mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
185 lines
4.1 KiB
JavaScript
185 lines
4.1 KiB
JavaScript
|
/**
|
||
|
* @author Richard Davey <rich@photonstorm.com>
|
||
|
* @copyright 2016 Photon Storm Ltd.
|
||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* The CanvasPool is a global static object, that allows Phaser to recycle and pool Canvas DOM elements.
|
||
|
*
|
||
|
* @class Phaser.CanvasPool
|
||
|
* @static
|
||
|
*/
|
||
|
Phaser.CanvasPool = {
|
||
|
|
||
|
/**
|
||
|
* Creates a new Canvas DOM element, or pulls one from the pool if free.
|
||
|
*
|
||
|
* @method Phaser.CanvasPool.create
|
||
|
* @static
|
||
|
* @param {any} parent - The parent of the canvas element.
|
||
|
* @param {number} width - The width of the canvas element.
|
||
|
* @param {number} height - The height of the canvas element.
|
||
|
* @return {HTMLCanvasElement} The canvas element.
|
||
|
*/
|
||
|
create: function (parent, width, height) {
|
||
|
|
||
|
var idx = Phaser.CanvasPool.getFirst();
|
||
|
var canvas;
|
||
|
|
||
|
if (idx === -1)
|
||
|
{
|
||
|
var container = {
|
||
|
parent: parent,
|
||
|
canvas: document.createElement('canvas')
|
||
|
};
|
||
|
|
||
|
Phaser.CanvasPool.pool.push(container);
|
||
|
|
||
|
canvas = container.canvas;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Phaser.CanvasPool.pool[idx].parent = parent;
|
||
|
|
||
|
canvas = Phaser.CanvasPool.pool[idx].canvas;
|
||
|
}
|
||
|
|
||
|
if (width !== undefined)
|
||
|
{
|
||
|
canvas.width = width;
|
||
|
canvas.height = height;
|
||
|
}
|
||
|
|
||
|
return canvas;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Gets the first free canvas index from the pool.
|
||
|
*
|
||
|
* @static
|
||
|
* @method Phaser.CanvasPool.getFirst
|
||
|
* @return {number}
|
||
|
*/
|
||
|
getFirst: function () {
|
||
|
|
||
|
var pool = Phaser.CanvasPool.pool;
|
||
|
|
||
|
for (var i = 0; i < pool.length; i++)
|
||
|
{
|
||
|
if (!pool[i].parent)
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Removes the parent from a canvas element from the pool, freeing it up for re-use.
|
||
|
*
|
||
|
* @static
|
||
|
* @method Phaser.CanvasPool.remove
|
||
|
* @param {any} parent - The parent of the canvas element.
|
||
|
*/
|
||
|
remove: function (parent) {
|
||
|
|
||
|
var pool = Phaser.CanvasPool.pool;
|
||
|
|
||
|
for (var i = 0; i < pool.length; i++)
|
||
|
{
|
||
|
if (pool[i].parent === parent)
|
||
|
{
|
||
|
pool[i].parent = null;
|
||
|
pool[i].canvas.width = 1;
|
||
|
pool[i].canvas.height = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Removes the parent from a canvas element from the pool, freeing it up for re-use.
|
||
|
*
|
||
|
* @static
|
||
|
* @method Phaser.CanvasPool.removeByCanvas
|
||
|
* @param {HTMLCanvasElement} canvas - The canvas element to remove.
|
||
|
*/
|
||
|
removeByCanvas: function (canvas) {
|
||
|
|
||
|
var pool = Phaser.CanvasPool.pool;
|
||
|
|
||
|
for (var i = 0; i < pool.length; i++)
|
||
|
{
|
||
|
if (pool[i].canvas === canvas)
|
||
|
{
|
||
|
pool[i].parent = null;
|
||
|
pool[i].canvas.width = 1;
|
||
|
pool[i].canvas.height = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Gets the total number of used canvas elements in the pool.
|
||
|
*
|
||
|
* @static
|
||
|
* @method Phaser.CanvasPool.getTotal
|
||
|
* @return {number} The number of in-use (parented) canvas elements in the pool.
|
||
|
*/
|
||
|
getTotal: function () {
|
||
|
|
||
|
var pool = Phaser.CanvasPool.pool;
|
||
|
var c = 0;
|
||
|
|
||
|
for (var i = 0; i < pool.length; i++)
|
||
|
{
|
||
|
if (pool[i].parent)
|
||
|
{
|
||
|
c++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return c;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Gets the total number of free canvas elements in the pool.
|
||
|
*
|
||
|
* @static
|
||
|
* @method Phaser.CanvasPool.getFree
|
||
|
* @return {number} The number of free (un-parented) canvas elements in the pool.
|
||
|
*/
|
||
|
getFree: function () {
|
||
|
|
||
|
var pool = Phaser.CanvasPool.pool;
|
||
|
var c = 0;
|
||
|
|
||
|
for (var i = 0; i < pool.length; i++)
|
||
|
{
|
||
|
if (!pool[i].parent)
|
||
|
{
|
||
|
c++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return c;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The pool into which the canvas elements are placed.
|
||
|
*
|
||
|
* @property pool
|
||
|
* @type Array
|
||
|
* @static
|
||
|
*/
|
||
|
Phaser.CanvasPool.pool = [];
|