phaser/src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator.js

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2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BitmapText = require('./DynamicBitmapText');
var BuildGameObject = require('../../BuildGameObject');
var GameObjectCreator = require('../../GameObjectCreator');
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
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/**
* Creates a new Dynamic Bitmap Text Game Object and returns it.
*
* Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#dynamicBitmapText
* @since 3.0.0
*
* @param {object} config - [description]
*
* @return {Phaser.GameObjects.DynamicBitmapText} The Game Object that was created.
*/
GameObjectCreator.register('dynamicBitmapText', function (config)
{
var font = GetAdvancedValue(config, 'font', '');
var text = GetAdvancedValue(config, 'text', '');
var size = GetAdvancedValue(config, 'size', false);
var align = GetAdvancedValue(config, 'align', 'left');
var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align);
BuildGameObject(this.scene, bitmapText, config);
return bitmapText;
});
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// When registering a factory function 'this' refers to the GameObjectCreator context.