phaser/src/gameobjects/fx/Bokeh.js

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2023-02-16 15:04:37 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BaseFX = require('./BaseFX');
var Class = require('../../utils/Class');
var FX_CONST = require('./const');
/**
* @classdesc
*
* @class Bokeh
* @extends Phaser.GameObjects.FX.BaseFX
* @memberof Phaser.GameObjects.FX
* @constructor
* @since 3.60.0
*
* @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx.
*/
var Bokeh = new Class({
Extends: BaseFX,
initialize:
function Bokeh (gameObject)
{
BaseFX.call(this, FX_CONST.BOKEH, gameObject);
this.isTiltShift = false;
this.strength = 1;
this.blurX = 1;
this.blurY = 1;
this.radius = 0.5;
this.amount = 1;
this.contrast = 0.2;
}
});
module.exports = Bokeh;