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< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Plugin.PathManager.html" > PathManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2015-10-15 11:06:38 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.PointerMode.html" > PointerMode< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-07 06:10:15 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
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2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
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2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2013-10-03 01:38:35 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Weapon.html" > Weapon< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-2" >
< a href = "PIXI.Phaser.GraphicsData.html" > Phaser.GraphicsData< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PIXI.html" > PIXI< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-07-01 15:57:13 +00:00
< li class = "class-depth-2" >
< a href = "PIXI.PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-11-15 20:01:46 +00:00
2016-06-03 17:48:34 +00:00
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_DOWN" > ANGLE_DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_LEFT" > ANGLE_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_EAST" > ANGLE_NORTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_RIGHT" > ANGLE_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_EAST" > ANGLE_SOUTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_WEST" > ANGLE_SOUTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_UP" > ANGLE_UP< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#arc" > arc< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#beginFill" > beginFill< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#bezierCurveTo" > bezierCurveTo< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_CENTER" > BOTTOM_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_LEFT" > BOTTOM_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_RIGHT" > BOTTOM_RIGHT< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CENTER" > CENTER< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#clear" > clear< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#destroyCachedSprite" > destroyCachedSprite< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#displayList" > displayList< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#drawCircle" > drawCircle< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawEllipse" > drawEllipse< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawPolygon" > drawPolygon< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawRect" > drawRect< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawRoundedRect" > drawRoundedRect< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawShape" > drawShape< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-0" >
< a href = "global.html#emit" > emit< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#endFill" > endFill< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#generateTexture" > generateTexture< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#getBounds" > getBounds< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#getLocalBounds" > getLocalBounds< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#HORIZONTAL" > HORIZONTAL< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#LANDSCAPE" > LANDSCAPE< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#LEFT_BOTTOM" > LEFT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_CENTER" > LEFT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_TOP" > LEFT_TOP< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#lineStyle" > lineStyle< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#lineTo" > lineTo< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-0" >
< a href = "global.html#listeners" > listeners< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#mixin" > mixin< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#moveTo" > moveTo< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#off" > off< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#on" > on< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#once" > once< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
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< li class = "class-depth-2" >
< a href = "global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath." > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#POLYGON" > POLYGON< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#quadraticCurveTo" > quadraticCurveTo< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#removeAllListeners" > removeAllListeners< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RETROFONT" > RETROFONT< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#stopImmediatePropagation" > stopImmediatePropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopPropagation" > stopPropagation< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#updateLocalBounds" > updateLocalBounds< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#VERSION" > VERSION< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#WEBGL_MULTI" > WEBGL_MULTI< / a >
< / li >
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< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
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< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.KeyCode.html" > Key Codes< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
2016-05-19 11:36:51 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/newsletter" > Newsletter< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/slack" > Slack< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/donate" > Donate< / a > < / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
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< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
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< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: Tween</h1> -->
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< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
Tween
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name "
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id="Tween">< span class = "type-signature" > < / span > new Tween< span class = "signature" > (target, game, manager)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > A Tween allows you to alter one or more properties of a target object over a defined period of time.< br > This can be used for things such as alpha fading Sprites, scaling them or motion.< br > Use < code > Tween.to< / code > or < code > Tween.from< / code > to set-up the tween values. You can create multiple tweens on the same object< br > by calling Tween.to multiple times on the same Tween. Additional tweens specified in this way become " child" tweens and< br > are played through in sequence. You can use Tween.timeScale and Tween.reverse to control the playback of this Tween and all of its children.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > target< / code > < / td >
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< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > The target object, such as a Phaser.Sprite or Phaser.Sprite.scale.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > Current game instance.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > manager< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.TweenManager.html" > Phaser.TweenManager< / a > < / span >
< / td >
< td class = "description last" > < p > The TweenManager responsible for looking after this Tween.< / p > < / td >
< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-20" > line 20< / a >
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< / dt >
