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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
< / ul >
< / li >
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< / strong >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: SinglePad< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
SinglePad
< / h2 >
< div class = "class-description" > < p > A single Phaser Gamepad< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "SinglePad" > < span class = "type-signature" > < / span > new SinglePad< span class = "signature" > (game, padParent)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > Current game instance.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > padParent< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
< td class = "description last" > < p > The parent Phaser.Gamepad object (all gamepads reside under this)< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-15" > line 15< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name" id = "callbackContext" > < span class = "type-signature" > < / span > callbackContext< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > callbackContext< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
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< td class = "description last" > < p > The context under which the callbacks are run.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-37" > line 37< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "connected" > < span class = "type-signature" > < readonly> < / span > connected< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > connected< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Whether or not this particular gamepad is connected or not.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-32" > line 32< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "deadZone" > < span class = "type-signature" > < / span > deadZone< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > deadZone< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > Dead zone for axis feedback - within this value you won't trigger updates.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-72" > line 72< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > game< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
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< / td >
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< td class = "description last" > < p > Local reference to game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-07-10 19:31:11 +00:00
< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-20" > line 20< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "index" > < span class = "type-signature" > < readonly> < / span > index< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > index< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The gamepad index as per browsers data< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-26" > line 26< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onAxisCallback" > < span class = "type-signature" > < / span > onAxisCallback< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > onAxisCallback< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
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< td class = "description last" > < p > This callback is invoked every time an axis is changed.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-62" > line 62< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onConnectCallback" > < span class = "type-signature" > < / span > onConnectCallback< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > onConnectCallback< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
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< td class = "description last" > < p > This callback is invoked every time this gamepad is connected< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-42" > line 42< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onDisconnectCallback" > < span class = "type-signature" > < / span > onDisconnectCallback< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > onDisconnectCallback< / code > < / td >
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< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
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< td class = "description last" > < p > This callback is invoked every time this gamepad is disconnected< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-47" > line 47< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onDownCallback" > < span class = "type-signature" > < / span > onDownCallback< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > onDownCallback< / code > < / td >
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< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
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< td class = "description last" > < p > This callback is invoked every time a button is pressed down.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-07-10 19:31:11 +00:00
< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-52" > line 52< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onFloatCallback" > < span class = "type-signature" > < / span > onFloatCallback< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > onFloatCallback< / code > < / td >
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< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
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< td class = "description last" > < p > This callback is invoked every time a button is changed to a value where value > 0 and value < 1.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-07-10 19:31:11 +00:00
< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-67" > line 67< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onUpCallback" > < span class = "type-signature" > < / span > onUpCallback< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > onUpCallback< / code > < / td >
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< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
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< td class = "description last" > < p > This callback is invoked every time a gamepad button is released.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-07-10 19:31:11 +00:00
< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-57" > line 57< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
2014-07-10 19:31:11 +00:00
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
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< h4 class = "name" id = "addButton" > < span class = "type-signature" > < / span > addButton< span class = "signature" > (buttonCode)< / span > < span class = "type-signature" > → {< a href = "Phaser.GamepadButton.html" > Phaser.GamepadButton< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > DEPRECATED: Please see SinglePad.getButton for the same functionality.< / p >
< p > If you need more fine-grained control over a gamepad button you can create a new Phaser.GamepadButton object via this method.
