phaser/v3/merge/gameobjects/blitter/BlitterFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
Phaser.GameObject.Blitter.FACTORY_KEY = 'blitter';
Phaser.GameObject.Blitter.FACTORY_ADD = function (parent)
{
if (parent === undefined) { parent = this.state; }
return parent.children.add(new Phaser.GameObject.Blitter(this.state, parent));
};
Phaser.GameObject.Blitter.FACTORY_MAKE = function (parent)
{
return new Phaser.GameObject.Blitter(this.state, parent);
};