2017-09-12 23:58:25 +00:00
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var GameObject = require('../GameObject');
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2017-03-01 21:08:10 +00:00
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var Commands = require('./Commands');
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2017-07-04 00:59:31 +00:00
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var TransformMatrix = require('../components/TransformMatrix');
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2017-03-01 21:08:10 +00:00
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var pathArray = [];
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var cos = Math.cos;
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var sin = Math.sin;
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2017-03-02 00:40:03 +00:00
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var sqrt = Math.sqrt;
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2017-03-06 18:13:39 +00:00
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var tempMatrix = new TransformMatrix();
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2017-05-08 20:13:48 +00:00
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var matrixStack = new Float32Array(6 * 1000);
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var matrixStackLength = 0;
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var currentMatrix = new TransformMatrix();
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2017-03-01 21:08:10 +00:00
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2017-03-15 19:23:10 +00:00
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var Point = function (x, y, width, rgb, alpha)
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2017-03-01 21:08:10 +00:00
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{
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this.x = x;
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this.y = y;
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2017-03-14 22:13:31 +00:00
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this.width = width;
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2017-03-15 19:23:10 +00:00
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this.rgb = rgb;
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this.alpha = alpha;
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2017-03-01 21:08:10 +00:00
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};
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2017-03-15 19:23:10 +00:00
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var Path = function (x, y, width, rgb, alpha)
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2017-03-01 21:08:10 +00:00
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{
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this.points = [];
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2017-03-01 23:23:46 +00:00
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this.pointsLength = 1;
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2017-03-15 19:23:10 +00:00
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this.points[0] = new Point(x, y, width, rgb, alpha);
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2017-03-01 21:08:10 +00:00
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};
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2017-05-11 02:52:32 +00:00
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var GraphicsWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera, forceRenderTarget)
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2017-02-28 14:49:39 +00:00
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{
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2017-09-12 23:58:25 +00:00
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if (GameObject.RENDER_MASK !== gameObject.renderFlags || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id)))
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2017-02-28 14:49:39 +00:00
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{
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return;
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}
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2017-03-02 02:06:37 +00:00
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2017-05-11 02:52:32 +00:00
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var renderTarget = forceRenderTarget || gameObject.renderTarget;
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2017-03-01 21:08:10 +00:00
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var shapeBatch = renderer.shapeBatch;
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var vertexDataBuffer = shapeBatch.vertexDataBuffer;
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var vertexBufferF32 = vertexDataBuffer.floatView;
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var vertexBufferU32 = vertexDataBuffer.uintView;
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var vertexOffset = 0;
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2017-06-22 02:19:03 +00:00
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var cameraScrollX = camera.scrollX * gameObject.scrollFactorX;
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var cameraScrollY = camera.scrollY * gameObject.scrollFactorY;
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2017-04-13 15:45:01 +00:00
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const srcX = gameObject.x - cameraScrollX;
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const srcY = gameObject.y - cameraScrollY;
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const srcScaleX = gameObject.scaleX;
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const srcScaleY = gameObject.scaleY;
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const srcRotation = -gameObject.rotation;
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var commandBuffer = gameObject.commandBuffer;
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2017-03-01 21:08:10 +00:00
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var value;
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var lineAlpha = 1.0;
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var fillAlpha = 1.0;
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var lineColor = 0;
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var fillColor = 0;
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var lineWidth = 1.0;
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var cameraMatrix = camera.matrix.matrix;
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var lastPath = null;
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var iteration = 0;
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var iterStep = 0.01;
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var tx = 0;
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var ty = 0;
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var ta = 0;
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var x, y, radius, startAngle, endAngle, anticlockwise;
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var width, height, txw, tyh;
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var vertexCount = shapeBatch.vertexCount;
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var polygon = [];
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var x0, y0, x1, y1, x2, y2;
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var tx0, ty0, tx1, ty1, tx2, ty2;
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var v0, v1, v2;
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var polygonIndex;
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var path;
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var pathLength;