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< / dl >
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< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name "
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id="chainedTween">< span class = "type-signature" > < / span > chainedTween< span class = "type-signature" > :< a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > If this Tween is chained to another this holds a reference to it.< / p >
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< / div >
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< h4 class = "name "
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id="current">< span class = "type-signature" > < readonly> < / span > current< span class = "type-signature" > :number< / span > < / h4 >
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< p > The current Tween child being run.< / p >
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< / div >
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id="frameBased">< span class = "type-signature" > < / span > frameBased< span class = "type-signature" > :boolean< / span > < / h4 >
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< p > Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This means< br > it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should< br > be given in frames.< / p >
< p > If the Tween uses a time based update (which is the default) then the duration is given in milliseconds.< br > In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween< br > has actually been through. For very short tweens you may wish to experiment with a frame based update instead.< / p >
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< p > The default value is whatever you've set in TweenManager.frameBased.< / p >
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< dt >
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id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
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< dd >
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< p > A reference to the currently running Game.< / p >
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< / div >
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-25" > line 25< / a >
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id="isPaused">< span class = "type-signature" > < / span > isPaused< span class = "type-signature" > :boolean< / span > < / h4 >
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< p > Is this Tween paused or not?< / p >
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< / div >
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< h4 class = "name "
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id="isRunning">< span class = "type-signature" > < / span > isRunning< span class = "type-signature" > :boolean< / span > < / h4 >
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< p > If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting to start are considered as being running.< / p >
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< / div >
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< dt >
< h4 class = "name "
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id="manager">< span class = "type-signature" > < / span > manager< span class = "type-signature" > :< a href = "Phaser.TweenManager.html" > Phaser.TweenManager< / a > < / span > < / h4 >
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< div class = "description" >
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< p > Reference to the TweenManager responsible for updating this Tween.< / p >
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< / div >
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id="onChildComplete">< span class = "type-signature" > < / span > onChildComplete< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< p > The onChildComplete event is fired when the Tween or any of its children completes.< br > Fires every time a child completes unless a child is set to repeat forever.< br > It will be sent 2 parameters: the target object and this tween.< / p >
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< / div >
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< dt >
< h4 class = "name "
id="onComplete">< span class = "type-signature" > < / span > onComplete< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< p > The onComplete event is fired when the Tween and all of its children completes. Does not fire if the Tween is set to loop or repeatAll(-1).< br > It will be sent 2 parameters: the target object and this tween.< / p >
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< / div >
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id="onLoop">< span class = "type-signature" > < / span > onLoop< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< p > The onLoop event is fired if the Tween, or any child tweens loop.< br > It will be sent 2 parameters: the target object and this tween.< / p >
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< dt >
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id="onRepeat">< span class = "type-signature" > < / span > onRepeat< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< p > The onRepeat event is fired if the Tween and all of its children repeats. If this tween has no children this will never be fired.< br > It will be sent 2 parameters: the target object and this tween.< / p >
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-92" > line 92< / a >
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id="onStart">< span class = "type-signature" > < / span > onStart< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< p > The onStart event is fired when the Tween begins. If there is a delay before the tween starts then onStart fires after the delay is finished.< br > It will be sent 2 parameters: the target object and this tween.< / p >
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< h4 class = "name "
id="pendingDelete">< span class = "type-signature" > < readonly> < / span > pendingDelete< span class = "type-signature" > :boolean< / span > < / h4 >
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< p > True if this Tween is ready to be deleted by the TweenManager.< / p >
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id="properties">< span class = "type-signature" > < / span > properties< span class = "type-signature" > :object< / span > < / h4 >
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< p > Target property cache used when building the child data values.< / p >
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< h4 class = "name "
id="repeatCounter">< span class = "type-signature" > < / span > repeatCounter< span class = "type-signature" > :number< / span > < / h4 >
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< p > If the Tween and any child tweens are set to repeat this contains the current repeat count.< / p >
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id="reverse">< span class = "type-signature" > < / span > reverse< span class = "type-signature" > :boolean< / span > < / h4 >
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< p > If set to < code > true< / code > the current tween will play in reverse.< br > If the tween hasn't yet started this has no effect.< br > If there are child tweens then all child tweens will play in reverse from the current point.< / p >
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id="target">< span class = "type-signature" > < / span > target< span class = "type-signature" > :object< / span > < / h4 >
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< p > The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.< / p >
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< / dt >
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< h4 class = "name "
