phaser/src/plugins.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Plugins = {
/**
* These are the Global Managers that are created by the Phaser.Game instance.
* They are referenced from Scene.Systems so that plugins can use them.
*
* @name Phaser.Plugins.Global
* @type {array}
* @since 3.0.0
*/
Global: [
'anims',
'cache',
'registry',
'sound',
'textures'
],
/**
* These are the core plugins that are installed into every Scene.Systems instance, no matter what.
* They are optionally exposed in the Scene as well (see the InjectionMap for details)
*
* They are created in the order in which they appear in this array and EventEmitter is always first.
*
* @name Phaser.Plugins.CoreScene
* @type {array}
* @since 3.0.0
*/
CoreScene: [
'EventEmitter',
'CameraManager',
'GameObjectCreator',
'GameObjectFactory',
'ScenePlugin',
'DisplayList',
'UpdateList'
],
/**
* These plugins are created in Scene.Systems in addition to the CoreScenePlugins.
*
* You can elect not to have these plugins by either creating a DefaultPlugins object as part
* of the Game Config, by creating a Plugins object as part of a Scene Config, or by modifying this array
* and building your own bundle.
*
* They are optionally exposed in the Scene as well (see the InjectionMap for details)
*
* They are always created in the order in which they appear in the array.
*
* @name Phaser.Plugins.DefaultScene
* @type {array}
* @since 3.0.0
*/
DefaultScene: [
'CameraManager3D',
'Clock',
'DataManagerPlugin',
'InputPlugin',
'Loader',
'TweenManager',
'LightsPlugin'
]
};
/*
* "Sometimes, the elegant implementation is just a function.
* Not a method. Not a class. Not a framework. Just a function."
* -- John Carmack
*/
module.exports = Plugins;