2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
2017-11-30 01:20:02 +00:00
|
|
|
var AddToDOM = require('../../../dom/AddToDOM');
|
|
|
|
var CanvasPool = require('../../../display/canvas/CanvasPool');
|
2017-03-15 01:07:58 +00:00
|
|
|
var Class = require('../../../utils/Class');
|
2017-07-04 00:59:31 +00:00
|
|
|
var Components = require('../../components');
|
2018-03-12 13:37:13 +00:00
|
|
|
var CONST = require('../../../const');
|
2017-11-30 01:20:02 +00:00
|
|
|
var GameObject = require('../../GameObject');
|
|
|
|
var GetTextSize = require('../GetTextSize');
|
2017-11-30 17:17:18 +00:00
|
|
|
var GetValue = require('../../../utils/object/GetValue');
|
2017-11-30 01:20:02 +00:00
|
|
|
var RemoveFromDOM = require('../../../dom/RemoveFromDOM');
|
2017-03-13 23:38:48 +00:00
|
|
|
var TextRender = require('./TextRender');
|
|
|
|
var TextStyle = require('../TextStyle');
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
2018-02-07 15:27:21 +00:00
|
|
|
* @classdesc
|
2018-02-07 00:18:22 +00:00
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @class Text
|
|
|
|
* @extends Phaser.GameObjects.GameObject
|
|
|
|
* @memberOf Phaser.GameObjects
|
|
|
|
* @constructor
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @extends Phaser.GameObjects.Components.Alpha
|
|
|
|
* @extends Phaser.GameObjects.Components.BlendMode
|
|
|
|
* @extends Phaser.GameObjects.Components.Depth
|
|
|
|
* @extends Phaser.GameObjects.Components.Flip
|
|
|
|
* @extends Phaser.GameObjects.Components.GetBounds
|
|
|
|
* @extends Phaser.GameObjects.Components.Origin
|
|
|
|
* @extends Phaser.GameObjects.Components.Pipeline
|
|
|
|
* @extends Phaser.GameObjects.Components.ScaleMode
|
|
|
|
* @extends Phaser.GameObjects.Components.ScrollFactor
|
|
|
|
* @extends Phaser.GameObjects.Components.Tint
|
|
|
|
* @extends Phaser.GameObjects.Components.Transform
|
|
|
|
* @extends Phaser.GameObjects.Components.Visible
|
|
|
|
*
|
|
|
|
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
|
|
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
|
|
* @param {string|string[]} text - The text this Text object will display.
|
|
|
|
* @param {object} style - The text style configuration object.
|
|
|
|
*/
|
2017-03-13 23:38:48 +00:00
|
|
|
var Text = new Class({
|
|
|
|
|
2017-04-05 01:10:48 +00:00
|
|
|
Extends: GameObject,
|
|
|
|
|
2017-03-13 23:38:48 +00:00
|
|
|
Mixins: [
|
|
|
|
Components.Alpha,
|
|
|
|
Components.BlendMode,
|
2018-02-01 00:50:15 +00:00
|
|
|
Components.Depth,
|
2017-07-04 11:01:27 +00:00
|
|
|
Components.Flip,
|
2017-03-13 23:38:48 +00:00
|
|
|
Components.GetBounds,
|
|
|
|
Components.Origin,
|
2018-01-29 21:46:48 +00:00
|
|
|
Components.Pipeline,
|
2017-03-13 23:38:48 +00:00
|
|
|
Components.ScaleMode,
|
2017-07-04 11:01:27 +00:00
|
|
|
Components.ScrollFactor,
|
|
|
|
Components.Tint,
|
2017-03-13 23:38:48 +00:00
|
|
|
Components.Transform,
|
|
|
|
Components.Visible,
|
|
|
|
TextRender
|
|
|
|
],
|
|
|
|
|
|
|
|
initialize:
|
|
|
|
|
2017-07-14 13:30:20 +00:00
|
|
|
function Text (scene, x, y, text, style)
|
2017-03-13 23:38:48 +00:00
|
|
|
{
|
2017-03-15 01:07:58 +00:00
|
|
|
if (x === undefined) { x = 0; }
|
|
|
|
if (y === undefined) { y = 0; }
|
|
|
|
|
2017-07-14 13:30:20 +00:00
|
|
|
GameObject.call(this, scene, 'Text');
|
2017-03-13 23:38:48 +00:00
|
|
|
|
|
|
|
this.setPosition(x, y);
|
2017-03-20 16:28:09 +00:00
|
|
|
this.setOrigin(0, 0);
|
2018-01-29 21:46:48 +00:00
|
|
|
this.initPipeline('TextureTintPipeline');
|
2017-03-13 23:38:48 +00:00
|
|
|
|
2017-03-15 01:07:58 +00:00
|
|
|
/**
|
2018-02-07 00:18:22 +00:00
|
|
|
* The canvas element that the text is rendered to.
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#canvas
|
|
|
|
* @type {HTMLCanvasElement}
|
|
|
|
* @since 3.0.0
|
2017-03-15 01:07:58 +00:00
|
|
|
*/
|
|
|
|
this.canvas = CanvasPool.create(this);
|
|
|
|
|
|
|
|
/**
|
2018-02-07 00:18:22 +00:00
|
|
|
* The context of the canvas element that the text is rendered to.
