mirror of
https://github.com/photonstorm/phaser
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50 lines
1.8 KiB
JavaScript
50 lines
1.8 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var BuildGameObject = require('../BuildGameObject');
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var GameObjectCreator = require('../GameObjectCreator');
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var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
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var GetValue = require('../../utils/object/GetValue');
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var Shader = require('./Shader');
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/**
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* Creates a new Shader Game Object and returns it.
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*
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* Note: This method will only be available if the Shader Game Object and WebGL support have been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectCreator#mesh
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* @since 3.0.0
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*
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* @param {object} config - The configuration object this Game Object will use to create itself.
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* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
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*
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* @return {Phaser.GameObjects.Shader} The Game Object that was created.
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*/
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GameObjectCreator.register('mesh', function (config, addToScene)
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{
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if (config === undefined) { config = {}; }
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var key = GetAdvancedValue(config, 'key', null);
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var frame = GetAdvancedValue(config, 'frame', null);
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var vertices = GetValue(config, 'vertices', []);
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var colors = GetValue(config, 'colors', []);
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var alphas = GetValue(config, 'alphas', []);
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var uv = GetValue(config, 'uv', []);
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var mesh = new Shader(this.scene, 0, 0, vertices, uv, colors, alphas, key, frame);
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if (addToScene !== undefined)
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{
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config.add = addToScene;
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}
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BuildGameObject(this.scene, mesh, config);
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return mesh;
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});
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// When registering a factory function 'this' refers to the GameObjectCreator context.
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