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< li class = "class-depth-1" >
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< h1 class = "page-title" > Source: src/geom/RoundedRectangle.js< / h1 >
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< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Mat Groves http://matgroves.com/
*/
/**
* The Rounded Rectangle object is an area defined by its position and has nice rounded corners, as indicated by its top-left corner point (x, y) and by its width and its height.
*
* @class RoundedRectangle
* @constructor
* @param x {Number} The X coordinate of the upper-left corner of the rounded rectangle
* @param y {Number} The Y coordinate of the upper-left corner of the rounded rectangle
* @param width {Number} The overall width of this rounded rectangle
* @param height {Number} The overall height of this rounded rectangle
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* @param radius {Number} Controls the radius of the rounded corners
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*/
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Phaser.RoundedRectangle = function(x, y, width, height, radius)
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{
/**
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
/**
* @property width
* @type Number
* @default 0
*/
this.width = width || 0;
/**
* @property height
* @type Number
* @default 0
*/
this.height = height || 0;
/**
* @property radius
* @type Number
* @default 20
*/
this.radius = radius || 20;
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/**
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* @property {number} type - The const type of this object.
* @readonly
*/
this.type = Phaser.ROUNDEDRECTANGLE;
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};
/**
* Creates a clone of this Rounded Rectangle
*
* @method clone
* @return {RoundedRectangle} a copy of the rounded rectangle
*/
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Phaser.RoundedRectangle.prototype.clone = function()
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{
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return new Phaser.RoundedRectangle(this.x, this.y, this.width, this.height, this.radius);
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};
/**
* Checks whether the x and y coordinates given are contained within this Rounded Rectangle
*
* @method contains
* @param x {Number} The X coordinate of the point to test
* @param y {Number} The Y coordinate of the point to test
* @return {Boolean} Whether the x/y coordinates are within this Rounded Rectangle
*/
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Phaser.RoundedRectangle.prototype.contains = function(x, y)
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{
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if (this.width < = 0 || this.height < = 0)
{
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return false;
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}
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var x1 = this.x;
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if (x >= x1 & & x < = x1 + this.width)
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{
var y1 = this.y;
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if (y >= y1 & & y < = y1 + this.height)
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{
return true;
}
}
return false;
};
// constructor
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Phaser.RoundedRectangle.prototype.constructor = Phaser.RoundedRectangle;
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// Because PIXI uses its own type, we'll replace it with ours to avoid duplicating code or confusion.
PIXI.RoundedRectangle = Phaser.RoundedRectangle;
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< / pre >
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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< br / >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-alpha10< / a >
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on Thu Mar 26 2015 02:53:48 GMT+0000 (GMT Standard Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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