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var point;
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2017-03-01 23:23:46 +00:00
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var maxVertices = shapeBatch.maxVertices;
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2017-03-03 21:28:04 +00:00
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var translateX, translateY;
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2017-03-06 18:13:39 +00:00
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var tempMatrixMatrix = tempMatrix.matrix;
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var sra, srb, src, srd, sre, srf, cma, cmb, cmc, cmd, cme, cmf;
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var mva, mvb, mvc, mvd, mve, mvf;
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2017-09-26 23:29:42 +00:00
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var abs = Math.abs;
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2017-03-06 18:13:39 +00:00
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tempMatrix.applyITRS(srcX, srcY, srcRotation, srcScaleX, srcScaleY);
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sra = tempMatrixMatrix[0];
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srb = tempMatrixMatrix[1];
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src = tempMatrixMatrix[2];
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srd = tempMatrixMatrix[3];
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sre = tempMatrixMatrix[4];
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srf = tempMatrixMatrix[5];
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cma = cameraMatrix[0];
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cmb = cameraMatrix[1];
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cmc = cameraMatrix[2];
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cmd = cameraMatrix[3];
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cme = cameraMatrix[4];
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cmf = cameraMatrix[5];
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mva = sra * cma + srb * cmc;
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mvb = sra * cmb + srb * cmd;
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mvc = src * cma + srd * cmc;
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mvd = src * cmb + srd * cmd;
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mve = sre * cma + srf * cmc + cme;
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mvf = sre * cmb + srf * cmd + cmf;
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2017-03-01 21:08:10 +00:00
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2017-04-13 15:45:01 +00:00
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renderer.setRenderer(shapeBatch, null, renderTarget);
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2017-03-01 21:08:10 +00:00
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for (var cmdIndex = 0, cmdLength = commandBuffer.length; cmdIndex < cmdLength; ++cmdIndex)
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{
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var cmd = commandBuffer[cmdIndex];
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switch(cmd)
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{
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case Commands.ARC:
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2017-03-30 13:06:35 +00:00
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iteration = 0;
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2017-03-06 18:13:39 +00:00
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x = commandBuffer[cmdIndex + 1];
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y = commandBuffer[cmdIndex + 2];
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radius = commandBuffer[cmdIndex + 3];
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startAngle = commandBuffer[cmdIndex + 4];
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endAngle = commandBuffer[cmdIndex + 5];
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anticlockwise = commandBuffer[cmdIndex + 6];
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2017-09-26 23:29:42 +00:00
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if (anticlockwise)
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{
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ta = endAngle;
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endAngle = startAngle;
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startAngle = -ta;
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}
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2017-03-06 18:13:39 +00:00
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while (iteration < 1)
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{
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2017-03-07 04:29:51 +00:00
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ta = (endAngle - startAngle) * iteration + startAngle;
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2017-03-06 18:13:39 +00:00
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tx = x + cos(ta) * radius;
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ty = y + sin(ta) * radius;
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if (iteration === 0)
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{
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2017-03-21 20:08:43 +00:00
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lastPath = new Path(tx, ty, lineWidth, lineColor, lineAlpha);
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2017-03-06 18:13:39 +00:00
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pathArray.push(lastPath);
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}
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else
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{
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2017-03-21 20:08:43 +00:00
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lastPath.points.push(new Point(tx, ty, lineWidth, lineColor, lineAlpha));
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2017-03-06 18:13:39 +00:00
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}
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iteration += iterStep;
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}
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2017-03-01 21:08:10 +00:00
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cmdIndex += 6;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.LINE_STYLE:
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lineWidth = commandBuffer[cmdIndex + 1];
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2017-03-02 02:06:37 +00:00
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lineColor = commandBuffer[cmdIndex + 2];
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2017-03-01 21:08:10 +00:00
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lineAlpha = commandBuffer[cmdIndex + 3];
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cmdIndex += 3;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.FILL_STYLE:
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fillColor = commandBuffer[cmdIndex + 1];
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fillAlpha = commandBuffer[cmdIndex + 2];
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cmdIndex += 2;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.BEGIN_PATH:
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2017-03-06 18:13:39 +00:00
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pathArray.length = 0;
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2017-03-01 21:08:10 +00:00
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.CLOSE_PATH:
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2017-03-06 18:13:39 +00:00
