a.durationMS+")"),this.line("Start: "+a.markers[a.currentMarker].start+" Stop: "+a.markers[a.currentMarker].stop),this.line("Position: "+a.position)),this.stop()},cameraInfo:function(a,b,c,d){this.start(b,c,d),this.line("Camera ("+a.width+" x "+a.height+")"),this.line("X: "+a.x+" Y: "+a.y),a.bounds&&this.line("Bounds x: "+a.bounds.x+" Y: "+a.bounds.y+" w: "+a.bounds.width+" h: "+a.bounds.height),this.line("View x: "+a.view.x+" Y: "+a.view.y+" w: "+a.view.width+" h: "+a.view.height),this.stop()},timer:function(a,b,c,d){this.start(b,c,d),this.line("Timer (running: "+a.running+" expired: "+a.expired+")"),this.line("Next Tick: "+a.next+" Duration: "+a.duration),this.line("Paused: "+a.paused+" Length: "+a.length),this.stop()},pointer:function(a,b,c,d,e){null!=a&&("undefined"==typeof b&&(b=!1),c=c||"rgba(0,255,0,0.5)",d=d||"rgba(255,0,0,0.5)",(b!==!0||a.isUp!==!0)&&(this.start(a.x,a.y-100,e),this.context.beginPath(),this.context.arc(a.x,a.y,a.circle.radius,0,2*Math.PI),this.context.fillStyle=a.active?c:d,this.context.fill(),this.context.closePath(),this.context.beginPath(),this.context.moveTo(a.positionDown.x,a.positionDown.y),this.context.lineTo(a.position.x,a.position.y),this.context.lineWidth=2,thi
},b.Physics.Arcade.Body.prototype={updateBounds:function(){var a=Math.abs(this.sprite.scale.x),b=Math.abs(this.sprite.scale.y);(a!==this._sx||b!==this._sy)&&(this.width=this.sourceWidth*a,this.height=this.sourceHeight*b,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this._sx=a,this._sy=b,this.center.setTo(this.position.x+this.halfWidth,this.position.y+this.halfHeight),this._reset=!0)},preUpdate:function(){this.enable&&(this.phase=1,this.wasTouching.none=this.touching.none,this.wasTouching.up=this.touching.up,this.wasTouching.down=this.touching.down,this.wasTouching.left=this.touching.left,this.wasTouching.right=this.touching.right,this.touching.none=!0,this.touching.up=!1,this.touching.down=!1,this.touching.left=!1,this.touching.right=!1,this.blocked.up=!1,this.blocked.down=!1,this.blocked.left=!1,this.blocked.right=!1,this.embedded=!1,this.updateBounds(),this.position.x=this.sprite.world.x-this.sprite.anchor.x*this.width+this.offset.x,this.position.y=this.sprite.world.y-this.sprite.anchor.y*this.height+this.offset.y,this.rotation=this.sprite.angle,this.preRotation=this.rotation,(this._reset||1===this.sprite._cache[4])&&(this.prev.x=this.position.x,this.prev.y=this.position.y),this.moves&&(this.game.physics.arcade.updateMotion(this),this.newVelocity.set(this.velocity.x*this.game.time.physicsElapsed,this.velocity.y*this.game.time.physicsElapsed),this.position.x+=this.newVelocity.x,this.position.y+=this.newVelocity.y,(this.position.x!==this.prev.x||this.position.y!==this.prev.y)&&(this.speed=Math.sqrt(this.velocity.x*this.velocity.x+this.velocity.y*this.velocity.y),this.angle=Math.atan2(this.velocity.y,this.velocity.x)),this.collideWorldBounds&&this.checkWorldBounds()),this._dx=this.deltaX(),this._dy=this.deltaY(),this._reset=!1)},postUpdate:function(){this.enable&&2!