id="timeline">< span class = "type-signature" > < / span > timeline< span class = "type-signature" > :Array< / span > < / h4 >
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< dd >
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< p > An Array of TweenData objects that comprise the different parts of this Tween.< / p >
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id="timeScale">< span class = "type-signature" > < / span > timeScale< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at half the frame rate. 2 at double the frame rate, etc.< br > If a tweens duration is 1 second but timeScale is 0.5 then it will take 2 seconds to complete.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 1< / li > < / ul > < / dd >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="totalDuration">< span class = "type-signature" > < / span > totalDuration< span class = "type-signature" > :< a href = "Phaser.TweenData.html" > Phaser.TweenData< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Gets the total duration of this Tween, including all child tweens, in milliseconds.< / p >
< / div >
< dl class = "details" >
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< / dt >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name "
id="chain">< span class = "type-signature" > < / span > chain< span class = "signature" > (tweens)< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > This method allows you to chain tweens together. Any tween chained to this tween will have its < code > Tween.start< / code > method called< br > as soon as this tween completes. If this tween never completes (i.e. repeatAll or loop is set) then the chain will never progress.< br > Note that < code > Tween.onComplete< / code > will fire when < em > this< / em > tween completes, not when the whole chain completes.< br > For that you should listen to < code > onComplete< / code > on the final tween in your chain.< / p >
< p > If you pass multiple tweens to this method they will be joined into a single long chain.< br > For example if this is Tween A and you pass in B, C and D then B will be chained to A, C will be chained to B and D will be chained to C.< br > Any previously chained tweens that may have been set will be overwritten.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > tweens< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
< / td >
< td class = "attributes" >
< repeatable>< br >
< / td >
< td class = "description last" > < p > One or more tweens that will be chained to this one.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-566" > line 566< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="delay">< span class = "type-signature" > < / span > delay< span class = "signature" > (duration, < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Sets the delay in milliseconds before this tween will start. If there are child tweens it sets the delay before the first child starts.< br > The delay is invoked as soon as you call < code > Tween.start< / code > . If the tween is already running this method doesn't do anything for the current active tween.< br > If you have not yet called < code > Tween.to< / code > or < code > Tween.from< / code > at least once then this method will do nothing, as there are no tweens to delay.< br > If you have child tweens and pass -1 as the index value it sets the delay across all of them.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > duration< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The amount of time in ms that the Tween should wait until it begins once started is called. Set to zero to remove any active delay.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the delay on all the children.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="easing">< span class = "type-signature" > < / span > easing< span class = "signature" > (ease, < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
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< p > Set easing function this tween will use, i.e. Phaser.Easing.Linear.None.< br > The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.Circular.Out or a string such as " Circ" .< br > " .easeIn" , " .easeOut" and " easeInOut" variants are all supported for all ease types.< br > If you have child tweens and pass -1 as the index value it sets the easing function defined here across all of them.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > ease< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
|
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The easing function this tween will use, i.e. Phaser.Easing.Linear.None.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the easing function on all children.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="from">< span class = "type-signature" > < / span > from< span class = "signature" > (properties, < span class = "optional" > duration< / span > , < span class = "optional" > ease< / span > , < span class = "optional" > autoStart< / span > , < span class = "optional" > delay< / span > , < span class = "optional" > repeat< / span > , < span class = "optional" > yoyo< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Sets this tween to be a < code > from< / code > tween on the properties given. A < code > from< / code > tween sets the target to the destination value and tweens to its current value.< br > For example a Sprite with an < code > x< / code > coordinate of 100 tweened from < code > x< / code > 500 would be set to < code > x< / code > 500 and then tweened to < code > x< / code > 100 by giving a properties object of < code > { x: 500 }< / code > .< br > The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.Circular.Out or a string such as " Circ" .< br > " .easeIn" , " .easeOut" and " easeInOut" variants are all supported for all ease types.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > properties< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > An object containing the properties you want to tween., such as < code > Sprite.x< / code > or < code > Sound.volume< / code > . Given as a JavaScript object.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > duration< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
1000
< / td >
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< td class = "description last" > < p > Duration of this tween in ms. Or if < code > Tween.frameBased< / code > is true this represents the number of frames that should elapse.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > ease< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
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|
< span class = "param-type" > string< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
null
< / td >
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< td class = "description last" > < p > Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > autoStart< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to < code > true< / code > to allow this tween to start automatically. Otherwise call Tween.start().< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > delay< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
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< td class = "description last" > < p > Delay before this tween will start in milliseconds. Defaults to 0, no delay.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > repeat< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
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< td class = "description last" > < p > Should the tween automatically restart once complete? If you want it to run forever set as -1. This only effects this individual tween, not any chained tweens.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > yoyo< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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< / div >
