phaser/Tests/sprites/scale origin 1.ts

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2013-05-29 01:58:56 +00:00
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
}
var fuji: Phaser.Sprite;
var tween: Phaser.Tween;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
// Here we'll assign the new sprite to the local fuji variable
fuji = game.add.sprite(100, 200, 'fuji');
// The sprite is 320 x 200 pixels in size
//fuji.origin.setTo(160, 0);
fuji.origin.setTo(160, 100);
//fuji.origin.setTo(320, 0);
//fuji.origin.setTo(320, 200);
//fuji.origin.setTo(260, 100);
fuji.scale.x = 2;
fuji.scale.y = 0.5;
//fuji.position.rotation = 45;
game.add.tween(fuji.position).to({ rotation: 360 }, 3000).start();
// Create our tween
//tween = game.add.tween(fuji.scale);
//tween = game.add.tween(fuji.scale);
// Start it going
//scaleLeft();
}
function rotate() {
tween.to({ x: 0 }, 1000);
tween.onComplete.add(scaleRight, this);
tween.start();
}
function scaleLeft() {
tween.clear();
tween.to({ x: 0 }, 1000);
tween.onComplete.add(scaleRight, this);
tween.start();
}
function scaleRight() {
tween.clear();
tween.to({ x: 1 }, 1000);
tween.onComplete.add(scaleLeft, this);
tween.start();
// This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true
(fuji.texture.flippedX) ? fuji.texture.flippedX = false: fuji.texture.flippedX = true;
}
})();