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/// <reference path="../Game.ts" />
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/// <reference path="../geom/Point.ts" />
/// <reference path="../geom/Rectangle.ts" />
/// <reference path="../geom/Circle.ts" />
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/// <reference path="../gameobjects/Sprite.ts" />
/// <reference path="RectangleUtils.ts" />
/ * *
* Phaser - DebugUtils
*
* A collection of methods for displaying debug information about game objects .
* /
module Phaser {
export class DebugUtils {
static game : Game ;
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/ * *
* Render context of stage ' s canvas .
* @type { CanvasRenderingContext2D }
* /
static context : CanvasRenderingContext2D ;
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/ * *
* Render debug infos . ( including name , bounds info , position and some other properties )
* @param x { number } X position of the debug info to be rendered .
* @param y { number } Y position of the debug info to be rendered .
* @param [ color ] { number } color of the debug info to be rendered . ( format is css color string )
* /
static renderSpriteInfo ( sprite : Sprite , x : number , y : number , color? : string = 'rgb(255,255,255)' ) {
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DebugUtils . context . fillStyle = color ;
DebugUtils . context . fillText ( 'Sprite: ' + ' (' + sprite . width + ' x ' + sprite . height + ') origin: ' + sprite . transform . origin . x + ' x ' + sprite . transform . origin . y , x , y ) ;
DebugUtils . context . fillText ( 'x: ' + sprite . x . toFixed ( 1 ) + ' y: ' + sprite . y . toFixed ( 1 ) + ' rotation: ' + sprite . rotation . toFixed ( 1 ) , x , y + 14 ) ;
DebugUtils . context . fillText ( 'wx: ' + sprite . worldView . x + ' wy: ' + sprite . worldView . y + ' ww: ' + sprite . worldView . width . toFixed ( 1 ) + ' wh: ' + sprite . worldView . height . toFixed ( 1 ) + ' wb: ' + sprite . worldView . bottom + ' wr: ' + sprite . worldView . right , x , y + 28 ) ;
DebugUtils . context . fillText ( 'sx: ' + sprite . transform . scale . x . toFixed ( 1 ) + ' sy: ' + sprite . transform . scale . y . toFixed ( 1 ) , x , y + 42 ) ;
DebugUtils . context . fillText ( 'tx: ' + sprite . texture . width . toFixed ( 1 ) + ' ty: ' + sprite . texture . height . toFixed ( 1 ) , x , y + 56 ) ;
DebugUtils . context . fillText ( 'cx: ' + sprite . cameraView . x + ' cy: ' + sprite . cameraView . y + ' cw: ' + sprite . cameraView . width + ' ch: ' + sprite . cameraView . height + ' cb: ' + sprite . cameraView . bottom + ' cr: ' + sprite . cameraView . right , x , y + 70 ) ;
DebugUtils . context . fillText ( 'inCamera: ' + DebugUtils . game . renderer . inCamera ( DebugUtils . game . camera , sprite ) , x , y + 84 ) ;
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}
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/ * *
* Render debug infos . ( including name , bounds info , position and some other properties )
* @param x { number } X position of the debug info to be rendered .
* @param y { number } Y position of the debug info to be rendered .
* @param [ color ] { number } color of the debug info to be rendered . ( format is css color string )
* /
static renderPhysicsBodyInfo ( body : Phaser.Physics.Body , x : number , y : number , color? : string = 'rgb(255,255,255)' ) {
DebugUtils . context . fillStyle = color ;
DebugUtils . context . fillText ( 'Body ID: ' + body . name , x , y ) ;
DebugUtils . context . fillText ( 'Position x: ' + body . position . x . toFixed ( 1 ) + ' y: ' + body . position . y . toFixed ( 1 ) + ' rotation: ' + body . angle . toFixed ( 1 ) , x , y + 14 ) ;
DebugUtils . context . fillText ( 'World x: ' + ( body . position . x * 50 ) . toFixed ( 1 ) + ' y: ' + ( body . position . y * 50 ) . toFixed ( 1 ) , x , y + 28 ) ;
DebugUtils . context . fillText ( 'Velocity x: ' + body . velocity . x . toFixed ( 1 ) + ' y: ' + body . velocity . y . toFixed ( 1 ) , x , y + 42 ) ;
if ( body . shapes [ 0 ] . verts . length > 0 )
{
DebugUtils . context . fillText ( 'Vert 1 x: ' + ( body . shapes [ 0 ] . verts [ 0 ] . x * 50 ) + ' y: ' + ( body . shapes [ 0 ] . verts [ 0 ] . y * 50 ) , x , y + 56 ) ;
DebugUtils . context . fillText ( 'Vert 2 x: ' + ( body . shapes [ 0 ] . verts [ 1 ] . x * 50 ) + ' y: ' + ( body . shapes [ 0 ] . verts [ 1 ] . y * 50 ) , x , y + 70 ) ;
