2017-07-04 00:59:31 +00:00
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var Class = require('../utils/Class');
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var BlitterFactory = require('../gameobjects/blitter/BlitterFactory');
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var DynamicBitmapTextFactory = require('../gameobjects/bitmaptext/dynamic/DynamicBitmapTextFactory');
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var DynamicTilemapFactory = require('../gameobjects/tilemap/dynamic/TilemapFactory');
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var EffectLayerFactory = require('../gameobjects/effectlayer/EffectLayerFactory');
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var GraphicsFactory = require('../gameobjects/graphics/GraphicsFactory');
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var GroupFactory = require('../gameobjects/group/GroupFactory');
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var ImageFactory = require('../gameobjects/image/ImageFactory');
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var MeshFactory = require('../gameobjects/mesh/MeshFactory');
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var QuadFactory = require('../gameobjects/quad/QuadFactory');
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var RenderPassFactory = require('../gameobjects/renderpass/RenderPassFactory');
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var SpriteFactory = require('../gameobjects/sprite/SpriteFactory');
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var StaticBitmapTextFactory = require('../gameobjects/bitmaptext/static/BitmapTextFactory');
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var StaticTilemapFactory = require('../gameobjects/tilemap/static/StaticTilemapFactory');
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var TextFactory = require('../gameobjects/text/static/TextFactory');
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var TileSpriteFactory = require('../gameobjects/tilesprite/TileSpriteFactory');
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2017-07-27 16:40:15 +00:00
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var ZoneFactory = require('../gameobjects/zone/ZoneFactory');
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2017-08-03 03:06:13 +00:00
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var LightLayerFactory = require('../gameobjects/lightlayer/LightLayerFactory');
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2017-07-04 00:59:31 +00:00
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var GameObjectFactory = new Class({
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initialize:
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2017-07-14 13:30:20 +00:00
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function GameObjectFactory (scene)
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2017-07-04 00:59:31 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene = scene;
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2017-07-04 00:59:31 +00:00
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2017-07-14 13:30:20 +00:00
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this.displayList = scene.sys.displayList;
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this.updateList = scene.sys.updateList;
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2017-07-04 00:59:31 +00:00
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},
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2017-07-05 00:21:47 +00:00
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existing: function (child)
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{
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if (child.renderCanvas || child.renderWebGL)
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{
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this.displayList.add(child);
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}
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if (child.preUpdate)
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{
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this.updateList.add(child);
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}
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return child;
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},
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2017-07-04 00:59:31 +00:00
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bitmapText: function (x, y, font, text, size, align)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(StaticBitmapTextFactory(this.scene, x, y, font, text, size, align));
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2017-07-04 00:59:31 +00:00
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},
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dynamicBitmapText: function (x, y, font, text, size, align)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(DynamicBitmapTextFactory(this.scene, x, y, font, text, size, align));
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2017-07-04 00:59:31 +00:00
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},
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blitter: function (x, y, key, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(BlitterFactory(this.scene, x, y, key, frame));
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2017-07-04 00:59:31 +00:00
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},
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effectLayer: function (x, y, width, height, effectName, fragmentShader)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(EffectLayerFactory(this.scene, x, y, width, height, effectName, fragmentShader));
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2017-07-04 00:59:31 +00:00
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},
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graphics: function (config)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(GraphicsFactory(this.scene, config));
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2017-07-04 00:59:31 +00:00
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},
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2017-07-04 15:44:16 +00:00
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group: function (displayList, config)
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2017-07-04 00:59:31 +00:00
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{
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2017-07-14 13:30:20 +00:00
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return GroupFactory(this.scene, displayList, config);
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2017-07-04 00:59:31 +00:00
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},
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image: function (x, y, key, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(ImageFactory(this.scene, x, y, key, frame));
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2017-07-04 00:59:31 +00:00
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},
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mesh: function (x, y, vertices, uv, key, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(MeshFactory(this.scene, x, y, vertices, uv, key, frame));
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2017-07-04 00:59:31 +00:00
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},
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quad: function (x, y, key, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(QuadFactory(this.scene, x, y, key, frame));
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2017-07-04 00:59:31 +00:00
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},
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renderPass: function (x, y, width, height, shaderName, fragmentShader)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(RenderPassFactory(this.scene, x, y, width, height, shaderName, fragmentShader));
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2017-07-04 00:59:31 +00:00
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},
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sprite: function (x, y, key, frame)
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{
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2017-07-14 13:30:20 +00:00
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var sprite = SpriteFactory(this.scene, x, y, key, frame);
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2017-07-04 15:44:16 +00:00
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this.displayList.add(sprite);
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this.updateList.add(sprite);
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return sprite;
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2017-07-04 00:59:31 +00:00
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},
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text: function (x, y, text, style)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(TextFactory(this.scene, x, y, text, style));
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2017-07-04 00:59:31 +00:00
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},
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tilemap: function (mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(DynamicTilemapFactory(this.scene, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame));
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2017-07-04 00:59:31 +00:00
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},
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staticTilemap: function (mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(StaticTilemapFactory(this.scene, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame));
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2017-07-04 15:44:16 +00:00
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},
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2017-07-04 00:59:31 +00:00
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tileSprite: function (x, y, width, height, key, frame)
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{
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2017-07-14 13:30:20 +00:00
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return this.displayList.add(TileSpriteFactory(this.scene, x, y, width, height, key, frame));
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2017-07-27 16:40:15 +00:00
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},
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zone: function (x, y, width, height)
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{
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return this.displayList.add(ZoneFactory(this.scene, x, y, width, height));
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2017-08-03 03:06:13 +00:00
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},
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lightLayer: function (x, y, width, height)
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{
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return this.displayList.add(LightLayerFactory(this.scene, x, y, width, height));
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2017-07-04 00:59:31 +00:00
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}
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});
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module.exports = GameObjectFactory;
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