phaser/examples/wip/mod.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.script('pt', 'wip/pt.js');
game.load.binary('impulse', 'assets/audio/protracker/act_of_impulse.mod', modLoaded, this);
game.load.binary('macrocosm', 'assets/audio/protracker/macrocosm.mod', modLoaded, this);
game.load.binary('enigma', 'assets/audio/protracker/enigma.mod', modLoaded, this);
game.load.binary('elysium', 'assets/audio/protracker/elysium.mod', modLoaded, this);
game.load.binary('stardust', 'assets/audio/protracker/sd-ingame1.mod', modLoaded, this);
game.load.binary('globaltrash', 'assets/audio/protracker/global_trash_3_v2.mod', modLoaded, this);
game.load.image('vu1', 'assets/sprites/flectrum.png');
game.load.image('vu2', 'assets/sprites/flectrum2.png');
game.load.image('vu3', 'assets/sprites/healthbar.png');
}
function modLoaded(key, data) {
console.log('module loaded:', key);
var buffer = new Uint8Array(data);
return buffer;
}
var vu1;
var vu2;
var vu3;
var vu4;
var modsample = new Array();
var module;
var sample1;
var sample2;
var sample3;
var sample4;
var sampleName1;
var sampleName2;
var sampleName3;
var sampleName4;
var r1;
var r2;
var r3;
var r4;
function create() {
// vu1 = game.add.sprite(400, 100, 'vu3');
// vu2 = game.add.sprite(400, 150, 'vu3');
// vu3 = game.add.sprite(400, 200, 'vu3');
// vu4 = game.add.sprite(400, 250, 'vu3');
module = new Protracker();
module.buffer = game.cache.getBinary('globaltrash');
module.parse();
module.play();
r1 = new Phaser.Rectangle(400, 100, 100, 32);
r2 = new Phaser.Rectangle(400, 150, 100, 32);
r3 = new Phaser.Rectangle(400, 200, 100, 32);
r4 = new Phaser.Rectangle(400, 250, 100, 32);
// console.log(module.sample);
}
function update() {
sampleName1 = '';
sampleName2 = '';
sampleName3 = '';
sampleName4 = '';
sample1 = module.channel[0].sample;
sample2 = module.channel[1].sample;
sample3 = module.channel[2].sample;
sample4 = module.channel[3].sample;
/*
module.sample = array of Objects containing:
data (Float32Array)
finetime
length (ms? bytes?)
looplength
loopstart
name
volume
arpeggio: 0
command: 0
data: 0
flags: 0
note: 22
noteon: 1
period: 240
sample: 11
samplepos: 314.3411880952386
samplespeed: 0.335118537414966
semitone: 14
slidespeed: 0
slideto: 214
slidetospeed: 0
vibratodepth: 0
vibratopos: 0
vibratospeed: 0
vibratowave: 0
voiceperiod: 240
volume: 64
*/
if (module.sample[sample1])
{
sampleName1 = module.sample[sample1].name;
}
if (module.sample[sample2])
{
sampleName2 = module.sample[sample2].name;
}
if (module.sample[sample3])
{
sampleName3 = module.sample[sample3].name;
}
if (module.sample[sample4])
{
sampleName4 = module.sample[sample4].name;
}
// vu1.width = Math.round(module.vu[0] * 400);
// vu2.width = Math.round(module.vu[1] * 400);
// vu3.width = Math.round(module.vu[2] * 400);
// vu4.width = Math.round(module.vu[3] * 400);
r1.width = Math.round(module.vu[0] * 500);
r2.width = Math.round(module.vu[1] * 500);
r3.width = Math.round(module.vu[2] * 500);
r4.width = Math.round(module.vu[3] * 500);
}
function render() {
game.debug.renderText('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
game.debug.renderText('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
game.debug.renderText('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
game.debug.renderText('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
game.debug.renderText('Position: ' + module.position, 16, 160);
game.debug.renderText('Pattern: ' + module.row, 16, 192);
game.debug.renderText('BPM: ' + module.bpm, 16, 224);
game.debug.renderText('Speed: ' + module.speed, 16, 256);
game.debug.renderText('Name: ' + module.title, 16, 288);
game.debug.renderText('Author: ' + module.signature, 16, 320);
game.debug.renderText('vu1: ' + module.vu[0], 16, 352);
game.debug.renderText('vu2: ' + module.vu[1], 16, 384);
game.debug.renderText('vu3: ' + module.vu[2], 16, 416);
game.debug.renderText('vu4: ' + module.vu[3], 16, 448);
game.debug.renderRectangle(r1);
game.debug.renderRectangle(r2);
game.debug.renderRectangle(r3);
game.debug.renderRectangle(r4);
}