phaser/src/physics/arcade/const.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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module.exports = {
/**
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* [description]
*
* @name Phaser.Physics.Arcade.DYNAMIC_BODY
* @type {number}
* @since 3.0.0
*/
DYNAMIC_BODY: 0,
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/**
* [description]
*
* @name Phaser.Physics.Arcade.STATIC_BODY
* @type {number}
* @since 3.0.0
*/
STATIC_BODY: 1,
/**
* [description]
*
* @name Phaser.Physics.Arcade.GROUP
* @type {number}
* @since 3.0.0
*/
GROUP: 2,
/**
* [description]
*
* @name Phaser.Physics.Arcade.TILEMAPLAYER
* @type {number}
* @since 3.0.0
*/
TILEMAPLAYER: 3,
/**
* [description]
*
* @name Phaser.Physics.Arcade.FACING_NONE
* @type {number}
* @since 3.0.0
*/
FACING_NONE: 10,
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/**
* [description]
*
* @name Phaser.Physics.Arcade.FACING_UP
* @type {number}
* @since 3.0.0
*/
FACING_UP: 11,
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/**
* [description]
*
* @name Phaser.Physics.Arcade.FACING_DOWN
* @type {number}
* @since 3.0.0
*/
FACING_DOWN: 12,
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/**
* [description]
*
* @name Phaser.Physics.Arcade.FACING_LEFT
* @type {number}
* @since 3.0.0
*/
FACING_LEFT: 13,
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/**
* [description]
*
* @name Phaser.Physics.Arcade.FACING_RIGHT
* @type {number}
* @since 3.0.0
*/
FACING_RIGHT: 14
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};