The GamepadButton object can then be polled, have events attached to it, etc.< / p >
< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > buttonCode< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-142" > line 142< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The GamepadButton object which you can store locally and reference directly.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.GamepadButton.html" > Phaser.GamepadButton< / a > < / span >
< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "addCallbacks" > < span class = "type-signature" > < / span > addCallbacks< span class = "signature" > (context, callbacks)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Add callbacks to the this Gamepad to handle connect / disconnect / button down / button up / axis change / float value buttons.< / p >
< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > context< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
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< td class = "description last" > < p > The context under which the callbacks are run.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > callbacks< / code > < / td >
< td class = "type" >
< span class = "param-type" > Object< / span >
< / td >
< td class = "description last" > < p > Object that takes six different callbak methods:
onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-120" > line 120< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "axis" > < span class = "type-signature" > < / span > axis< span class = "signature" > (axisCode)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns value of requested axis.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > axisCode< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The index of the axis to check< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-413" > line 413< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > Axis value if available otherwise false< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "buttonValue" > < span class = "type-signature" > < / span > buttonValue< span class = "signature" > (buttonCode)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example
analog trigger buttons on the XBOX 360 controller.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > buttonCode< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The buttonCode of the button to check.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-501" > line 501< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > number< / span >
< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "connect" > < span class = "type-signature" > < / span > connect< span class = "signature" > (rawPad)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Gamepad connect function, should be called by Phaser.Gamepad.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > rawPad< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
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< td class = "description last" > < p > The raw gamepad object< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-231" > line 231< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "disconnect" > < span class = "type-signature" > < / span > disconnect< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Gamepad disconnect function, should be called by Phaser.Gamepad.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-270" > line 270< / a >
< / li > < / ul > < / dd >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "getButton" > < span class = "type-signature" > < / span > getButton< span class = "signature" > (buttonCode)< / span > < span class = "type-signature" > → {< a href = "Phaser.GamepadButton.html" > Phaser.GamepadButton< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Gets a GamepadButton object from this controller to be stored and referenced locally.
The GamepadButton object can then be polled, have events attached to it, etc.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-158" > line 158< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The GamepadButton object which you can store locally and reference directly.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.GamepadButton.html" > Phaser.GamepadButton< / a > < / span >
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< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "isDown" > < span class = "type-signature" > < / span > isDown< span class = "signature" > (buttonCode)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns true if the button is pressed down.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > buttonCode< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The buttonCode of the button to check.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-431" > line 431< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
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< div class = "param-desc" >
< p > True if the button is pressed down.< / p >
< / div >
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< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
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< / dd >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "isUp" > < span class = "type-signature" > < / span > isUp< span class = "signature" > (buttonCode)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns true if the button is not currently pressed.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The buttonCode of the button to check.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-449" > line 449< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > True if the button is not currently pressed down.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "justPressed" > < span class = "type-signature" > < / span > justPressed< span class = "signature" > (buttonCode, < span class = "optional" > duration< / span > )< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Returns the " just pressed" state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The buttonCode of the button to check for.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > duration< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
250
< / td >
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< td class = "description last" > < p > The duration below which the button is considered as being just pressed.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-484" > line 484< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > True if the button is just pressed otherwise false.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "justReleased" > < span class = "type-signature" > < / span > justReleased< span class = "signature" > (buttonCode, < span class = "optional" > duration< / span > )< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the " just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The buttonCode of the button to check for.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > duration< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
250
< / td >
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< td class = "description last" > < p > The duration below which the button is considered as being just released.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-467" > line 467< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > True if the button is just released otherwise false.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "pollStatus" > < span class = "type-signature" > < / span > pollStatus< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Main update function, should be called by Phaser.Gamepad.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-179" > line 179< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "processAxisChange" > < span class = "type-signature" > < / span > processAxisChange< span class = "signature" > (axisState)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Handles changes in axis.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > axisState< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
< td class = "description last" > < p > State of the relevant axis< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-308" > line 308< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "processButtonDown" > < span class = "type-signature" > < / span > processButtonDown< span class = "signature" > (buttonCode, value)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Handles button down press.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Which buttonCode of this button< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
< td class = "description last" > < p > Button value< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-335" > line 335< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "processButtonFloat" > < span class = "type-signature" > < / span > processButtonFloat< span class = "signature" > (buttonCode, value)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Which buttonCode of this button< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
< td class = "description last" > < p > Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-387" > line 387< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "processButtonUp" > < span class = "type-signature" > < / span > processButtonUp< span class = "signature" > (buttonCode, value)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Handles button release.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > buttonCode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Which buttonCode of this button< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Object< / span >
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< / td >
< td class = "description last" > < p > Button value< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-361" > line 361< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "reset" > < span class = "type-signature" > < / span > reset< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Reset all buttons/axes of this gamepad.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "SinglePad.js.html" > input/SinglePad.js< / a > , < a href = "SinglePad.js.html#sunlight-1-line-520" > line 520< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2014 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-07-18 11:45:51 +00:00
on Fri Jul 18 2014 12:36:54 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >