2017-09-12 23:58:25 +00:00
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var GameObject = require('../GameObject');
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2017-02-06 16:20:45 +00:00
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2018-02-05 22:08:48 +00:00
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Blitter#renderCanvas
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Blitter} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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2017-02-21 20:05:18 +00:00
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var BlitterCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
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2017-02-06 16:20:45 +00:00
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{
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2017-09-12 23:58:25 +00:00
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
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2017-02-06 16:20:45 +00:00
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{
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return;
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}
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2017-02-23 03:54:54 +00:00
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var list = src.getRenderList();
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2017-02-06 16:20:45 +00:00
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renderer.setBlendMode(src.blendMode);
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2017-02-13 23:57:32 +00:00
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var ca = renderer.currentAlpha;
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2017-02-06 16:20:45 +00:00
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// Render bobs
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2017-02-13 23:57:32 +00:00
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for (var i = 0; i < list.length; i++)
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2017-02-06 16:20:45 +00:00
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{
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2017-02-13 23:57:32 +00:00
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var bob = list[i];
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2017-02-06 16:20:45 +00:00
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2017-02-13 23:57:32 +00:00
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if (ca !== bob.alpha)
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{
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ca = renderer.setAlpha(bob.alpha);
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}
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2017-02-06 16:20:45 +00:00
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2018-01-20 16:21:59 +00:00
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// var x = src.x + bob.x + frame.x - cameraScrollX + ((frame.width) * (bob.flipX ? 1 : 0));
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// var y = src.y + bob.y + frame.y - cameraScrollY + ((frame.height) * (bob.flipY ? 1 : 0));
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renderer.blitImage(src.x + bob.x, src.y + bob.y, bob.frame, camera);
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2017-02-06 16:20:45 +00:00
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}
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};
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module.exports = BlitterCanvasRenderer;
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