==this.phase&&(this.phase=2,this.deltaX()<0?this.facing=b.LEFT:this.deltaX()>0&&(this.facing=b.RIGHT),this.deltaY()<0?this.facing=b.UP:this.deltaY()>0&&(this.facing=b.DOWN),this.moves&&(this._dx=this.deltaX(),this._dy=this.deltaY(),0!==this.deltaMax.x&&0!==this._dx&&(this._dx<0&&this._dx<-this.deltaMax.x?this._dx=-this.deltaMax.x:this._dx>0&&this._dx>this.deltaMax.x&&(this._dx=this.deltaMax.x)),0!==this.deltaMax.y&&0!==this._dy&&(this._dy<0&&this._dy<-this.deltaMax.y?this._dy=-this.deltaMax.y:this._dy>0&&this._dy>this.deltaMax.y&&(this._dy=this.deltaMax.y)),this.sprite.x+=this._dx,this.sprite.y+=this._dy),this.center.setTo(this.position.x+this.halfWidth,this.position.y+this.halfHeight),this.allowRotation&&(this.sprite.angle+=this.deltaZ()),this.prev.x=this.position.x,this.prev.y=this.position.y)},destroy:function(){this.sprite.body=null,this.sprite=null},checkWorldBounds:function(){this.position.x<this.game.physics.arcade.bounds.x&&this.game.physics.arcade.checkCollision.left?(this.position.x=this.game.physics.arcade.bounds.x,this.velocity.x*=-this.bounce.x,this.blocked.left=!0):this.right>this.game.physics.arcade.bounds.right&&this.game.physics.arcade.checkCollision.right&&(this.position.x=this.game.physics.arcade.bounds.right-this.width,this.velocity.x*=-this.bounce.x,this.blocked.right=!0),this.position.y<this.game.physics.arcade.bounds.y&&this.game.physics.arcade.checkCollision.up?(this.position.y=this.game.physics.arcade.bounds.y,this.velocity.y*=-this.bounce.y,this.blocked.up=!0):this.bottom>this.game.physics.arcade.bounds.bottom&&this.game.physics.arcade.checkCollision.down&&(this.position.y=this.game.physics.arcade.bounds.bottom-this.height,this.velocity.y*=-this.bounce.y,this.blocked.down=!0)},setSize:function(a,b,c,d){"undefined"==typeof c&&(c=this.offset.x),"undefined"==typeof d&&(d=this.offset.y),this.sourceWidth=a,this.sourceHeight=b,this.width=this.sourceWidth*this._sx,this.height=this.sourceHeight*this._sy,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.offset.setTo(c,d),this.center.setTo(this.position.x+this.halfWidth,this.position.y+this.halfHeight)},reset:function(a,b){this.velocity.set(0),this.acceleration.set(0),this.angularVelocity=0,this.angularAcceleration=0,this.
},b.TilemapLayer.prototype.getTileXY=function(a,b,c){return c.x=this.getTileX(a),c.y=this.getTileY(b),c},b.TilemapLayer.prototype.getRayCastTiles=function(a,b,c,d){("undefined"==typeof b||null===b)&&(b=this.rayStepRate),"undefined"==typeof c&&(c=!1),"undefined"==typeof d&&(d=!1);var e=this.getTiles(a.x,a.y,a.width,a.height,c,d);if(0===e.length)return[];for(var f=a.coordinatesOnLine(b),g=f.length,h=[],i=0;i<e.length;i++)for(var j=0;g>j;j++)if(e[i].containsPoint(f[j][0],f[j][1])){h.push(e[i]);break}return h},b.TilemapLayer.prototype.getTiles=function(a,b,c,d,e,f){"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=!1),a=this._fixX(a),b=this._fixY(b),c>this.layer.widthInPixels&&(c=this.layer.widthInPixels),d>this.layer.heightInPixels&&(d=this.layer.heightInPixels),this._mc.tx=this.game.math.snapToFloor(a,this._mc.cw)/this._mc.cw,this._mc.ty=this.game.math.snapToFloor(b,this._mc.ch)/this._mc.ch,this._mc.tw=(this.game.math.snapToCeil(c,this._mc.cw)+this._mc.cw)/this._mc.cw,this._mc.th=(this.game.math.snapToCeil(d,this._mc.ch)+this._mc.ch)/this._mc.ch,this._results.length=0;for(var