DebugUtils . context . fillText ( 'Vert 3 x: ' + ( body . shapes [ 0 ] . tverts [ 2 ] . x * 50 ) + ' y: ' + ( body . shapes [ 0 ] . tverts [ 2 ] . y * 50 ) , x , y + 84 ) ;
DebugUtils . context . fillText ( 'Vert 4 x: ' + ( body . shapes [ 0 ] . tverts [ 3 ] . x * 50 ) + ' y: ' + ( body . shapes [ 0 ] . tverts [ 3 ] . y * 50 ) , x , y + 98 ) ;
/ *
DebugUtils . context . fillText ( 'Vert 1 x: ' + body . shapes [ 0 ] . verts [ 0 ] . x . toFixed ( 1 ) + ' y: ' + body . shapes [ 0 ] . verts [ 0 ] . y . toFixed ( 1 ) , x , y + 56 ) ;
DebugUtils . context . fillText ( 'Vert 2 x: ' + body . shapes [ 0 ] . verts [ 1 ] . x . toFixed ( 1 ) + ' y: ' + body . shapes [ 0 ] . verts [ 1 ] . y . toFixed ( 1 ) , x , y + 70 ) ;
DebugUtils . context . fillText ( 'Vert 3 x: ' + body . shapes [ 0 ] . verts [ 2 ] . x . toFixed ( 1 ) + ' y: ' + body . shapes [ 0 ] . verts [ 2 ] . y . toFixed ( 1 ) , x , y + 84 ) ;
DebugUtils . context . fillText ( 'Vert 4 x: ' + body . shapes [ 0 ] . verts [ 3 ] . x . toFixed ( 1 ) + ' y: ' + body . shapes [ 0 ] . verts [ 3 ] . y . toFixed ( 1 ) , x , y + 98 ) ;
* /
}
}
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static renderSpriteBounds ( sprite : Sprite , camera? : Camera = null , color? : string = 'rgba(0,255,0,0.2)' ) {
if ( camera == null )
{
camera = DebugUtils . game . camera ;
}
var dx = sprite . worldView . x ;
var dy = sprite . worldView . y ;
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DebugUtils . context . fillStyle = color ;
DebugUtils . context . fillRect ( dx , dy , sprite . width , sprite . height ) ;
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}
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static renderRectangle ( rect : Phaser.Rectangle , fillStyle : string = 'rgba(0,255,0,0.3)' ) {
DebugUtils . context . fillStyle = fillStyle ;
DebugUtils . context . fillRect ( rect . x , rect . y , rect . width , rect . height ) ;
}
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static renderCircle ( circle : Phaser.Circle , fillStyle : string = 'rgba(0,255,0,0.3)' ) {
DebugUtils . context . fillStyle = fillStyle ;
DebugUtils . context . arc ( circle . x , circle . y , circle . radius , 0 , Math . PI * 2 , false ) ;
DebugUtils . context . fill ( ) ;
}
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static renderPhysicsBody ( body : Phaser.Physics.Body , lineWidth : number = 1 , fillStyle : string = 'rgba(0,255,0,0.2)' , sleepStyle : string = 'rgba(100,100,100,0.2)' ) {
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for ( var s = 0 ; s < body . shapesLength ; s ++ )
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{
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DebugUtils . context . beginPath ( ) ;
if ( body . shapes [ s ] . type == Phaser . Physics . Manager . SHAPE_TYPE_POLY )
{
var verts = body . shapes [ s ] . tverts ;
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// DebugUtils.context.moveTo(body.position.x * 50 + verts[0].x, body.position.y * 50 + verts[0].y);
DebugUtils . context . moveTo ( verts [ 0 ] . x * 50 , verts [ 0 ] . y * 50 ) ;
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for ( var i = 1 ; i < verts . length ; i ++ ) {
// DebugUtils.context.lineTo(body.position.x * 50 + verts[i].x, body.position.y * 50 + verts[i].y);
DebugUtils . context . lineTo ( verts [ i ] . x * 50 , verts [ i ] . y * 50 ) ;
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}
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// DebugUtils.context.lineTo(body.position.x * 50 + verts[0].x, body.position.y * 50 + verts[0].y);
DebugUtils . context . lineTo ( verts [ 0 ] . x * 50 , verts [ 0 ] . y * 50 ) ;
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}
else if ( body . shapes [ s ] . type == Phaser . Physics . Manager . SHAPE_TYPE_CIRCLE )
{
var circle = < Phaser.Physics.Shapes.Circle > body . shapes [ s ] ;
DebugUtils . context . arc ( circle . tc . x * 50 , circle . tc . y * 50 , circle . radius * 50 , 0 , Math . PI * 2 , false ) ;
}
DebugUtils . context . closePath ( ) ;
if ( body . isAwake )
{
DebugUtils . context . fillStyle = fillStyle ;
}
else
{
DebugUtils . context . fillStyle = sleepStyle ;
}
DebugUtils . context . fill ( ) ;
}
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}
}
}