2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-01-26 23:17:11 +00:00
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var Class = require('../../../utils/Class');
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var ShaderSourceFS = require('../shaders/ForwardDiffuse.frag');
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2018-02-09 19:19:21 +00:00
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var TextureTintPipeline = require('./TextureTintPipeline');
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var Utils = require('../Utils');
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var WebGLPipeline = require('../WebGLPipeline');
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2018-01-30 22:46:43 +00:00
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var LIGHT_COUNT = 10;
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2018-01-26 23:17:11 +00:00
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2018-02-09 19:19:21 +00:00
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/**
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* @classdesc
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* [description]
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*
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* @class ForwardDiffuseLightPipeline
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* @extends Phaser.Renderer.WebGL.TextureTintPipeline
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* @memberOf Phaser.Renderer.WebGL
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - [description]
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2018-02-13 00:12:17 +00:00
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* @param {WebGLRenderingContext} gl - [description]
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2018-02-09 19:19:21 +00:00
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - [description]
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*/
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2018-01-26 23:17:11 +00:00
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var ForwardDiffuseLightPipeline = new Class({
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Extends: TextureTintPipeline,
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initialize:
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2018-02-09 19:19:21 +00:00
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function ForwardDiffuseLightPipeline (game, gl, renderer)
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2018-01-26 23:17:11 +00:00
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{
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2018-01-30 22:46:43 +00:00
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TextureTintPipeline.call(this, game, gl, renderer, ShaderSourceFS.replace('%LIGHT_COUNT%', LIGHT_COUNT.toString()));
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2018-01-26 23:17:11 +00:00
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#onBind
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline} [description]
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*/
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2018-01-26 23:17:11 +00:00
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onBind: function ()
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{
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TextureTintPipeline.prototype.onBind.call(this);
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var renderer = this.renderer;
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2018-01-30 03:38:31 +00:00
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var program = this.program;
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2018-01-26 23:17:11 +00:00
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this.mvpUpdate();
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2018-01-30 03:38:31 +00:00
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renderer.setInt1(program, 'uNormSampler', 1);
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2018-01-26 23:17:11 +00:00
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renderer.setFloat2(program, 'uResolution', this.width, this.height);
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return this;
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#onRender
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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* @return {Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline} [description]
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*/
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2018-01-29 21:46:48 +00:00
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onRender: function (scene, camera)
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{
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2018-01-31 01:11:51 +00:00
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var lightManager = scene.lights;
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lightManager.culledLights.length = 0;
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if (lightManager.lights.length <= 0 || !lightManager.active)
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{
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return this; // If not visible lights just passthrough
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}
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2018-01-30 03:38:31 +00:00
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var renderer = this.renderer;
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var program = this.program;
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2018-01-30 22:46:43 +00:00
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var lights = scene.lights.cull(camera);
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var lightCount = Math.min(lights.length, LIGHT_COUNT);
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var cameraMatrix = camera.matrix;
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var point = {x: 0, y: 0};
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var height = renderer.height;
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2018-01-31 01:11:51 +00:00
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for (var index = 0; index < LIGHT_COUNT; ++index)
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{
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renderer.setFloat1(program, 'uLights[' + index + '].radius', 0); // reset lights
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}
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if (lightCount <= 0) return this;
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2018-01-30 22:46:43 +00:00
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renderer.setFloat4(program, 'uCamera', camera.x, camera.y, camera.rotation, camera.zoom);
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renderer.setFloat3(program, 'uAmbientLightColor', lightManager.ambientColor.r, lightManager.ambientColor.g, lightManager.ambientColor.b);
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for (var index = 0; index < lightCount; ++index)
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{
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var light = lights[index];
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var lightName = 'uLights[' + index + '].';
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cameraMatrix.transformPoint(light.x, light.y, point);
