phaser/src/physics/matter-js/PhysicsJSONParser.js

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/**
* @author Richard Davey <rich@photonstorm.com>
2020-01-15 12:07:09 +00:00
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Bodies = require('./lib/factory/Bodies');
var Body = require('./lib/body/Body');
/**
* Creates a body using the supplied physics data, as provided by a JSON file.
*
* The data file should be loaded as JSON:
*
* ```javascript
* preload ()
* {
* this.load.json('ninjas', 'assets/ninjas.json);
* }
*
* create ()
* {
* const ninjaShapes = this.cache.json.get('ninjas');
*
* this.matter.add.fromJSON(400, 300, ninjaShapes.shinobi);
* }
* ```
*
* Do not pass the entire JSON file to this method, but instead pass one of the shapes contained within it.
*
* If you pas in an `options` object, any settings in there will override those in the config object.
*
* The structure of the JSON file is as follows:
*
* ```text
* {
* 'generator_info': // The name of the application that created the JSON data
* 'shapeName': {
* 'type': // The type of body
* 'label': // Optional body label
* 'vertices': // An array, or an array of arrays, containing the vertex data in x/y object pairs
* }
* }
* ```
*
* At the time of writing, only the Phaser Physics Tracer App exports in this format.
*
* @namespace Phaser.Physics.Matter.PhysicsJSONParser
* @since 3.22.0
*/
var PhysicsJSONParser = {
/**
* Parses a body element from the given JSON data.
*
* @function Phaser.Physics.Matter.PhysicsJSONParser.parseBody
* @since 3.22.0
*
* @param {number} x - The horizontal world location of the body.
* @param {number} y - The vertical world location of the body.
* @param {object} config - The body configuration data.
* @param {Phaser.Types.Physics.Matter.MatterBodyConfig} [options] - An optional Body configuration object that is used to set initial Body properties on creation.
*
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* @return {MatterJS.BodyType} A Matter JS Body.
*/
parseBody: function (x, y, config, options)
{
if (options === undefined) { options = {}; }
var body;
var vertexSets = config.vertices;
if (vertexSets.length === 1)
{
// Just a single Body
options.vertices = vertexSets[0];
body = Body.create(options);
Bodies.flagCoincidentParts(body.parts);
}
else
{
var parts = [];
for (var i = 0; i < vertexSets.length; i++)
{
var part = Body.create({
vertices: vertexSets[i]
});
parts.push(part);
}
Bodies.flagCoincidentParts(parts);
options.parts = parts;
body = Body.create(options);
}
body.label = config.label;
Body.setPosition(body, { x: x, y: y });
return body;
}
};
module.exports = PhysicsJSONParser;