2013-05-29 16:31:57 +00:00
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.world.setSize(1920, 1200, true);
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2013-06-05 01:58:16 +00:00
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('ball', 'assets/sprites/shinyball.png');
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2013-05-29 16:31:57 +00:00
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2013-06-05 01:58:16 +00:00
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game.load.start();
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2013-05-29 16:31:57 +00:00
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}
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function create() {
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game.add.sprite(0, 0, 'backdrop');
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for (var i = 0; i < 400; i++)
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{
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var tempBall:Phaser.Sprite = game.add.sprite(game.world.randomX * 2, game.world.randomY * 2, 'ball');
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tempBall.scrollFactor.setTo(2, 2);
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}
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.scroll.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.scroll.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.scroll.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.scroll.y += 4;
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}
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}
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function render() {
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game.camera.renderDebugInfo(32, 32);
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}
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})();
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