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renderer.setFloat2(program, lightName + 'position', point.x - (camera.scrollX * light.scrollFactorX * camera.zoom), height - (point.y - (camera.scrollY * light.scrollFactorY) * camera.zoom));
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renderer.setFloat3(program, lightName + 'color', light.r, light.g, light.b);
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renderer.setFloat1(program, lightName + 'intensity', light.intensity);
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renderer.setFloat1(program, lightName + 'radius', light.radius);
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}
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2018-01-31 01:11:51 +00:00
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2018-01-29 21:46:48 +00:00
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return this;
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#drawStaticTilemapLayer
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* @since 3.0.0
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*
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2018-02-13 00:12:17 +00:00
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* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
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2018-02-09 19:19:21 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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drawStaticTilemapLayer: function (tilemap, camera)
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2018-01-26 23:17:11 +00:00
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{
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2018-01-30 03:38:31 +00:00
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var normalTexture = tilemap.texture.dataSource[0];
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2018-01-26 23:17:11 +00:00
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2018-01-30 03:38:31 +00:00
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if (normalTexture)
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{
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.drawStaticTilemapLayer.call(this, tilemap, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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2018-01-26 23:17:11 +00:00
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{
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2018-01-30 03:38:31 +00:00
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console.warn('Normal map texture missing for using Light2D pipeline. StaticTilemapLayer rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.drawStaticTilemapLayer(tilemap, camera);
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2018-01-26 23:17:11 +00:00
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}
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2018-01-30 03:38:31 +00:00
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},
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2018-01-26 23:17:11 +00:00
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#drawEmitterManager
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* @since 3.0.0
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*
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2018-02-13 00:12:17 +00:00
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* @param {Phaser.GameObjects.Particles.ParticleEmitterManager} emitterManager - [description]
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2018-02-09 19:19:21 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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drawEmitterManager: function (emitterManager, camera)
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{
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var normalTexture = emitterManager.texture.dataSource[0];
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if (normalTexture)
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{
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.drawEmitterManager.call(this, emitterManager, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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{
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console.warn('Normal map texture missing for using Light2D pipeline. EmitterManager rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.drawEmitterManager(emitterManager, camera);
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2018-01-30 03:38:31 +00:00
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}
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#drawBlitter
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Blitter} blitter - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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drawBlitter: function (blitter, camera)
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{
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var normalTexture = blitter.texture.dataSource[0];
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if (normalTexture)
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{
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.drawBlitter.call(this, blitter, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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{
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console.warn('Normal map texture missing for using Light2D pipeline. Blitter rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.drawBlitter(blitter, camera);
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2018-01-30 03:38:31 +00:00
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}
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchSprite
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Sprite} sprite - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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batchSprite: function (sprite, camera)
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{
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var normalTexture = sprite.texture.dataSource[0];
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if (normalTexture)
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{
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this.renderer.setTexture2D(normalTexture.glTexture, 1);
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.batchSprite.call(this, sprite, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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{
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console.warn('Normal map texture missing for using Light2D pipeline. Sprite rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.batchSprite(sprite, camera);
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2018-01-30 03:38:31 +00:00
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}
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchMesh
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Mesh} mesh - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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batchMesh: function (mesh, camera)
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{
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var normalTexture = mesh.texture.dataSource[0];
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if (normalTexture)
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{
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this.renderer.setTexture2D(normalTexture.glTexture, 1);
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.batchMesh.call(this, mesh, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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{
