phaser/3.0.0/merge/gameobjects/blitter/Bob.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
Phaser.GameObject.Blitter.Bob = function (parent, x, y, key, frame, visible)
{
if (visible === undefined) { visible = true; }
this.parent = parent;
this.texture = parent.state.game.textures.get(key);
this.frame = this.texture.get(frame);
this.transform = new Phaser.Component.Transform(this, x, y);
// Don't need to spam the UpdateManager with a Transform with no children
this.transform.immediate = true;
this.type = 0;
// Do we need this?
// this.color = new Phaser.Component.Color(this);
this.alpha = 1;
this.scaleMode = Phaser.scaleModes.DEFAULT;
this.visible = visible;
};
Phaser.GameObject.Blitter.Bob.prototype.constructor = Phaser.GameObject.Blitter.Bob;
Phaser.GameObject.Blitter.Bob.prototype = {
destroy: function ()
{
this.parent.children.remove(this);
this.transform.destroy();
this.texture = undefined;
this.frame = undefined;
this.parent = undefined;
}
};
Object.defineProperties(Phaser.GameObject.Blitter.Bob.prototype, {
// Transform getters / setters
x: {
enumerable: true,
get: function ()
{
return this.transform._posX;
},
set: function (value)
{
this.transform._posX = value;
this.transform.dirty = true;
}
},
y: {
enumerable: true,
get: function ()
{
return this.transform._posY;
},
set: function (value)
{
this.transform._posY = value;
this.transform.dirty = true;
}
},
scale: {
enumerable: true,
get: function ()
{
return this.transform._scaleX;
},
set: function (value)
{
this.transform._scaleX = value;
this.transform._scaleY = value;
this.transform.dirty = true;
this.transform.updateCache();
}
},
scaleX: {
enumerable: true,
get: function ()
{
return this.transform._scaleX;
},
set: function (value)
{
this.transform._scaleX = value;
this.transform.dirty = true;
this.transform.updateCache();
}
},
scaleY: {
enumerable: true,
get: function ()
{
return this.transform._scaleY;
},
set: function (value)
{
this.transform._scaleY = value;
this.transform.dirty = true;
this.transform.updateCache();
}
},
anchor: {
enumerable: true,
get: function ()
{
return this.transform._anchorX;
},
set: function (value)
{
this.transform.setAnchor(value);
}
},
anchorX: {
enumerable: true,
get: function ()
{
return this.transform._anchorX;
},
set: function (value)
{
this.transform._anchorX = value;
this.transform.dirty = true;
}
},
anchorY: {
enumerable: true,
get: function ()
{
return this.transform._anchorY;
},
set: function (value)
{
this.transform._anchorY = value;
this.transform.dirty = true;
}
},
pivotX: {
enumerable: true,
get: function ()
{
return this.transform._pivotX;
},
set: function (value)
{
this.transform._pivotX = value;
this.transform.dirty = true;
this.transform.updateCache();
}
},
pivotY: {
enumerable: true,
get: function ()
{
return this.transform._pivotY;
},
set: function (value)
{
this.transform._pivotY = value;
this.transform.dirty = true;
this.transform.updateCache();
}
},
angle: {
enumerable: true,
get: function ()
{
return Phaser.Math.wrapAngle(this.rotation * Phaser.Math.RAD_TO_DEG);
},
set: function (value)
{
this.rotation = Phaser.Math.wrapAngle(value) * Phaser.Math.DEG_TO_RAD;
}
},
rotation: {
enumerable: true,
get: function ()
{
return this.transform._rotation;
},
set: function (value)
{
if (this.transform._rotation === value)
{
return;
}
this.transform._rotation = value;
this.transform.dirty = true;
if (this.transform._rotation % Phaser.Math.PI2)
{
this.transform.cache.sr = Math.sin(this.transform._rotation);
this.transform.cache.cr = Math.cos(this.transform._rotation);
this.transform.updateCache();
this.transform.hasLocalRotation = true;
}
else
{
this.transform.hasLocalRotation = false;
}
}
}
});