phaser/wip/verlet/DistanceConstraint.ts

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/// <reference path="../Game.ts" />
/// <reference path="Particle.ts" />
/// <reference path="../geom/Vector2.ts" />
/**
* Phaser - DistanceConstraint
*
* Constrains to initial distance
*/
module Phaser.Verlet {
export class DistanceConstraint {
/**
* Creates a new DistanceConstraint object.
* @class DistanceConstraint
* @constructor
* @param {Number} x The x coordinate of vector2
* @param {Number} y The y coordinate of vector2
* @return {DistanceConstraint} This object
**/
constructor(a: Phaser.Verlet.Particle, b: Phaser.Verlet.Particle, stiffness: number, distance?:number = null) {
this.a = a;
this.b = b;
if (distance === null)
{
this.distance = a.pos.sub(b.pos).length();
}
else
{
this.distance = distance;
}
this.stiffness = stiffness;
}
public a: Phaser.Verlet.Particle;
public b: Phaser.Verlet.Particle;
public distance: number;
public stiffness: number;
public relax(stepCoef: number) {
var normal = this.a.pos.sub(this.b.pos);
var m = normal.length2();
normal.mutableScale(((this.distance * this.distance - m) / m) * this.stiffness * stepCoef);
this.a.pos.mutableAdd(normal);
this.b.pos.mutableSub(normal);
}
public render(ctx) {
ctx.beginPath();
ctx.moveTo(this.a.pos.x, this.a.pos.y);
ctx.lineTo(this.b.pos.x, this.b.pos.y);
ctx.strokeStyle = "#d8dde2";
ctx.stroke();
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ctx.closePath();
}
}
}