2019-10-03 01:29:05 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2023-01-02 17:36:27 +00:00
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* @copyright 2013-2023 Photon Storm Ltd.
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2019-10-03 01:29:05 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Video = require('./Video');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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2020-02-13 12:13:13 +00:00
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* Creates a new Video Game Object and adds it to the Scene.
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2019-10-03 01:29:05 +00:00
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*
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2020-02-13 12:13:13 +00:00
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* Note: This method will only be available if the Video Game Object has been built into Phaser.
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2019-10-03 01:29:05 +00:00
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*
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* @method Phaser.GameObjects.GameObjectFactory#video
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* @since 3.20.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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2020-02-13 12:13:13 +00:00
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* @param {string} [key] - Optional key of the Video this Game Object will play, as stored in the Video Cache.
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2019-10-03 01:29:05 +00:00
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*
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2020-02-13 12:13:13 +00:00
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* @return {Phaser.GameObjects.Video} The Game Object that was created.
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2019-10-03 01:29:05 +00:00
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*/
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2019-10-09 16:42:37 +00:00
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GameObjectFactory.register('video', function (x, y, key)
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2019-10-03 01:29:05 +00:00
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{
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2020-09-29 19:14:30 +00:00
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return this.displayList.add(new Video(this.scene, x, y, key));
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2019-10-03 01:29:05 +00:00
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});
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