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#context
|
|
|
|
* @type {CanvasRenderingContext2D}
|
|
|
|
* @since 3.0.0
|
2017-03-15 01:07:58 +00:00
|
|
|
*/
|
|
|
|
this.context = this.canvas.getContext('2d');
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#style
|
|
|
|
* @type {Phaser.GameObjects.Components.TextStyle}
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-15 01:07:58 +00:00
|
|
|
this.style = new TextStyle(this, style);
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#autoRound
|
|
|
|
* @type {boolean}
|
|
|
|
* @default true
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-15 23:08:59 +00:00
|
|
|
this.autoRound = true;
|
2017-03-15 01:07:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* The Regular Expression that is used to split the text up into lines, in
|
|
|
|
* multi-line text. By default this is `/(?:\r\n|\r|\n)/`.
|
|
|
|
* You can change this RegExp to be anything else that you may need.
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#splitRegExp
|
|
|
|
* @type {object}
|
|
|
|
* @since 3.0.0
|
2017-03-15 01:07:58 +00:00
|
|
|
*/
|
|
|
|
this.splitRegExp = /(?:\r\n|\r|\n)/;
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#text
|
|
|
|
* @type {string}
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-30 00:03:22 +00:00
|
|
|
this.text = '';
|
2017-03-15 01:07:58 +00:00
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#resolution
|
|
|
|
* @type {number}
|
|
|
|
* @default 1
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-15 01:07:58 +00:00
|
|
|
this.resolution = 1;
|
|
|
|
|
2017-04-26 14:34:15 +00:00
|
|
|
/**
|
2018-02-07 00:18:22 +00:00
|
|
|
* Specify a padding value which is added to the line width and height when calculating the Text size.
|
|
|
|
* Allows you to add extra spacing if the browser is unable to accurately determine the true font dimensions.
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#padding
|
2018-03-19 12:50:32 +00:00
|
|
|
* @type {{left:number,right:number,top:number,bottom:number}}
|
2018-02-07 00:18:22 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-30 17:17:18 +00:00
|
|
|
this.padding = { left: 0, right: 0, top: 0, bottom: 0 };
|
2017-03-15 01:07:58 +00:00
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#width
|
|
|
|
* @type {number}
|
|
|
|
* @default 1
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-15 23:08:59 +00:00
|
|
|
this.width = 1;
|
2018-02-07 00:18:22 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#height
|
|
|
|
* @type {number}
|
|
|
|
* @default 1
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-15 23:08:59 +00:00
|
|
|
this.height = 1;
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#canvasTexture
|
2018-03-19 13:45:00 +00:00
|
|
|
* @type {HTMLCanvasElement}
|
2018-02-07 00:18:22 +00:00
|
|
|
* @default null
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-21 20:45:57 +00:00
|
|
|
this.canvasTexture = null;
|
2018-02-07 00:18:22 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @name Phaser.GameObjects.Text#dirty
|
|
|
|
* @type {boolean}
|
|
|
|
* @default false
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-03-21 21:06:36 +00:00
|
|
|
this.dirty = false;
|
2017-03-21 20:08:43 +00:00
|
|
|
|
2017-11-30 01:20:02 +00:00
|
|
|
this.initRTL();
|
|
|
|
|
2017-11-30 17:17:18 +00:00
|
|
|
if (style && style.padding)
|
|
|
|
{
|
|
|
|
this.setPadding(style.padding);
|
|
|
|
}
|
2018-03-19 12:50:32 +00:00
|
|
|
|
2018-03-05 14:35:42 +00:00
|
|
|
if (style && style.lineSpacing)
|
|
|
|
{
|
|
|
|
this._lineSpacing = style.lineSpacing;
|
|
|
|
}
|
2017-11-30 17:17:18 +00:00
|
|
|
|
2017-11-30 00:03:22 +00:00
|
|
|
this.setText(text);
|
2017-09-13 20:54:32 +00:00
|
|
|
|
2018-03-12 13:37:13 +00:00
|
|
|
if (scene.sys.game.config.renderType === CONST.WEBGL)
|
2017-09-29 11:58:47 +00:00
|
|
|
{
|
2018-03-12 13:37:13 +00:00
|
|
|
scene.sys.game.renderer.onContextRestored(function ()
|
|
|
|
{
|
|
|
|
this.canvasTexture = null;
|
|
|
|
this.dirty = true;
|
|
|
|
}, this);
|
|
|
|
}
|
2017-03-15 01:07:58 +00:00
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#initRTL
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-30 01:20:02 +00:00
|
|
|
initRTL: function ()
|
|
|
|
{
|
|
|
|
if (!this.style.rtl)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Here is where the crazy starts.
|
2017-12-13 21:08:43 +00:00
|
|
|
//
|
2017-11-30 01:20:02 +00:00
|
|
|
// Due to browser implementation issues, you cannot fillText BiDi text to a canvas
|
|
|
|
// that is not part of the DOM. It just completely ignores the direction property.
