phaser/src/input/events/GAMEOBJECT_DRAG_LEAVE_EVENT.js

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2019-01-16 13:12:07 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Game Object Drag Leave Event.
*
* This event is dispatched by an interactive Game Object if a pointer drags it out of a drag target.
*
* Listen to this event from a Game Object using: `gameObject.on('dragleave', listener)`.
* Note that the scope of the listener is automatically set to be the Game Object instance itself.
*
* To receive this event, the Game Object must have been set as interactive and enabled for drag.
* See [GameObject.setInteractive]{Phaser.GameObjects.GameObject#setInteractive} for more details.
*
* @event Phaser.Input.Events#GAMEOBJECT_DRAG_LEAVE
*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has left.
*/
module.exports = 'dragleave';