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https://github.com/photonstorm/phaser
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29 lines
1 KiB
JavaScript
29 lines
1 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The Pointer Up Input Event.
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*
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* This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released anywhere.
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*
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* Listen to this event from within a Scene using: `this.input.on('pointerup', listener)`.
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*
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* The event hierarchy is as follows:
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*
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* 1) GAMEOBJECT_POINTER_UP
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* 2) GAMEOBJECT_UP
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* 3) POINTER_UP or POINTER_UP_OUTSIDE
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*
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* With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop
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* the propagation of this event.
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*
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* @event Phaser.Input.Events#POINTER_UP
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*
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {Phaser.GameObjects.GameObject[]} currentlyOver - An array containing all interactive Game Objects that the pointer was over when the event was created.
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*/
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module.exports = 'pointerup';
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