phaser/Tests/physics/aabb vs aabb 1.js

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2013-05-30 22:03:56 +00:00
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png');
game.loader.addImageFile('card', 'assets/sprites/mana_card.png');
game.loader.load();
}
var atari;
var card;
function create() {
//atari = game.add.sprite(350, 100, 'atari');
//atari = game.add.sprite(350, 500, 'atari');
atari = game.add.sprite(0, 310, 'atari');
card = game.add.sprite(400, 300, 'card');
card.physics.immovable = true;
//atari.texture.alpha = 0.5;
//atari.scale.setTo(1.5, 1.5);
//atari.physics.shape.setSize(150, 50);
//atari.physics.shape.offset.setTo(50, 25);
//atari.physics.gravity.setTo(0, 2);
atari.physics.bounce.setTo(0.7, 0.7);
//atari.physics.drag.setTo(10, 10);
//card.physics.bounce.setTo(0.7, 0.7);
//card.physics.velocity.x = -50;
}
function update() {
atari.physics.acceleration.x = 0;
atari.physics.acceleration.y = 0;
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
atari.physics.acceleration.x = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
atari.physics.acceleration.x = 150;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
atari.physics.acceleration.y = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
atari.physics.acceleration.y = 150;
}
// collide?
}
function render() {
atari.physics.renderDebugInfo(16, 16);
card.physics.renderDebugInfo(200, 16);
}
})();