phaser/v3/src/gameobjects/tilemap/ParseToTilemap.js

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var Formats = require('./Formats');
var Parse = require('./parsers/Parse');
var MapData = require('./mapdata/MapData');
var Tilemap = require('./Tilemap');
// Parse from key or data and create a Tilemap. If neither is given, make an empty Tilemap.
var ParseToTilemap = function (scene, key, tileWidth, tileHeight, width, height, data, insertNull)
{
if (tileWidth === undefined) { tileWidth = 32; }
if (tileHeight === undefined) { tileHeight = 32; }
if (width === undefined) { width = 10; }
if (height === undefined) { height = 10; }
if (insertNull === undefined) { insertNull = false; }
var mapData = null;
if (Array.isArray(data))
{
var name = key !== undefined ? key : 'map';
mapData = Parse(name, Formats.TILEMAP_2D_ARRAY, data, tileWidth, tileHeight, insertNull);
}
else if (key !== undefined)
{
var tilemapData = scene.cache.tilemap.get(key);
if (!tilemapData)
{
console.warn('No map data found for key ' + key);
}
else
{
mapData = Parse(key, tilemapData.format, tilemapData.data, tileWidth, tileHeight, insertNull);
}
}
if (mapData === null)
{
mapData = new MapData({
tileWidth: tileWidth,
tileHeight: tileHeight,
width: width,
height: height
});
}
return new Tilemap(scene, mapData);
};
module.exports = ParseToTilemap;