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console.warn('Normal map texture missing for using Light2D pipeline. Mesh rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.batchMesh(mesh, camera);
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2018-01-30 03:38:31 +00:00
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}
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchBitmapText
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* @since 3.0.0
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*
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2018-02-13 00:12:17 +00:00
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* @param {Phaser.GameObjects.BitmapText} bitmapText - [description]
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2018-02-09 19:19:21 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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batchBitmapText: function (bitmapText, camera)
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{
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var normalTexture = bitmapText.texture.dataSource[0];
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if (normalTexture)
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{
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.batchBitmapText.call(this, bitmapText, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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{
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console.warn('Normal map texture missing for using Light2D pipeline. BitmapText rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.batchBitmapText(bitmapText, camera);
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2018-01-30 03:38:31 +00:00
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}
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchDynamicBitmapText
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* @since 3.0.0
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*
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2018-02-13 00:12:17 +00:00
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* @param {Phaser.GameObjects.DynamicBitmapText} bitmapText - [description]
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2018-02-09 19:19:21 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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batchDynamicBitmapText: function (bitmapText, camera)
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{
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var normalTexture = bitmapText.texture.dataSource[0];
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if (normalTexture)
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{
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.batchDynamicBitmapText.call(this, bitmapText, camera);
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2018-01-30 03:38:31 +00:00
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}
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else
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{
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console.warn('Normal map texture missing for using Light2D pipeline. DynamicBitmapText rendered with default pipeline.');
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2018-02-13 00:12:17 +00:00
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this.renderer.pipelines.TextureTintPipeline.batchDynamicBitmapText(bitmapText, camera);
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2018-01-30 03:38:31 +00:00
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}
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},
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2018-02-09 19:19:21 +00:00
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchText
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* @since 3.0.0
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*
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2018-02-13 00:12:17 +00:00
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* @param {Phaser.GameObjects.Text} text - [description]
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2018-02-09 19:19:21 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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*/
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2018-01-30 03:38:31 +00:00
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batchText: function (text, camera)
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{
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var normalTexture = text.texture.dataSource[0];
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if (normalTexture)
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{
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2018-02-13 00:12:17 +00:00
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TextureTintPipeline.prototype.batchText.call(this, text, camera);
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2018-01-30 03:38:31 +00:00
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}
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|
else
|
|
|
|
{
|
|
|
|
console.warn('Normal map texture missing for using Light2D pipeline. Text rendered with default pipeline.');
|
2018-02-13 00:12:17 +00:00
|
|
|
this.renderer.pipelines.TextureTintPipeline.batchText(text, camera);
|
2018-01-30 03:38:31 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchDynamicTilemapLayer
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-13 00:12:17 +00:00
|
|
|
* @param {Phaser.Tilemaps.DynamicTilemapLayer} tilemapLayer - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
|
|
|
*
|
|
|
|
*/
|
2018-01-30 03:38:31 +00:00
|
|
|
batchDynamicTilemapLayer: function (tilemapLayer, camera)
|
|
|
|
{
|
|
|
|
var normalTexture = tilemapLayer.texture.dataSource[0];
|
|
|
|
|
|
|
|
if (normalTexture)
|
|
|
|
{
|
2018-02-13 00:12:17 +00:00
|
|
|
TextureTintPipeline.prototype.batchDynamicTilemapLayer.call(this, tilemapLayer, camera);
|
2018-01-30 03:38:31 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
console.warn('Normal map texture missing for using Light2D pipeline. DynamicTilemapLayer rendered with default pipeline.');
|
2018-02-13 00:12:17 +00:00
|
|
|
this.renderer.pipelines.TextureTintPipeline.batchDynamicTilemapLayer(tilemapLayer, camera);
|
2018-01-30 03:38:31 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Renderer.WebGL.ForwardDiffuseLightPipeline#batchTileSprite
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.GameObjects.TileSprite} tileSprite - [description]
|
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
|
|
|
*
|
|
|
|
*/
|
2018-01-30 03:38:31 +00:00
|
|
|
batchTileSprite: function (tileSprite, camera)
|
|
|
|
{
|
|
|
|
var normalTexture = tileSprite.texture.dataSource[0];
|
|
|
|
|
|
|
|
if (normalTexture)
|
|
|
|
{
|
2018-02-13 00:12:17 +00:00
|
|
|
TextureTintPipeline.prototype.batchTileSprite.call(this, tileSprite, camera);
|
2018-01-30 03:38:31 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
console.warn('Normal map texture missing for using Light2D pipeline. TileSprite rendered with default pipeline.');
|
2018-02-13 00:12:17 +00:00
|
|
|
this.renderer.pipelines.TextureTintPipeline.batchTileSprite(tileSprite, camera);
|
2018-01-30 03:38:31 +00:00
|
|
|
}
|
2018-01-26 23:17:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
2018-01-31 01:11:51 +00:00
|
|
|
ForwardDiffuseLightPipeline.LIGHT_COUNT = LIGHT_COUNT;
|
|
|
|
|
2018-01-26 23:17:11 +00:00
|
|
|
module.exports = ForwardDiffuseLightPipeline;
|