< div class = "returns-desc param-desc" >
< p > This Tween object.< / p >
< / div >
< / div >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="generateData">< span class = "type-signature" > < / span > generateData< span class = "signature" > (< span class = "optional" > frameRate< / span > , < span class = "optional" > data< / span > )< / span > < span class = "type-signature" > → {array}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > This will generate an array populated with the tweened object values from start to end.< br > It works by running the tween simulation at the given frame rate based on the values set-up in Tween.to and Tween.from.< br > It ignores delay and repeat counts and any chained tweens, but does include child tweens.< br > Just one play through of the tween data is returned, including yoyo if set.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > frameRate< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
< td class = "attributes" >
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< optional>< br >
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< / td >
< td class = "default" >
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60
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< / td >
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< td class = "description last" > < p > The speed in frames per second that the data should be generated at. The higher the value, the larger the array it creates.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > data< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > array< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > If given the generated data will be appended to this array, otherwise a new array will be returned.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > array< / span >
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< / div >
< div class = "returns-desc param-desc" >
< p > An array of tweened values.< / p >
< / div >
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< / div >
< dl class = "details" >
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< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="interpolation">< span class = "type-signature" > < / span > interpolation< span class = "signature" > (interpolation, < span class = "optional" > context< / span > , < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
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< p > Sets the interpolation function the tween will use. By default it uses Phaser.Math.linearInterpolation.< br > Also available: Phaser.Math.bezierInterpolation and Phaser.Math.catmullRomInterpolation.< br > The interpolation function is only used if the target properties is an array.< br > If you have child tweens and pass -1 as the index value and it will set the interpolation function across all of them.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > interpolation< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The interpolation function to use (Phaser.Math.linearInterpolation by default)< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > context< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The context under which the interpolation function will be run.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > index< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
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0
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< / td >
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< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the interpolation function on all children.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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-
< / div >
< div class = "returns-desc param-desc" >
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< p > This tween. Useful for method chaining.< / p >
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< / div >
< / div >
< dl class = "details" >
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-526" > line 526< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="loop">< span class = "type-signature" > < / span > loop< span class = "signature" > (< span class = "optional" > value< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Enables the looping of this tween. The tween will loop forever, and onComplete will never fire.< / p >
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< p > If < code > value< / code > is < code > true< / code > then this is the same as setting < code > Tween.repeatAll(-1)< / code > .< br > If < code > value< / code > is < code > false< / code > it is the same as setting < code > Tween.repeatAll(0)< / code > and will reset the < code > repeatCounter< / code > to zero.< / p >
< p > Usage:< br > game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Linear.None, true)< br > .to({ y: 300 }, 1000, Phaser.Easing.Linear.None)< br > .to({ x: 0 }, 1000, Phaser.Easing.Linear.None)< br > .to({ y: 0 }, 1000, Phaser.Easing.Linear.None)< br > .loop();< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > value< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
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true
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< / td >
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< td class = "description last" > < p > If < code > true< / code > this tween will loop once it reaches the end. Set to < code > false< / code > to remove an active loop.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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-
< / div >
< div class = "returns-desc param-desc" >
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< p > This tween. Useful for method chaining.< / p >
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< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-600" > line 600< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="onUpdateCallback">< span class = "type-signature" > < / span > onUpdateCallback< span class = "signature" > (callback, callbackContext)< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Sets a callback to be fired each time this tween updates.< / p >
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< / div >
< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > callback< / code > < / td >
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< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
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< td class = "description last" > < p > The callback to invoke each time this tween is updated. Set to < code > null< / code > to remove an already active callback.< / p > < / td >
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< / tr >
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< tr >
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< td class = "name" > < code > callbackContext< / code > < / td >
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< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > The context in which to call the onUpdate callback.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-626" > line 626< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="pause">< span class = "type-signature" > < / span > pause< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Pauses the tween. Resume playback with Tween.resume.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-643" > line 643< / a >
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< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