|
|
|
|
|
|
|
|
this.canvas.dir = 'rtl';
|
|
|
|
|
|
|
|
// Experimental atm, but one day ...
|
|
|
|
this.context.direction = 'rtl';
|
|
|
|
|
|
|
|
// Add it to the DOM, but hidden within the parent canvas.
|
|
|
|
this.canvas.style.display = 'none';
|
|
|
|
|
|
|
|
AddToDOM(this.canvas, this.scene.sys.canvas);
|
|
|
|
|
|
|
|
// And finally we set the x origin
|
|
|
|
this.originX = 1;
|
|
|
|
},
|
|
|
|
|
2017-12-13 21:04:57 +00:00
|
|
|
/**
|
|
|
|
* Greedy wrapping algorithm that will wrap words as the line grows longer than its horizontal
|
|
|
|
* bounds.
|
|
|
|
*
|
2018-02-07 00:18:22 +00:00
|
|
|
* @method Phaser.GameObjects.Text#runWordWrap
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2017-12-13 21:04:57 +00:00
|
|
|
* @param {string} text - The text to perform word wrap detection against.
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2017-12-13 21:14:16 +00:00
|
|
|
* @return {string} The text after wrapping has been applied.
|
2017-12-13 21:04:57 +00:00
|
|
|
*/
|
|
|
|
runWordWrap: function (text)
|
|
|
|
{
|
|
|
|
var style = this.style;
|
2018-02-07 00:18:22 +00:00
|
|
|
|
2017-12-13 21:04:57 +00:00
|
|
|
if (style.wordWrapCallback)
|
|
|
|
{
|
|
|
|
var wrappedLines = style.wordWrapCallback.call(style.wordWrapCallbackScope, text, this);
|
2018-02-07 00:18:22 +00:00
|
|
|
|
2017-12-13 21:04:57 +00:00
|
|
|
if (Array.isArray(wrappedLines))
|
|
|
|
{
|
|
|
|
wrappedLines = wrappedLines.join('\n');
|
|
|
|
}
|
2018-02-07 00:18:22 +00:00
|
|
|
|
2017-12-13 21:04:57 +00:00
|
|
|
return wrappedLines;
|
|
|
|
}
|
|
|
|
else if (style.wordWrapWidth)
|
|
|
|
{
|
|
|
|
if (style.wordWrapUseAdvanced)
|
|
|
|
{
|
2017-12-13 21:14:16 +00:00
|
|
|
return this.advancedWordWrap(text, this.context, this.style.wordWrapWidth);
|
2017-12-13 21:04:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-12-13 21:14:16 +00:00
|
|
|
return this.basicWordWrap(text, this.context, this.style.wordWrapWidth);
|
2017-12-13 21:04:57 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return text;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Advanced wrapping algorithm that will wrap words as the line grows longer than its horizontal
|
2017-12-13 21:28:52 +00:00
|
|
|
* bounds. Consecutive spaces will be collapsed and replaced with a single space. Lines will be
|
|
|
|
* trimmed of white space before processing. Throws an error if wordWrapWidth is less than a
|
|
|
|
* single character.
|
2017-12-13 21:04:57 +00:00
|
|
|
*
|
2018-02-07 00:18:22 +00:00
|
|
|
* @method Phaser.GameObjects.Text#advancedWordWrap
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2017-12-13 21:04:57 +00:00
|
|
|
* @param {string} text - The text to perform word wrap detection against.
|
2018-02-07 00:18:22 +00:00
|
|
|
* @param {CanvasRenderingContext2D} context - [description]
|
|
|
|
* @param {number} wordWrapWidth - [description]
|
|
|
|
*
|
2017-12-13 21:28:52 +00:00
|
|
|
* @return {string} The wrapped text.
