mirror of
https://github.com/photonstorm/phaser
synced 2024-12-13 06:42:52 +00:00
46 lines
988 B
JavaScript
46 lines
988 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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}
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var friendAndFoe;
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var enemies;
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function create() {
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// Create some local groups for later use.
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friendAndFoe = game.add.group();
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enemies = game.add.group();
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// You can directly create a sprite and add it to a group
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// using just one line.
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friendAndFoe.create(200, 240, 'ufo');
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// Create some enemies.
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for (var i = 0; i < 8; i++)
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{
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createBaddie();
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}
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// Tap to create new baddie sprites.
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game.input.onTap.add(createBaddie, this);
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}
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function createBaddie() {
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enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200,'baddie');
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}
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function render() {
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game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
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}
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