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id="repeat">< span class = "type-signature" > < / span > repeat< span class = "signature" > (total, < span class = "optional" > repeat< / span > , < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Sets the number of times this tween will repeat.< br > If you have not yet called < code > Tween.to< / code > or < code > Tween.from< / code > at least once then this method will do nothing, as there are no tweens to repeat.< br > If you have child tweens and pass -1 as the index value it sets the number of times they'll repeat across all of them.< br > If you wish to define how many times this Tween and all children will repeat see Tween.repeatAll.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > total< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
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< / td >
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< td class = "default" >
< / td >
< td class = "description last" > < p > How many times a tween should repeat before completing. Set to zero to remove an active repeat. Set to -1 to repeat forever.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > repeat< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > This is the amount of time to pause (in ms) before the repeat will start.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the repeat value on all the children.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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-
< / div >
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< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
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< / div >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-425" > line 425< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="repeatAll">< span class = "type-signature" > < / span > repeatAll< span class = "signature" > (< span class = "optional" > total< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Set how many times this tween and all of its children will repeat.< br > A tween (A) with 3 children (B,C,D) with a < code > repeatAll< / code > value of 2 would play as: ABCDABCD before completing.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > total< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
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< td class = "description last" > < p > How many times this tween and all children should repeat before completing. Set to zero to remove an active repeat. Set to -1 to repeat forever.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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-
< / div >
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< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
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< / div >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-548" > line 548< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="repeatDelay">< span class = "type-signature" > < / span > repeatDelay< span class = "signature" > (duration, < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Sets the delay in milliseconds before this tween will repeat itself.< br > The repeatDelay is invoked as soon as you call < code > Tween.start< / code > . If the tween is already running this method doesn't do anything for the current active tween.< br > If you have not yet called < code > Tween.to< / code > or < code > Tween.from< / code > at least once then this method will do nothing, as there are no tweens to set repeatDelay on.< br > If you have child tweens and pass -1 as the index value it sets the repeatDelay across all of them.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > duration< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The amount of time in ms that the Tween should wait until it repeats or yoyos once start is called. Set to zero to remove any active repeatDelay.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
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0
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< / td >
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< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the repeatDelay on all the children.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
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< dl class = "details" >
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-447" > line 447< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="resume">< span class = "type-signature" > < / span > resume< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Resumes a paused tween.< / p >
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< / div >
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-675" > line 675< / a >
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< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="start">< span class = "type-signature" > < / span > start< span class = "signature" > (< span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
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< p > Starts the tween running. Can also be called by the autoStart parameter of < code > Tween.to< / code > or < code > Tween.from< / code > .< br > This sets the < code > Tween.isRunning< / code > property to < code > true< / code > and dispatches a < code > Tween.onStart< / code > signal.< br > If the Tween has a delay set then nothing will start tweening until the delay has expired.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > index< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
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0
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< / td >
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< td class = "description last" > < p > If this Tween contains child tweens you can specify which one to start from. The default is zero, i.e. the first tween created.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
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< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-284" > line 284< / a >
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< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="stop">< span class = "type-signature" > < / span > stop< span class = "signature" > (< span class = "optional" > complete< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
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< p > Stops the tween if running and flags it for deletion from the TweenManager.< br > If called directly the < code > Tween.onComplete< / code > signal is not dispatched and no chained tweens are started unless the complete parameter is set to < code > true< / code > .< br > If you just wish to pause a tween then use Tween.pause instead.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > complete< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
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< td class = "default" >
false
< / td >
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< td class = "description last" > < p > Set to < code > true< / code > to dispatch the Tween.onComplete signal.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
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< p > This tween. Useful for method chaining.< / p >
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< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-340" > line 340< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="to">< span class = "type-signature" > < / span > to< span class = "signature" > (properties, < span class = "optional" > duration< / span > , < span class = "optional" > ease< / span > , < span class = "optional" > autoStart< / span > , < span class = "optional" > delay< / span > , < span class = "optional" > repeat< / span > , < span class = "optional" > yoyo< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Sets this tween to be a < code > to< / code > tween on the properties given. A < code > to< / code > tween starts at the current value and tweens to the destination value given.< br > For example a Sprite with an < code > x< / code > coordinate of 100 could be tweened to < code > x< / code > 200 by giving a properties object of < code > { x: 200 }< / code > .< br > The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.Circular.Out or a string such as " Circ" .< br > " .easeIn" , " .easeOut" and " easeInOut" variants are all supported for all ease types.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > properties< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > An object containing the properties you want to tween, such as < code > Sprite.x< / code > or < code > Sound.volume< / code > . Given as a JavaScript object.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > duration< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
