phaser/src/geom/circle/Circle.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../utils/Class');
var Contains = require('./Contains');
var GetPoint = require('./GetPoint');
var GetPoints = require('./GetPoints');
var Random = require('./Random');
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/**
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* @classdesc
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* A Circle object.
*
* This is a geometry object, containing numerical values and related methods to inspect and modify them.
* It is not a Game Object, in that you cannot add it to the display list, and it has no texture.
* To render a Circle you should look at the capabilities of the Graphics class.
*
* @class Circle
* @memberOf Phaser.Geom
* @constructor
* @since 3.0.0
*
* @param {number} [x=0] - The x position of the center of the circle.
* @param {number} [y=0] - The y position of the center of the circle.
* @param {number} [radius=0] - The radius of the circle.
*/
var Circle = new Class({
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initialize:
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function Circle (x, y, radius)
{
if (x === undefined) { x = 0; }
if (y === undefined) { y = 0; }
if (radius === undefined) { radius = 0; }
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/**
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* The x position of the center of the circle.
*
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* @name Phaser.Geom.Circle#x
* @type {number}
* @default 0
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* @since 3.0.0
*/
this.x = x;
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/**
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* The y position of the center of the circle.
*
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* @name Phaser.Geom.Circle#y
* @type {number}
* @default 0
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* @since 3.0.0
*/
this.y = y;
/**
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* The internal radius of the circle.
*
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* @name Phaser.Geom.Circle#_radius
* @type {number}
* @private
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* @since 3.0.0
*/
this._radius = radius;
/**
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* The internal diameter of the circle.
*
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* @name Phaser.Geom.Circle#_diameter
* @type {number}
* @private
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* @since 3.0.0
*/
this._diameter = radius * 2;
},
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/**
* Check to see if the Circle contains the given x / y coordinates.
*
* @method Phaser.Geom.Circle#contains
* @since 3.0.0
*
* @param {number} x - The x coordinate to check within the circle.
* @param {number} y - The y coordinate to check within the circle.
*
* @return {boolean} True if the coordinates are within the circle, otherwise false.
*/
contains: function (x, y)
{
return Contains(this, x, y);
},
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/**
* Returns a Point object containing the coordinates of a point on the circumference of the Circle
* based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point
* at 180 degrees around the circle.
*
* @method Phaser.Geom.Circle#getPoint
* @since 3.0.0
*
* @param {float} position - A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle.
* @param {Phaser.Geom.Point|object} [out] - An object to store the return values in. If not given a Point object will be created.
*
* @return {Phaser.Geom.Point|object} A Point, or point-like object, containing the coordinates of the point around the circle.
*/
getPoint: function (position, point)
{
return GetPoint(this, position, point);
},
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/**
* Returns an array of Point objects containing the coordinates of the points around the circumference of the Circle,
* based on the given quantity or stepRate values.
*
* @method Phaser.Geom.Circle#getPoints
* @since 3.0.0
*
* @param {integer} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
* @param {number} [stepRate] - Sets the quantity by getting the circumference of the circle and dividing it by the stepRate.
* @param {array} [output] - An array to insert the points in to. If not provided a new array will be created.
*
* @return {Phaser.Geom.Point[]} An array of Point objects pertaining to the points around the circumference of the circle.
*/
getPoints: function (quantity, stepRate, output)
{
return GetPoints(this, quantity, stepRate, output);
},
/**
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* Returns a uniformly distributed random point from anywhere within the Circle.
*
* @method Phaser.Geom.Circle#getRandomPoint
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* @since 3.0.0
*
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* @param {Phaser.Geom.Point|object} [point] - A Point or point-like object to set the random `x` and `y` values in.
*
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* @return {Phaser.Geom.Point|object} A Point object with the random values set in the `x` and `y` properties.
*/
getRandomPoint: function (point)
{
return Random(this, point);
},
/**
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* Sets the x, y and radius of this circle.
*
* @method Phaser.Geom.Circle#setTo
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* @since 3.0.0
*
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* @param {number} [x=0] - The x position of the center of the circle.
* @param {number} [y=0] - The y position of the center of the circle.
* @param {number} [radius=0] - The radius of the circle.
*
* @return {Phaser.Geom.Circle} This Circle object.
*/
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setTo: function (x, y, radius)
{
this.x = x;
this.y = y;
this._radius = radius;
this._diameter = radius * 2;
return this;
},
/**
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* Sets this Circle to be empty with a radius of zero.
* Does not change its position.
*
* @method Phaser.Geom.Circle#setEmpty
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* @since 3.0.0
*
* @return {Phaser.Geom.Circle} This Circle object.
*/
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setEmpty: function ()
{
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this._radius = 0;
this._diameter = 0;
return this;
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},
/**
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* Sets the position of this Circle.
*
* @method Phaser.Geom.Circle#setPosition
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* @since 3.0.0
*
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* @param {number} [x=0] - The x position of the center of the circle.
* @param {number} [y=0] - The y position of the center of the circle.
*
* @return {Phaser.Geom.Circle} This Circle object.
*/
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setPosition: function (x, y)
{
if (y === undefined) { y = x; }
this.x = x;
this.y = y;
return this;
},
/**
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* Checks to see if the Circle is empty: has a radius of zero.
*
* @method Phaser.Geom.Circle#isEmpty
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* @since 3.0.0
*
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* @return {boolean} True if the Circle is empty, otherwise false.
*/
isEmpty: function ()
{
return (this._radius <= 0);
},
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/**
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* The radius of the Circle.
*
* @name Phaser.Geom.Circle#radius
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* @type {number}
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* @since 3.0.0
*/
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radius: {
get: function ()
{
return this._radius;
},
set: function (value)
{
this._radius = value;
this._diameter = value * 2;
}
},
/**
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* The diameter of the Circle.
*
* @name Phaser.Geom.Circle#diameter
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* @type {number}
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* @since 3.0.0
*/
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diameter: {
get: function ()
{
return this._diameter;
},
set: function (value)
{
this._diameter = value;
this._radius = value * 0.5;
}
},
/**
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* The left position of the Circle.
*
* @name Phaser.Geom.Circle#left
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* @type {number}
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* @since 3.0.0
*/
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left: {
get: function ()
{
return this.x - this._radius;
},
set: function (value)
{
this.x = value + this._radius;
}
},
/**
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* The right position of the Circle.
*
* @name Phaser.Geom.Circle#right
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* @type {number}
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* @since 3.0.0
*/
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right: {
get: function ()
{
return this.x + this._radius;
},
set: function (value)
{
this.x = value - this._radius;
}
},
/**
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* The top position of the Circle.
*
* @name Phaser.Geom.Circle#top
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* @type {number}
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* @since 3.0.0
*/
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top: {
get: function ()
{
return this.y - this._radius;
},
set: function (value)
{
this.y = value + this._radius;
}
},
/**
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* The bottom position of the Circle.
*
* @name Phaser.Geom.Circle#bottom
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* @type {number}
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* @since 3.0.0
*/
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bottom: {
get: function ()
{
return this.y + this._radius;
},
set: function (value)
{
this.y = value - this._radius;
}
}
});
module.exports = Circle;