phaser/src/math/Rotate.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* [description]
*
* @function Phaser.Math.Rotate
* @since 3.0.0
*
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* @param {(Phaser.Geom.Point|object)} point - [description]
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* @param {number} angle - [description]
*
* @return {Phaser.Geom.Point} [description]
*/
var Rotate = function (point, angle)
{
var x = point.x;
var y = point.y;
point.x = (x * Math.cos(angle)) - (y * Math.sin(angle));
point.y = (x * Math.sin(angle)) + (y * Math.cos(angle));
return point;
};
module.exports = Rotate;