1000
< / td >
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< td class = "description last" > < p > Duration of this tween in ms. Or if < code > Tween.frameBased< / code > is true this represents the number of frames that should elapse.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > ease< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
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|
< span class = "param-type" > string< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
null
< / td >
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< td class = "description last" > < p > Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > autoStart< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to < code > true< / code > to allow this tween to start automatically. Otherwise call Tween.start().< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > delay< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
0
< / td >
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< td class = "description last" > < p > Delay before this tween will start in milliseconds. Defaults to 0, no delay.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > repeat< / code > < / td >
< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
0
< / td >
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< td class = "description last" > < p > Should the tween automatically restart once complete? If you want it to run forever set as -1. This only effects this individual tween, not any chained tweens.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > yoyo< / code > < / td >
< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
false
< / td >
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< td class = "description last" > < p > A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > This Tween object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-190" > line 190< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="update">< span class = "type-signature" > < / span > update< span class = "signature" > (time)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Core tween update function called by the TweenManager. Does not need to be invoked directly.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > A timestamp passed in by the TweenManager.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
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< p > false if the tween and all child tweens have completed and should be deleted from the manager, otherwise true (still active).< / p >
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< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-717" > line 717< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="updateTweenData">< span class = "type-signature" > < / span > updateTweenData< span class = "signature" > (property, value, < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Updates either a single TweenData or all TweenData objects properties to the given value.< br > Used internally by methods like Tween.delay, Tween.yoyo, etc. but can also be called directly if you know which property you want to tweak.< br > The property is not checked, so if you pass an invalid one you'll generate a run-time error.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > property< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The property to update.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
|
< span class = "param-type" > function< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The value to set the property to.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the delay on all the children.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-375" > line 375< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="yoyo">< span class = "type-signature" > < / span > yoyo< span class = "signature" > (enable, < span class = "optional" > yoyoDelay< / span > , < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > A Tween that has yoyo set to true will run through from its starting values to its end values and then play back in reverse from end to start.< br > Used in combination with repeat you can create endless loops.< br > If you have not yet called < code > Tween.to< / code > or < code > Tween.from< / code > at least once then this method will do nothing, as there are no tweens to yoyo.< br > If you have child tweens and pass -1 as the index value it sets the yoyo property across all of them.< br > If you wish to yoyo this Tween and all of its children then see Tween.yoyoAll.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > enable< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Set to true to yoyo this tween, or false to disable an already active yoyo.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > yoyoDelay< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > This is the amount of time to pause (in ms) before the yoyo will start.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
0
< / td >
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< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set yoyo on all the children.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-464" > line 464< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="yoyoDelay">< span class = "type-signature" > < / span > yoyoDelay< span class = "signature" > (duration, < span class = "optional" > index< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Sets the delay in milliseconds before this tween will run a yoyo (only applies if yoyo is enabled).< br > The repeatDelay is invoked as soon as you call < code > Tween.start< / code > . If the tween is already running this method doesn't do anything for the current active tween.< br > If you have not yet called < code > Tween.to< / code > or < code > Tween.from< / code > at least once then this method will do nothing, as there are no tweens to set repeatDelay on.< br > If you have child tweens and pass -1 as the index value it sets the repeatDelay across all of them.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > duration< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The amount of time in ms that the Tween should wait until it repeats or yoyos once start is called. Set to zero to remove any active yoyoDelay.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > index< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If this tween has more than one child this allows you to target a specific child. If set to -1 it will set the yoyoDelay on all the children.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > This tween. Useful for method chaining.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_tween_Tween.js.html" > tween/Tween.js< / a > , < a href = "src_tween_Tween.js.html#sunlight-1-line-487" > line 487< / a >
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< / dt >
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< / dl >
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< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.4.3< / a >
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on Mon Nov 28 2016 18:48:02 GMT+0200 (EET) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >