2019-10-03 01:29:05 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-10-03 01:29:05 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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2019-10-11 17:29:55 +00:00
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* @method Phaser.GameObjects.Video#renderWebGL
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* @since 3.20.0
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2019-10-03 01:29:05 +00:00
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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2019-10-11 17:29:55 +00:00
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* @param {Phaser.GameObjects.Video} src - The Game Object being rendered in this call.
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2019-10-03 01:29:05 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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2020-09-14 14:33:58 +00:00
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var VideoWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2019-10-03 01:29:05 +00:00
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{
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2019-10-04 12:14:06 +00:00
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if (src.videoTexture)
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{
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this.pipeline.batchSprite(src, camera, parentMatrix);
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}
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2019-10-03 01:29:05 +00:00
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};
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module.exports = VideoWebGLRenderer;
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