mirror of
https://github.com/photonstorm/phaser
synced 2024-11-11 07:34:43 +00:00
65 lines
1.8 KiB
JavaScript
65 lines
1.8 KiB
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
||
|
|
||
|
var items;
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
|
||
|
game.load.image('rect', 'assets/tests/200x100corners.png');
|
||
|
}
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// Create item container group.
|
||
|
items = game.add.group();
|
||
|
|
||
|
// Add some items and add them to the container group,
|
||
|
// then you can drag and drop them to remove.
|
||
|
var item;
|
||
|
|
||
|
for (var i = 0; i < 6; i++)
|
||
|
{
|
||
|
// Directly create sprites from the group.
|
||
|
item = items.create(90, 90 * i, 'item', i);
|
||
|
// Enable input detection, then it's possible be dragged.
|
||
|
item.input.start(0,true);
|
||
|
// Make this item draggable.
|
||
|
item.input.enableDrag();
|
||
|
// Then we make it snap to 90x90 grids.
|
||
|
item.input.enableSnap(90, 90, false, true);
|
||
|
// Add a handler to remove it using different options when dropped.
|
||
|
item.events.onDragStop.add(dropHandler);
|
||
|
}
|
||
|
|
||
|
// Create a rectangle drop it at this rectangle to
|
||
|
// remove it from origin group normally or
|
||
|
// cut it from the group's array entirely.
|
||
|
var rect = game.add.sprite(390, 0, 'rect');
|
||
|
rect.scale.setTo(2.0, 3.0);
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
game.debug.renderText('Size of group: ' + items.length, 100, 560);
|
||
|
game.debug.renderText('Drop here to cut items from groups entirely.', 390, 24);
|
||
|
|
||
|
}
|
||
|
|
||
|
function dropHandler(item, pointer) {
|
||
|
|
||
|
if (item.x < 90)
|
||
|
{
|
||
|
item.x = 90;
|
||
|
}
|
||
|
else if (item.x > 400)
|
||
|
{
|
||
|
// So it is dropped in one rectangle.
|
||
|
// Remove it from group normally, so the group's size does not change.
|
||
|
items.remove(item);
|
||
|
console.log("Group length : "+items.length);
|
||
|
}
|
||
|
|
||
|
}
|