phaser/src/gameobjects/container/ContainerWebGLRenderer.js

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var GameObject = require('../GameObject');
var ContainerWebGLRenderer = function (renderer, container, interpolationPercentage, camera, parentMatrix)
{
if (GameObject.RENDER_MASK !== container.renderFlags || (container.cameraFilter > 0 && (container.cameraFilter & camera._id)))
{
return;
}
var children = container.children;
var transformMatrix = container.localTransform;
if (parentMatrix === undefined)
{
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
}
else
{
transformMatrix.loadIdentity();
transformMatrix.multiply(parentMatrix);
transformMatrix.translate(container.x, container.y);
transformMatrix.rotate(container.rotation);
transformMatrix.scale(container.scaleX, container.scaleY);
}
for (var index = 0; index < children.length; ++index)
{
children[index].renderWebGL(renderer, children[index], interpolationPercentage, camera, transformMatrix);
}
};
module.exports = ContainerWebGLRenderer;