|
2017-12-13 21:04:57 +00:00
|
|
|
*/
|
2017-12-13 21:14:16 +00:00
|
|
|
advancedWordWrap: function (text, context, wordWrapWidth)
|
2017-12-13 21:04:57 +00:00
|
|
|
{
|
|
|
|
var output = '';
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Condense consecutive spaces and split into lines
|
2017-12-13 21:04:57 +00:00
|
|
|
var lines = text
|
|
|
|
.replace(/ +/gi, ' ')
|
2017-12-13 21:44:59 +00:00
|
|
|
.split(this.splitRegExp);
|
2017-12-13 21:04:57 +00:00
|
|
|
|
|
|
|
var linesCount = lines.length;
|
|
|
|
|
|
|
|
for (var i = 0; i < linesCount; i++)
|
|
|
|
{
|
|
|
|
var line = lines[i];
|
|
|
|
var out = '';
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Trim whitespace
|
2017-12-13 21:04:57 +00:00
|
|
|
line = line.replace(/^ *|\s*$/gi, '');
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// If entire line is less than wordWrapWidth append the entire line and exit early
|
2017-12-13 21:04:57 +00:00
|
|
|
var lineWidth = context.measureText(line).width;
|
|
|
|
|
|
|
|
if (lineWidth < wordWrapWidth)
|
|
|
|
{
|
|
|
|
output += line + '\n';
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Otherwise, calculate new lines
|
2017-12-13 21:04:57 +00:00
|
|
|
var currentLineWidth = wordWrapWidth;
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Split into words
|
2017-12-13 21:04:57 +00:00
|
|
|
var words = line.split(' ');
|
|
|
|
|
|
|
|
for (var j = 0; j < words.length; j++)
|
|
|
|
{
|
|
|
|
var word = words[j];
|
|
|
|
var wordWithSpace = word + ' ';
|
|
|
|
var wordWidth = context.measureText(wordWithSpace).width;
|
|
|
|
|
|
|
|
if (wordWidth > currentLineWidth)
|
|
|
|
{
|
2017-12-13 21:30:43 +00:00
|
|
|
// Break word
|
2017-12-13 21:04:57 +00:00
|
|
|
if (j === 0)
|
|
|
|
{
|
2017-12-13 21:30:43 +00:00
|
|
|
// Shave off letters from word until it's small enough
|
2017-12-13 21:04:57 +00:00
|
|
|
var newWord = wordWithSpace;
|
|
|
|
|
|
|
|
while (newWord.length)
|
|
|
|
{
|
|
|
|
newWord = newWord.slice(0, -1);
|
|
|
|
wordWidth = context.measureText(newWord).width;
|
|
|
|
|
|
|
|
if (wordWidth <= currentLineWidth)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// If wordWrapWidth is too small for even a single letter, shame user
|
2017-12-13 21:04:57 +00:00
|
|
|
// failure with a fatal error
|
|
|
|
if (!newWord.length)
|
|
|
|
{
|
|
|
|
throw new Error('This text\'s wordWrapWidth setting is less than a single character!');
|
|
|
|
}
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Replace current word in array with remainder
|
2017-12-13 21:04:57 +00:00
|
|
|
var secondPart = word.substr(newWord.length);
|
|
|
|
|
|
|
|
words[j] = secondPart;
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Append first piece to output
|
2017-12-13 21:04:57 +00:00
|
|
|
out += newWord;
|
|
|
|
}
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// If existing word length is 0, don't include it
|
2017-12-13 21:04:57 +00:00
|
|
|
var offset = (words[j].length) ? j : j + 1;
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Collapse rest of sentence and remove any trailing white space
|
2017-12-13 21:04:57 +00:00
|
|
|
var remainder = words.slice(offset).join(' ')
|
|
|
|
.replace(/[ \n]*$/gi, '');
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Prepend remainder to next line
|
2017-12-13 21:04:57 +00:00
|
|
|
lines[i + 1] = remainder + ' ' + (lines[i + 1] || '');
|
|
|
|
linesCount = lines.length;
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
break; // Processing on this line
|
2017-12-13 21:04:57 +00:00
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Append word with space to output
|
2017-12-13 21:04:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
out += wordWithSpace;
|
|
|
|
currentLineWidth -= wordWidth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Append processed line to output
|
2017-12-13 21:04:57 +00:00
|
|
|
output += out.replace(/[ \n]*$/gi, '') + '\n';
|
|
|
|
}
|
|
|
|
|
2017-12-13 21:30:43 +00:00
|
|
|
// Trim the end of the string
|
2017-12-13 21:04:57 +00:00
|
|
|
output = output.replace(/[\s|\n]*$/gi, '');
|
|
|
|
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Greedy wrapping algorithm that will wrap words as the line grows longer than its horizontal
|
2017-12-13 21:28:52 +00:00
|
|
|
* bounds. Spaces are not collapsed and whitespace is not trimmed.
|
2017-12-13 21:04:57 +00:00
|
|
|
*
|
2018-02-07 00:18:22 +00:00
|
|
|
* @method Phaser.GameObjects.Text#basicWordWrap
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2017-12-13 21:04:57 +00:00
|
|
|
* @param {string} text - The text to perform word wrap detection against.
|
2018-02-07 00:18:22 +00:00
|
|
|
* @param {CanvasRenderingContext2D} context - [description]
|
|
|
|
* @param {number} wordWrapWidth - [description]
|
|
|
|
*
|
2017-12-13 21:28:52 +00:00
|
|
|
* @return {string} The wrapped text.
|
2017-12-13 21:04:57 +00:00
|
|
|
*/
|
2017-12-13 21:14:16 +00:00
|
|
|
basicWordWrap: function (text, context, wordWrapWidth)
|
2017-12-13 21:04:57 +00:00
|
|
|
{
|
|
|
|
var result = '';
|
2017-12-13 21:44:59 +00:00
|
|
|
var lines = text.split(this.splitRegExp);
|
2017-12-13 21:04:57 +00:00
|
|
|
|
|
|
|
for (var i = 0; i < lines.length; i++)
|
|
|
|
{
|
2017-12-13 21:14:16 +00:00
|
|
|
var spaceLeft = wordWrapWidth;
|
2017-12-13 21:04:57 +00:00
|
|
|
var words = lines[i].split(' ');
|
|
|
|
|
|
|
|
for (var j = 0; j < words.length; j++)
|
|
|
|
{
|
2017-12-13 21:14:16 +00:00
|
|
|
var wordWidth = context.measureText(words[j]).width;
|
|
|
|
var wordWidthWithSpace = wordWidth + context.measureText(' ').width;
|
2017-12-13 21:04:57 +00:00
|
|
|
|
|
|
|
if (wordWidthWithSpace > spaceLeft)
|
|
|
|
{
|
|
|
|
// Skip printing the newline if it's the first word of the line that is greater
|
|
|
|
// than the word wrap width.
