phaser/Phaser/system/Tween.d.ts

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/// <reference path="../Game.d.ts" />
/// <reference path="easing/Back.d.ts" />
/// <reference path="easing/Bounce.d.ts" />
/// <reference path="easing/Circular.d.ts" />
/// <reference path="easing/Cubic.d.ts" />
/// <reference path="easing/Elastic.d.ts" />
/// <reference path="easing/Exponential.d.ts" />
/// <reference path="easing/Linear.d.ts" />
/// <reference path="easing/Quadratic.d.ts" />
/// <reference path="easing/Quartic.d.ts" />
/// <reference path="easing/Quintic.d.ts" />
/// <reference path="easing/Sinusoidal.d.ts" />
module Phaser {
class Tween {
constructor(object, game: Game);
private _game;
private _manager;
private _object;
private _pausedTime;
private _valuesStart;
private _valuesEnd;
private _duration;
private _delayTime;
private _startTime;
private _easingFunction;
private _interpolationFunction;
private _chainedTweens;
public onStart: Signal;
public onUpdate: Signal;
public onComplete: Signal;
public to(properties, duration?: number, ease?: any, autoStart?: bool): Tween;
public start(): Tween;
public stop(): Tween;
public parent : Game;
public delay : number;
public easing : any;
public interpolation : any;
public chain(tween: Tween): Tween;
public debugValue;
public update(time): bool;
}
}