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if (lastPath !== null && lastPath.points.length > 0)
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{
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var firstPoint = lastPath.points[0];
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2017-03-14 22:13:31 +00:00
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var lastPoint = lastPath.points[lastPath.points.length - 1];
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2017-03-06 18:13:39 +00:00
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lastPath.points.push(firstPoint);
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2017-03-21 20:08:43 +00:00
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lastPath = new Path(lastPoint.x, lastPoint.y, lastPoint.width, lastPoint.rgb, lastPoint.alpha);
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2017-03-06 18:13:39 +00:00
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pathArray.push(lastPath);
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}
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2017-03-01 21:08:10 +00:00
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.FILL_PATH:
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2017-03-06 18:13:39 +00:00
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for (var pathArrayIndex = 0, pathArrayLength = pathArray.length;
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pathArrayIndex < pathArrayLength;
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++pathArrayIndex)
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{
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shapeBatch.addFillPath(
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/* Graphics Game Object Properties */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation,
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/* Rectangle properties */
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pathArray[pathArrayIndex].points,
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fillColor,
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fillAlpha,
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/* Transform */
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2017-05-08 20:13:48 +00:00
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mva, mvb, mvc, mvd, mve, mvf,
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currentMatrix
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2017-03-06 18:13:39 +00:00
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);
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}
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2017-03-01 21:08:10 +00:00
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.STROKE_PATH:
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2017-03-07 04:29:51 +00:00
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for (var pathArrayIndex = 0, pathArrayLength = pathArray.length;
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pathArrayIndex < pathArrayLength;
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++pathArrayIndex)
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{
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var path = pathArray[pathArrayIndex];
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shapeBatch.addStrokePath(
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/* Graphics Game Object Properties */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation,
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/* Rectangle properties */
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path.points,
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lineWidth,
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lineColor,
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lineAlpha,
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/* Transform */
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mva, mvb, mvc, mvd, mve, mvf,
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2017-05-08 20:13:48 +00:00
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path === this._lastPath,
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currentMatrix
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2017-03-07 04:29:51 +00:00
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);
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}
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break;
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2017-03-01 21:08:10 +00:00
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case Commands.FILL_RECT:
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2017-03-06 18:13:39 +00:00
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shapeBatch.addFillRect(
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/* Graphics Game Object Properties */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation,
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/* Rectangle properties */
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2017-11-28 22:18:05 +00:00
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commandBuffer[cmdIndex + 1],
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commandBuffer[cmdIndex + 2],
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2017-03-06 18:13:39 +00:00
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commandBuffer[cmdIndex + 3],
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commandBuffer[cmdIndex + 4],
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fillColor,
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fillAlpha,
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/* Transform */
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2017-05-08 20:13:48 +00:00
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mva, mvb, mvc, mvd, mve, mvf,
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currentMatrix
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2017-03-06 18:13:39 +00:00
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);
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2017-03-01 21:08:10 +00:00
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cmdIndex += 4;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-08 00:51:09 +00:00
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case Commands.FILL_TRIANGLE:
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shapeBatch.addFillTriangle(
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/* Graphics Game Object Properties */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation,
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/* Triangle properties */
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2017-11-28 22:18:05 +00:00
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commandBuffer[cmdIndex + 1],
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commandBuffer[cmdIndex + 2],
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commandBuffer[cmdIndex + 3],
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commandBuffer[cmdIndex + 4],
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commandBuffer[cmdIndex + 5],
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commandBuffer[cmdIndex + 6],
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2017-03-08 00:51:09 +00:00
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fillColor,
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fillAlpha,
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/* Transform */
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2017-05-08 20:13:48 +00:00
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mva, mvb, mvc, mvd, mve, mvf,
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currentMatrix
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2017-03-08 00:51:09 +00:00