|
|
|
|
if (j > 0)
|
|
|
|
{
|
|
|
|
result += '\n';
|
|
|
|
}
|
|
|
|
result += words[j] + ' ';
|
2017-12-13 21:14:16 +00:00
|
|
|
spaceLeft = wordWrapWidth - wordWidth;
|
2017-12-13 21:04:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
spaceLeft -= wordWidthWithSpace;
|
|
|
|
result += words[j] + ' ';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i < lines.length - 1)
|
|
|
|
{
|
|
|
|
result += '\n';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
},
|
2017-12-13 21:09:06 +00:00
|
|
|
|
2017-12-13 21:28:52 +00:00
|
|
|
/**
|
2018-02-07 00:18:22 +00:00
|
|
|
* Runs the given text through this Text objects word wrapping and returns the results as an
|
2017-12-13 21:28:52 +00:00
|
|
|
* array, where each element of the array corresponds to a wrapped line of text.
|
|
|
|
*
|
2018-02-07 00:18:22 +00:00
|
|
|
* @method Phaser.GameObjects.Text#getWrappedText
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {string} text - The text for which the wrapping will be calculated. If unspecified, the Text objects current text will be used.
|
|
|
|
*
|
|
|
|
* @return {string[]} An array of strings with the pieces of wrapped text.
|
2017-12-13 21:28:52 +00:00
|
|
|
*/
|
2017-12-13 21:09:06 +00:00
|
|
|
getWrappedText: function (text)
|
|
|
|
{
|
|
|
|
if (text === undefined) { text = this.text; }
|
|
|
|
|
2018-03-18 14:53:02 +00:00
|
|
|
this.style.syncFont(this.canvas, this.context);
|
|
|
|
|
2017-12-13 21:09:06 +00:00
|
|
|
var wrappedLines = this.runWordWrap(text);
|
|
|
|
|
2017-12-13 21:44:59 +00:00
|
|
|
return wrappedLines.split(this.splitRegExp);
|
2017-12-13 21:09:06 +00:00
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setText
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-27 15:13:39 +00:00
|
|
|
* @param {string|string[]} value - The string, or array of strings, to be set as the content of this Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
|
|
|
*/
|
2017-03-15 23:44:39 +00:00
|
|
|
setText: function (value)
|
|
|
|
{
|
2018-02-27 15:13:39 +00:00
|
|
|
if (!value && value !== 0)
|
2018-02-12 13:37:17 +00:00
|
|
|
{
|
|
|
|
value = '';
|
|
|
|
}
|
|
|
|
|
2017-03-20 16:48:04 +00:00
|
|
|
if (Array.isArray(value))
|
|
|
|
{
|
|
|
|
value = value.join('\n');
|
|
|
|
}
|
|
|
|
|
2017-03-15 23:44:39 +00:00
|
|
|
if (value !== this.text)
|
|
|
|
{
|
2017-05-24 04:59:14 +00:00
|
|
|
this.text = value.toString();
|
2017-03-20 16:48:04 +00:00
|
|
|
|
2017-03-15 23:44:39 +00:00
|
|
|
this.updateText();
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setStyle
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {object} style - [description]
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-16 17:15:58 +00:00
|
|
|
setStyle: function (style)
|
|
|
|
{
|
|
|
|
return this.style.setStyle(style);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setFont
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} font - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setFont: function (font)
|
|
|
|
{
|
|
|
|
return this.style.setFont(font);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setFontFamily
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} family - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-11-30 17:17:18 +00:00
|
|
|
setFontFamily: function (family)
|
|
|
|
{
|
|
|
|
return this.style.setFontFamily(family);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setFontSize
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} size - [description]
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-11-30 17:17:18 +00:00
|
|
|
setFontSize: function (size)
|
|
|
|
{
|
|
|
|
return this.style.setFontSize(size);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setFontStyle
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} style - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-11-30 17:17:18 +00:00
|
|
|
setFontStyle: function (style)
|
|
|
|
{
|
|
|
|
return this.style.setFontStyle(style);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setFixedSize
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {number} width - [description]
|
|
|
|
* @param {number} height - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setFixedSize: function (width, height)
|
|
|
|
{
|
|
|
|
return this.style.setFixedSize(width, height);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setBackgroundColor
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} color - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setBackgroundColor: function (color)
|
|
|
|
{
|
|
|
|
return this.style.setBackgroundColor(color);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setFill
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} color - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-12-01 03:11:41 +00:00
|
|
|
setFill: function (color)
|
|
|
|
{
|
|
|
|
return this.style.setFill(color);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setColor
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} color - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-11-30 17:17:18 +00:00
|
|
|
setColor: function (color)
|
2017-03-20 16:28:09 +00:00
|
|
|
{
|
2017-11-30 17:17:18 +00:00
|
|
|
return this.style.setColor(color);
|
2017-03-20 16:28:09 +00:00
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setStroke
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} color - [description]
|
|
|
|
* @param {number} thickness - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setStroke: function (color, thickness)
|
|
|
|
{
|
|
|
|
return this.style.setStroke(color, thickness);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setShadow
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {number} x - [description]
|
|
|
|
* @param {number} y - [description]
|
|
|
|
* @param {string} color - [description]
|
|
|
|
* @param {number} blur - [description]
|
|
|
|
* @param {boolean} shadowStroke - [description]
|
|
|
|
* @param {boolean} shadowFill - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setShadow: function (x, y, color, blur, shadowStroke, shadowFill)
