phaser/src/gameobjects/blitter/BlitterCanvasRenderer.js

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var GameObject = require('../GameObject');
2018-02-05 22:08:48 +00:00
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Blitter#renderCanvas
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Blitter} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
var BlitterCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
var list = src.getRenderList();
renderer.setBlendMode(src.blendMode);
var ca = renderer.currentAlpha;
// Render bobs
for (var i = 0; i < list.length; i++)
{
var bob = list[i];
if (ca !== bob.alpha)
{
ca = renderer.setAlpha(bob.alpha);
}
// var x = src.x + bob.x + frame.x - cameraScrollX + ((frame.width) * (bob.flipX ? 1 : 0));
// var y = src.y + bob.y + frame.y - cameraScrollY + ((frame.height) * (bob.flipY ? 1 : 0));
renderer.blitImage(src.x + bob.x, src.y + bob.y, bob.frame, camera);
}
};
module.exports = BlitterCanvasRenderer;