mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 09:27:37 +00:00
27 lines
720 B
JavaScript
27 lines
720 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.tilemap('nes', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON);
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game.load.tilemap('snes', 'assets/maps/smb_tiles.png', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.JSON);
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}
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function create() {
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game.stage.backgroundColor = '#5c94fc';
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game.add.tilemap(0, 0, 'nes');
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game.add.tilemap(0, 168, 'snes');
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game.add.tween(game.camera).to( { x: 5120-800 }, 30000, Phaser.Easing.Linear.None, true, 0, 1000, true);
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game.input.onDown.add(goFull, this);
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}
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function goFull() {
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game.stage.scale.startFullScreen();
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}
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