|
|
|
|
{
|
|
|
|
return this.style.setShadow(x, y, color, blur, shadowStroke, shadowFill);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setShadowOffset
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {number} x - [description]
|
|
|
|
* @param {number} y - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setShadowOffset: function (x, y)
|
|
|
|
{
|
|
|
|
return this.style.setShadowOffset(x, y);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setShadowColor
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} color - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setShadowColor: function (color)
|
|
|
|
{
|
|
|
|
return this.style.setShadowColor(color);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setShadowBlur
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {number} blur - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setShadowBlur: function (blur)
|
|
|
|
{
|
|
|
|
return this.style.setShadowBlur(blur);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setShadowStroke
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {boolean} enabled - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setShadowStroke: function (enabled)
|
|
|
|
{
|
|
|
|
return this.style.setShadowStroke(enabled);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setShadowFill
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {boolean} enabled - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setShadowFill: function (enabled)
|
|
|
|
{
|
|
|
|
return this.style.setShadowFill(enabled);
|
|
|
|
},
|
|
|
|
|
2017-12-13 21:28:52 +00:00
|
|
|
/**
|
2018-02-07 02:46:11 +00:00
|
|
|
* Set the width (in pixels) to use for wrapping lines. Pass in null to remove wrapping by width.
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setWordWrapWidth
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {number|null} width - The maximum width of a line in pixels. Set to null to remove wrapping.
|
|
|
|
* @param {boolean} [useAdvancedWrap=false] - Whether or not to use the advanced wrapping
|
|
|
|
* algorithm. If true, spaces are collapsed and whitespace is trimmed from lines. If false,
|
|
|
|
* spaces and whitespace are left as is.
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-12-13 21:08:43 +00:00
|
|
|
setWordWrapWidth: function (width, useAdvancedWrap)
|
|
|
|
{
|
|
|
|
return this.style.setWordWrapWidth(width, useAdvancedWrap);
|
|
|
|
},
|
|
|
|
|
2017-12-13 21:28:52 +00:00
|
|
|
/**
|
|
|
|
* Set a custom callback for wrapping lines. Pass in null to remove wrapping by callback.
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @method Phaser.GameObjects.Text#setWordWrapCallback
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 21:27:16 +00:00
|
|
|
* @param {TextStyleWordWrapCallback} callback - A custom function that will be responsible for wrapping the
|
2017-12-13 21:28:52 +00:00
|
|
|
* text. It will receive two arguments: text (the string to wrap), textObject (this Text
|
|
|
|
* instance). It should return the wrapped lines either as an array of lines or as a string with
|
|
|
|
* newline characters in place to indicate where breaks should happen.
|
|
|
|
* @param {object} [scope=null] - The scope that will be applied when the callback is invoked.
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-12-13 21:08:43 +00:00
|
|
|
setWordWrapCallback: function (callback, scope)
|
|
|
|
{
|
|
|
|
return this.style.setWordWrapCallback(callback, scope);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setAlign
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {string} align - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setAlign: function (align)
|
|
|
|
{
|
|
|
|
return this.style.setAlign(align);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
2018-02-07 02:46:11 +00:00
|
|
|
* 'left' can be an object.
|
|
|
|
* If only 'left' and 'top' are given they are treated as 'x' and 'y'
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setPadding
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {number|object} left - [description]
|
|
|
|
* @param {number} top - [description]
|
|
|
|
* @param {number} right - [description]
|
|
|
|
* @param {number} bottom - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-11-30 17:17:18 +00:00
|
|
|
setPadding: function (left, top, right, bottom)
|
|
|
|
{
|
|
|
|
if (typeof left === 'object')
|
|
|
|
{
|
|
|
|
var config = left;
|
|
|
|
|
|
|
|
// If they specify x and/or y this applies to all
|
|
|
|
var x = GetValue(config, 'x', null);
|
|
|
|
|
|
|
|
if (x !== null)
|
|
|
|
{
|
|
|
|
left = x;
|
|
|
|
right = x;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
left = GetValue(config, 'left', 0);
|
|
|
|
right = GetValue(config, 'right', left);
|
|
|
|
}
|
|
|
|
|
|
|
|
var y = GetValue(config, 'y', null);
|
|
|
|
|
|
|
|
if (y !== null)
|
|
|
|
{
|
|
|
|
top = y;
|
|
|
|
bottom = y;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
top = GetValue(config, 'top', 0);
|
|
|
|
bottom = GetValue(config, 'bottom', top);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (left === undefined) { left = 0; }
|
|
|
|
if (top === undefined) { top = left; }
|
|
|
|
if (right === undefined) { right = left; }
|
|
|
|
if (bottom === undefined) { bottom = top; }
|
|
|
|
}
|
|
|
|
|
|
|
|
this.padding.left = left;
|
|
|
|
this.padding.top = top;
|
|
|
|
this.padding.right = right;
|
|
|
|
this.padding.bottom = bottom;
|
|
|
|
|
|
|
|
return this.updateText();
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#setMaxLines
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @param {integer} [max=0] - [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-20 16:28:09 +00:00
|
|
|
setMaxLines: function (max)
|
|
|
|
{
|
|
|
|
return this.style.setMaxLines(max);
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#updateText
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {Phaser.GameObjects.Text} This Text object.
