phaser/Tests/sprites/origin 5.js

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
var wn;
var hn;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
game.world.setSize(2000, 1200, true);
// The sprite is 320 x 200 pixels in size positioned in the middle of the stage
fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
//fuji.transform.scale.setTo(1.5, 1.5);
//fuji.transform.scale.setTo(1.5, 1.5);
//fuji.transform.skew.setTo(0.1, 0.1);
//fuji.texture.alpha = 0.5;
fuji.texture.renderRotation = false;
//fuji.texture.flippedX = true;
//fuji.texture.flippedY = true;
//fuji.transform.scale.setTo(2, 2);
//fuji.transform.scale.setTo(2, 2);
// This sets the origin to the center
//fuji.transform.origin.setTo(0.5, 0.5);
game.input.onTap.add(rotateIt, this);
}
function rotateIt() {
fuji.rotation += 20;
console.log(fuji.rotation);
}
function update() {
var s = Math.sin(fuji.rotation);
var c = Math.cos(fuji.rotation);
if(s < 0) {
s = -s;
}
if(c < 0) {
c = -c;
}
wn = fuji.width * s + fuji.width * c;
hn = fuji.height * c + fuji.height * s;
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
game.camera.x -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
game.camera.x += 4;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
game.camera.y -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
game.camera.y += 4;
}
}
function render() {
game.stage.context.fillStyle = 'rgb(255,255,255)';
game.stage.context.fillRect(fuji.x, fuji.y, 2, 2);
game.stage.context.fillStyle = 'rgb(255,255,0)';
game.stage.context.fillRect(fuji.x + fuji.transform.centerX, fuji.y + fuji.transform.centerY, 2, 2);
game.stage.context.strokeStyle = 'rgb(255,0,0)';
game.stage.context.strokeRect(fuji.worldView.x, fuji.worldView.y, fuji.worldView.width, fuji.worldView.height);
game.stage.context.strokeStyle = 'rgb(0,255,0)';
game.stage.context.strokeRect(fuji.x, fuji.y, wn, hn);
game.camera.renderDebugInfo(32, 32);
}
})();