phaser/src/tilemaps/components/Shuffle.js

39 lines
1.3 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GetTilesWithin = require('./GetTilesWithin');
2018-02-07 17:10:01 +00:00
var ShuffleArray = require('../../utils/array/Shuffle');
2017-11-27 13:33:30 +00:00
/**
* Shuffles the tiles in a rectangular region (specified in tile coordinates) within the given
* layer. It will only randomize the tiles in that area, so if they're all the same nothing will
* appear to have changed! This method only modifies tile indexes and does not change collision
* information.
*
2018-02-08 01:08:59 +00:00
* @function Phaser.Tilemaps.Components.Shuffle
* @since 3.0.0
*
* @param {integer} [tileX=0] - [description]
* @param {integer} [tileY=0] - [description]
* @param {integer} [width=max width based on tileX] - [description]
* @param {integer} [height=max height based on tileY] - [description]
2018-02-08 02:02:37 +00:00
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
2017-11-27 13:33:30 +00:00
*/
var Shuffle = function (tileX, tileY, width, height, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer);
var indexes = tiles.map(function (tile) { return tile.index; });
ShuffleArray(indexes);
for (var i = 0; i < tiles.length; i++)
{
tiles[i].index = indexes[i];
}
};
module.exports = Shuffle;