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-03-15 01:07:58 +00:00
|
|
|
updateText: function ()
|
|
|
|
{
|
|
|
|
var canvas = this.canvas;
|
|
|
|
var context = this.context;
|
|
|
|
var style = this.style;
|
2018-02-12 19:03:13 +00:00
|
|
|
var resolution = this.resolution;
|
2017-03-20 16:09:01 +00:00
|
|
|
var size = style.metrics;
|
2017-03-15 01:07:58 +00:00
|
|
|
|
2017-12-13 21:08:43 +00:00
|
|
|
style.syncFont(canvas, context);
|
|
|
|
|
2017-03-15 01:07:58 +00:00
|
|
|
var outputText = this.text;
|
|
|
|
|
2017-12-13 21:08:43 +00:00
|
|
|
if (style.wordWrapWidth || style.wordWrapCallback)
|
|
|
|
{
|
|
|
|
outputText = this.runWordWrap(this.text);
|
|
|
|
}
|
2017-03-15 01:07:58 +00:00
|
|
|
|
|
|
|
// Split text into lines
|
|
|
|
var lines = outputText.split(this.splitRegExp);
|
2017-03-13 23:38:48 +00:00
|
|
|
|
2017-03-15 01:07:58 +00:00
|
|
|
var textSize = GetTextSize(this, size, lines);
|
|
|
|
|
2017-12-01 03:11:41 +00:00
|
|
|
var padding = this.padding;
|
|
|
|
|
|
|
|
var w = textSize.width + padding.left + padding.right;
|
|
|
|
var h = textSize.height + padding.top + padding.bottom;
|
|
|
|
|
2018-02-07 02:46:11 +00:00
|
|
|
if (style.fixedWidth === 0)
|
2017-03-20 16:09:01 +00:00
|
|
|
{
|
2017-12-01 03:11:41 +00:00
|
|
|
this.width = w;
|
2017-03-20 16:09:01 +00:00
|
|
|
}
|
|
|
|
|
2018-02-07 02:46:11 +00:00
|
|
|
if (style.fixedHeight === 0)
|
2017-03-20 16:09:01 +00:00
|
|
|
{
|
2017-12-01 03:11:41 +00:00
|
|
|
this.height = h;
|
2017-03-20 16:09:01 +00:00
|
|
|
}
|
2017-03-15 23:08:59 +00:00
|
|
|
|
2017-11-07 01:32:53 +00:00
|
|
|
this.updateDisplayOrigin();
|
2017-03-15 23:44:39 +00:00
|
|
|
|
2018-02-12 19:03:13 +00:00
|
|
|
w *= resolution;
|
|
|
|
h *= resolution;
|
2017-03-20 16:09:01 +00:00
|
|
|
|
2018-01-22 12:21:42 +00:00
|
|
|
w = Math.max(w, 1);
|
|
|
|
h = Math.max(h, 1);
|
|
|
|
|
2017-03-20 16:09:01 +00:00
|
|
|
if (canvas.width !== w || canvas.height !== h)
|
|
|
|
{
|
|
|
|
canvas.width = w;
|
|
|
|
canvas.height = h;
|
2017-12-13 21:08:43 +00:00
|
|
|
style.syncFont(canvas, context); // Resizing resets the context
|
2017-03-20 16:09:01 +00:00
|
|
|
}
|
2017-03-20 16:48:04 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
context.clearRect(0, 0, w, h);
|
|
|
|
}
|
2017-03-15 01:07:58 +00:00
|
|
|
|
2017-12-01 16:52:53 +00:00
|
|
|
context.save();
|
2018-02-16 18:17:51 +00:00
|
|
|
|
|
|
|
// context.scale(resolution, resolution);
|
2017-12-01 16:52:53 +00:00
|
|
|
|
2017-03-15 01:07:58 +00:00
|
|
|
if (style.backgroundColor)
|
|
|
|
{
|
|
|
|
context.fillStyle = style.backgroundColor;
|
2017-03-20 16:09:01 +00:00
|
|
|
context.fillRect(0, 0, w, h);
|
2017-03-15 01:07:58 +00:00
|
|
|
}
|
|
|
|
|
2017-12-13 21:08:43 +00:00
|
|
|
style.syncStyle(canvas, context);
|
2017-03-15 01:07:58 +00:00
|
|
|
|
2017-04-26 02:55:37 +00:00
|
|
|
context.textBaseline = 'alphabetic';
|
2017-04-25 18:46:13 +00:00
|
|
|
|
|
|
|
// Apply padding
|
2017-11-30 17:17:18 +00:00
|
|
|
context.translate(padding.left, padding.top);
|
2017-04-25 18:46:13 +00:00
|
|
|
|
2017-03-15 01:07:58 +00:00
|
|
|
var linePositionX;
|
|
|
|
var linePositionY;
|
|
|
|
|
|
|
|
// Draw text line by line
|
|
|
|
for (var i = 0; i < textSize.lines; i++)
|
|
|
|
{
|
|
|
|
linePositionX = style.strokeThickness / 2;
|
|
|
|
linePositionY = (style.strokeThickness / 2 + i * textSize.lineHeight) + size.ascent;
|
|
|
|
|
|
|
