phaser/v3/src/sound/BaseSoundManager.js

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var Class = require('../utils/Class');
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var WebAudioSoundManager = require('./WebAudioSoundManager');
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// Phaser.Loader.BaseSoundManager
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var BaseSoundManager = new Class({
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// TODO define sound manager interface
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});
BaseSoundManager.create = function (game)
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{
if ((game.config.audio && game.config.audio.noAudio)
|| (!game.device.Audio.webAudio && !game.device.Audio.audioData))
{
return new BaseSoundManager(game);
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}
if(game.device.Audio.webAudio
&& !(game.config.audio && game.config.audio.disableWebAudio))
{
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return new WebAudioSoundManager(game);
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}
// TODO return HTML5 Audio sound manager
return new BaseSoundManager(game);
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};
module.exports = BaseSoundManager;