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);
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cmdIndex += 6;
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break;
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case Commands.STROKE_TRIANGLE:
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shapeBatch.addStrokeTriangle(
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/* Graphics Game Object Properties */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation,
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/* Triangle properties */
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2017-11-28 22:18:05 +00:00
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commandBuffer[cmdIndex + 1],
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commandBuffer[cmdIndex + 2],
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commandBuffer[cmdIndex + 3],
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commandBuffer[cmdIndex + 4],
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commandBuffer[cmdIndex + 5],
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commandBuffer[cmdIndex + 6],
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2017-03-08 00:51:09 +00:00
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lineWidth,
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lineColor,
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lineAlpha,
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/* Transform */
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2017-05-08 20:13:48 +00:00
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mva, mvb, mvc, mvd, mve, mvf,
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currentMatrix
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2017-03-08 00:51:09 +00:00
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);
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cmdIndex += 6;
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break
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2017-03-01 21:08:10 +00:00
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case Commands.LINE_TO:
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2017-03-06 18:13:39 +00:00
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if (lastPath !== null)
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{
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2017-03-21 20:08:43 +00:00
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lastPath.points.push(new Point(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2], lineWidth, lineColor, lineAlpha));
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2017-03-06 18:13:39 +00:00
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}
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else
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{
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2017-03-21 20:08:43 +00:00
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lastPath = new Path(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2], lineWidth, lineColor, lineAlpha);
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2017-03-06 18:13:39 +00:00
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pathArray.push(lastPath);
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}
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2017-03-01 21:08:10 +00:00
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cmdIndex += 2;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.MOVE_TO:
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2017-03-21 20:08:43 +00:00
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lastPath = new Path(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2], lineWidth, lineColor, lineAlpha);
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2017-03-06 18:13:39 +00:00
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pathArray.push(lastPath);
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2017-03-01 21:08:10 +00:00
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cmdIndex += 2;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-15 19:23:10 +00:00
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case Commands.LINE_FX_TO:
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2017-03-14 22:13:31 +00:00
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if (lastPath !== null)
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{
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2017-03-15 19:23:10 +00:00
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lastPath.points.push(new Point(
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|
|
|
commandBuffer[cmdIndex + 1],
|
|
|
|
commandBuffer[cmdIndex + 2],
|
|
|
|
commandBuffer[cmdIndex + 3],
|
|
|
|
commandBuffer[cmdIndex + 4],
|
|
|
|
commandBuffer[cmdIndex + 5]
|
|
|
|
));
|
2017-03-14 22:13:31 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-03-15 19:23:10 +00:00
|
|
|
lastPath = new Path(
|
|
|
|
commandBuffer[cmdIndex + 1],
|
|
|
|
commandBuffer[cmdIndex + 2],
|
|
|
|
commandBuffer[cmdIndex + 3],
|
|
|
|
commandBuffer[cmdIndex + 4],
|
|
|
|
commandBuffer[cmdIndex + 5]
|
|
|
|
);
|
2017-03-14 22:13:31 +00:00
|
|
|
pathArray.push(lastPath);
|
|
|
|
}
|
2017-03-15 19:23:10 +00:00
|
|
|
cmdIndex += 5;
|
2017-03-14 22:13:31 +00:00
|
|
|
break;
|
|
|
|
|
2017-03-15 19:23:10 +00:00
|
|
|
case Commands.MOVE_FX_TO:
|
|
|
|
lastPath = new Path(
|
|
|
|
commandBuffer[cmdIndex + 1],
|
|
|
|
commandBuffer[cmdIndex + 2],
|
|
|
|
commandBuffer[cmdIndex + 3],
|
|
|
|
commandBuffer[cmdIndex + 4],
|
|
|
|
commandBuffer[cmdIndex + 5]
|
|
|
|
);
|
2017-03-14 22:13:31 +00:00
|
|
|
pathArray.push(lastPath);
|
2017-03-15 19:23:10 +00:00
|
|
|
cmdIndex += 5;
|
2017-03-14 22:13:31 +00:00
|
|
|
break;
|
|
|
|
|
2017-05-08 20:13:48 +00:00
|
|
|
case Commands.SAVE:
|
|
|
|
matrixStack[matrixStackLength + 0] = currentMatrix.matrix[0];
|
|
|
|
matrixStack[matrixStackLength + 1] = currentMatrix.matrix[1];
|
|
|
|
matrixStack[matrixStackLength + 2] = currentMatrix.matrix[2];
|
|
|
|
matrixStack[matrixStackLength + 3] = currentMatrix.matrix[3];
|
|
|
|
matrixStack[matrixStackLength + 4] = currentMatrix.matrix[4];
|
|
|
|
matrixStack[matrixStackLength + 5] = currentMatrix.matrix[5];
|
|
|
|
matrixStackLength += 6;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Commands.RESTORE:
|
|
|
|
matrixStackLength -= 6;
|
|
|
|
currentMatrix.matrix[0] = matrixStack[matrixStackLength + 0];
|
|
|
|
currentMatrix.matrix[1] = matrixStack[matrixStackLength + 1];
|
|
|
|
currentMatrix.matrix[2] = matrixStack[matrixStackLength + 2];
|
|
|
|
currentMatrix.matrix[3] = matrixStack[matrixStackLength + 3];
|
|
|
|
currentMatrix.matrix[4] = matrixStack[matrixStackLength + 4];
|
|
|
|
currentMatrix.matrix[5] = matrixStack[matrixStackLength + 5];
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Commands.TRANSLATE:
|
|
|
|
currentMatrix.translate(
|
|
|
|
commandBuffer[cmdIndex + 1],
|
|
|
|
commandBuffer[cmdIndex + 2]
|
|
|
|
);
|
|
|
|
cmdIndex += 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Commands.SCALE:
|
|
|
|
currentMatrix.scale(
|
|
|
|
commandBuffer[cmdIndex + 1],
|
|
|
|
commandBuffer[cmdIndex + 2]
|
|
|
|
);
|
|
|
|
cmdIndex += 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Commands.ROTATE:
|
|
|
|
currentMatrix.rotate(
|
|
|
|
-commandBuffer[cmdIndex + 1]
|
|
|
|
);
|
|
|
|
cmdIndex += 1;
|
|
|
|
break;
|
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
default:
|
|
|
|
console.error('Phaser: Invalid Graphics Command ID ' + cmd);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2017-05-08 20:13:48 +00:00
|
|
|
currentMatrix.loadIdentity();
|
2017-03-01 21:08:10 +00:00
|
|
|
pathArray.length = 0;
|
2017-03-02 02:06:37 +00:00
|
|
|
};
|
2017-02-28 14:49:39 +00:00
|
|
|
|
|
|
|
module.exports = GraphicsWebGLRenderer;
|