|
if (i > 0)
|
|
|
|
{
|
|
|
|
linePositionY += (textSize.lineSpacing * i);
|
|
|
|
}
|
|
|
|
|
2017-11-30 01:20:02 +00:00
|
|
|
if (style.rtl)
|
2017-03-15 01:07:58 +00:00
|
|
|
{
|
2017-11-30 01:20:02 +00:00
|
|
|
linePositionX = w - linePositionX;
|
2017-03-15 01:07:58 +00:00
|
|
|
}
|
2017-11-30 17:17:18 +00:00
|
|
|
else if (style.align === 'right')
|
|
|
|
{
|
|
|
|
linePositionX += textSize.width - textSize.lineWidths[i];
|
|
|
|
}
|
|
|
|
else if (style.align === 'center')
|
2017-03-15 01:07:58 +00:00
|
|
|
{
|
2017-11-30 17:17:18 +00:00
|
|
|
linePositionX += (textSize.width - textSize.lineWidths[i]) / 2;
|
2017-03-15 01:07:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (this.autoRound)
|
|
|
|
{
|
|
|
|
linePositionX = Math.round(linePositionX);
|
|
|
|
linePositionY = Math.round(linePositionY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (style.strokeThickness)
|
|
|
|
{
|
2017-03-20 16:09:01 +00:00
|
|
|
this.style.syncShadow(context, style.shadowStroke);
|
2017-03-15 01:07:58 +00:00
|
|
|
|
|
|
|
context.strokeText(lines[i], linePositionX, linePositionY);
|
|
|
|
}
|
|
|
|
|
2017-11-30 17:17:18 +00:00
|
|
|
if (style.color)
|
2017-03-15 01:07:58 +00:00
|
|
|
{
|
2017-03-20 16:09:01 +00:00
|
|
|
this.style.syncShadow(context, style.shadowFill);
|
2017-03-15 01:07:58 +00:00
|
|
|
|
|
|
|
context.fillText(lines[i], linePositionX, linePositionY);
|
|
|
|
}
|
|
|
|
}
|
2017-03-20 16:28:09 +00:00
|
|
|
|
2017-12-01 16:52:53 +00:00
|
|
|
context.restore();
|
|
|
|
|
2017-03-21 21:06:36 +00:00
|
|
|
this.dirty = true;
|
2017-03-21 20:08:43 +00:00
|
|
|
|
2017-03-20 16:28:09 +00:00
|
|
|
return this;
|
2017-04-12 23:35:27 +00:00
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#getTextMetrics
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {object} [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-04-26 14:54:23 +00:00
|
|
|
getTextMetrics: function ()
|
|
|
|
{
|
|
|
|
return this.style.getTextMetrics();
|
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#toJSON
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 02:46:11 +00:00
|
|
|
* @return {object} [description]
|
2018-02-07 00:18:22 +00:00
|
|
|
*/
|
2017-04-12 23:35:27 +00:00
|
|
|
toJSON: function ()
|
|
|
|
{
|
|
|
|
var out = Components.ToJSON(this);
|
|
|
|
|
|
|
|
// Extra Text data is added here
|
|
|
|
|
|
|
|
var data = {
|
|
|
|
autoRound: this.autoRound,
|
|
|
|
text: this.text,
|
2017-04-25 17:24:37 +00:00
|
|
|
style: this.style.toJSON(),
|
2017-04-12 23:35:27 +00:00
|
|
|
resolution: this.resolution,
|
|
|
|
padding: {
|
2017-11-30 17:17:18 +00:00
|
|
|
left: this.padding.left,
|
|
|
|
right: this.padding.right,
|
|
|
|
top: this.padding.top,
|
|
|
|
bottom: this.padding.bottom
|
2017-04-12 23:35:27 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
out.data = data;
|
|
|
|
|
|
|
|
return out;
|
2017-11-30 01:20:02 +00:00
|
|
|
},
|
|
|
|
|
2018-02-07 00:18:22 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.Text#preDestroy
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-30 01:20:02 +00:00
|
|
|
preDestroy: function ()
|
|
|
|
{
|
|
|
|
if (this.style.rtl)
|
|
|
|
{
|
|
|
|
RemoveFromDOM(this.canvas);
|
|
|
|
}
|
|
|
|
|
|
|
|
CanvasPool.remove(this.canvas);
|
2017-03-21 23:14:25 +00:00
|
|
|
}
|
2017-11-30 01:20:02 +00:00
|
|
|
|
2017-03-13 23:38:48 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = Text;
|