phaser/src/gameobjects/fx/index.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.GameObjects.FX
*/
module.exports = {
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Barrel: require('./Barrel'),
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BaseFX: require('./BaseFX'),
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Bloom: require('./Bloom'),
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Blur: require('./Blur'),
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Bokeh: require('./Bokeh'),
Circle: require('./Circle'),
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ColorMatrix: require('./ColorMatrix'),
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Displacement: require('./Displacement'),
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Glow: require('./Glow'),
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Gradient: require('./Gradient'),
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Pixelate: require('./Pixelate'),
Shadow: require('./Shadow'),
Shine: require('./Shine'),
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Vignette: require('./Vignette'),
Wipe: require('./Wipe')
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};