g=this._mc.ty;g<this._mc.ty+this._mc.th;g++)for(var h=this._mc.tx;h<this._mc.tx+this._mc.tw;h++)this.layer.data[g]&&this.layer.data[g][h]&&(!e&&!f||this.layer.data[g][h].isInteresting(e,f))&&this._results.push(this.layer.data[g][h]);return this._results},b.TilemapLayer.prototype.updateMax=function(){this._mc.maxX=this.game.math.ceil(this.canvas.width/this.map.tileWidth)+1,this._mc.maxY=this.game.math.ceil(this.canvas.height/this.map.tileHeight)+1,this.dirty=!0},b.TilemapLayer.prototype.render=function(){if(this.layer.dirty&&(this.dirty=!0),this.dirty&&this.visible){this._mc.prevX=this._mc.dx,this._mc.prevY=this._mc.dy,this._mc.dx=-(this._mc.x-this._mc.startX*this.map.tileWidth),this._mc.dy=-(this._mc.y-this._mc.startY*this.map.tileHeight),this._mc.tx=this._mc.dx,this._mc.ty=this._mc.dy,this.context.clearRect(0,0,this.canvas.width,this.canvas.height),this.context.fillStyle=this.tileColor;var a,c;this.debug&&(this.context.globalAlpha=this.debugAlpha);for(var d=this._mc.startY,e=this._mc.startY+this._mc.maxY;e>d;d++){if(this._column=null,0>d&&this.wrap?this._column=this.layer.data[d+this.map.height]:d>=this.map.height&&this.wrap?this._column=this.layer.data[d-this.map.height]:this.layer.data[d]&&(this._column=this.layer.data[d]),this._column)for(var f=this._mc.startX,g=this._mc.startX+this._mc.maxX;g>f;f++){var a=null;0>f&&this.wrap?a=this._column[f+this.map.width]:f>=this.map.width&&this.wrap?a=this._column[f-this.map.width]:this._column[f]&&(a=this._column[f]),a&&a.index>-1&&(c=this.map.tilesets[this.map.tiles[a.index][2]],this.debug===!1&&a.alpha!==this.context.globalAlpha&&(this.context.globalAlpha=a.alpha),c.draw(this.context,Math.floor(this._mc.tx),Math.floor(this._mc.ty),a.index),a.debug&&(this.context.fillStyle="rgba(0, 255, 0, 0.4)",this.context.fillRect(Math.floor(this._mc.tx),Math.floor(this._mc.ty),this.map.tileWidth,this.map.tileHeight))),this._mc.tx+=this.map.tileWidth}this._mc.tx=this._mc.dx,this._mc.ty+=this.map.tileHeight}return this.debug&&(this.context.globalAlpha=1,this.renderDebug()),this.game.renderType===b.WEBGL&&PIXI.updateWebGLTexture(this.baseTexture,this.game.renderer.gl),this.dirty=!1,this.layer.dirty=!1,!0}},b.TilemapLayer.prototype.renderDebug=function(){this._mc.tx=this._mc.dx,this._mc.ty=this._mc.dy,this.context.strokeStyle=this.debugColor,this.context.fillStyle=this.debugFillColor;for(var a=this._mc.startY,b=this._mc.startY+this._mc.maxY;b>a;a++){if(this._column=null,0>a&&this.wrap?this._column=this.layer.data[a+this.map.height]:a>=this.map.height&&this.wrap?this._column=this.layer.data[a-this.map.height]:this.layer.data[a]&&(this._column=this.layer.data[a]),this._column)for(var c=this._mc.startX,d=this._mc.startX+this._mc.maxX;d>c;c++){var e=null;0>c&&this.wrap?e=this._column[c+this.map.width]:c>=this.map.width&&this.wrap?e=this._column[c-this.map.width]:this._column[c]&&(e=this._column[c]),e&&(e.faceTop||e.faceBottom||e.faceLeft||e.faceRight)&&(this._mc.tx=Math.floor(this._mc.tx),this.debugFill&&this.context.fill