2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-03-15 01:07:58 +00:00
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var Text = require('./Text');
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2018-01-16 22:28:29 +00:00
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var GameObjectFactory = require('../../GameObjectFactory');
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2017-03-15 01:07:58 +00:00
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2018-02-07 00:18:22 +00:00
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/**
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* Creates a new Text Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Text Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#text
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* @since 3.0.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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2018-03-20 14:56:31 +00:00
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* @param {(string|string[])} text - The text this Text object will display.
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2018-02-07 00:18:22 +00:00
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* @param {object} [style] - The Text style configuration object.
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2018-03-20 14:56:31 +00:00
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*
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2018-02-07 00:18:22 +00:00
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* @return {Phaser.GameObjects.Text} The Game Object that was created.
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*/
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GameObjectFactory.register('text', function (x, y, text, style)
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{
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return this.displayList.add(new Text(this.scene, x, y, text, style));
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});
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2017-09-14 00:32:10 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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2018-03-20 14:56:31 +00:00
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//
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2017-09-14 00:32:10 +00:00
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// There are several properties available to use:
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2018-03-20 14:56:31 +00:00
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//
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2017-09-14 00:32:10 +00:00
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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