2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
2017-01-04 23:53:27 +00:00
|
|
|
var Point = require('../point/Point');
|
|
|
|
|
2016-12-29 00:17:20 +00:00
|
|
|
/**
|
2017-10-04 23:58:42 +00:00
|
|
|
* Returns a uniformly distributed random point from anywhere within the given Circle.
|
|
|
|
*
|
|
|
|
* @function Phaser.Geom.Circle.Random
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-26 04:18:22 +00:00
|
|
|
* @param {Phaser.Geom.Circle} circle - The Circle to get a random point from.
|
|
|
|
* @param {Phaser.Geom.Point|object} [point] - A Point or point-like object to set the random `x` and `y` values in.
|
2017-10-13 13:11:54 +00:00
|
|
|
*
|
2018-01-26 04:18:22 +00:00
|
|
|
* @return {Phaser.Geom.Point|object} A Point object with the random values set in the `x` and `y` properties.
|
2017-10-04 23:58:42 +00:00
|
|
|
*/
|
2016-12-29 00:17:20 +00:00
|
|
|
var Random = function (circle, out)
|
|
|
|
{
|
2017-01-04 23:53:27 +00:00
|
|
|
if (out === undefined) { out = new Point(); }
|
2016-12-29 00:17:20 +00:00
|
|
|
|
|
|
|
var t = 2 * Math.PI * Math.random();
|
|
|
|
var u = Math.random() + Math.random();
|
|
|
|
var r = (u > 1) ? 2 - u : u;
|
|
|
|
var x = r * Math.cos(t);
|
|
|
|
var y = r * Math.sin(t);
|
|
|
|
|
|
|
|
out.x = circle.x + (x * circle.radius);
|
|
|
|
out.y = circle.y + (y * circle.radius);
|
|
|
|
|
|
|
|
return out;
|
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = Random;
|