phaser/v3/src/gameobjects/tilemap/components/TileToWorldX.js

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2017-11-27 13:33:30 +00:00
/**
* Converts from tile X coordinates (tile units) to world X coordinates (pixels), factoring in the
* layer's position, scale and scroll.
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*
* @param {integer} tileX - [description]
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* @param {Camera} [camera=main camera] - [description]
* @param {LayerData} layer - [description]
* @returns {number}
*/
var TileToWorldX = function (tileX, camera, layer)
{
var tileWidth = layer.tileWidth;
var tilemapLayer = layer.tilemapLayer;
var layerWorldX = 0;
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX);
tileWidth *= tilemapLayer.scaleX;
}
return layerWorldX + tileX * tileWidth;
};
module.exports = TileToWorldX;