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https://github.com/photonstorm/phaser
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24 lines
1 KiB
JavaScript
24 lines
1 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The Game Object Drag Leave Event.
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*
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* This event is dispatched by an interactive Game Object if a pointer drags it out of a drag target.
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*
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* Listen to this event from a Game Object using: `gameObject.on('dragleave', listener)`.
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* Note that the scope of the listener is automatically set to be the Game Object instance itself.
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*
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* To receive this event, the Game Object must have been set as interactive and enabled for drag.
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* See [GameObject.setInteractive]{Phaser.GameObjects.GameObject#setInteractive} for more details.
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*
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* @event Phaser.Input.Events#GAMEOBJECT_DRAG_LEAVE
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*
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has left.
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*/
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module.exports = 'dragleave';
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