mirror of
https://github.com/photonstorm/phaser
synced 2024-12-01 00:49:41 +00:00
52 lines
1.3 KiB
JavaScript
52 lines
1.3 KiB
JavaScript
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Phaser.Component.InputEnabled = function () {};
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Phaser.Component.InputEnabled.prototype = {
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/**
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* @property {Phaser.InputHandler|null} input - The Input Handler for this object. Needs to be enabled with image.inputEnabled = true before you can use it.
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*/
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input: null,
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/**
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* By default a Sprite won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is
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* activated for this object and it will then start to process click/touch events and more.
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*
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* @name Phaser.Sprite#inputEnabled
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* @property {boolean} inputEnabled - Set to true to allow this object to receive input events.
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*/
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inputEnabled: {
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get: function () {
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return (this.input && this.input.enabled);
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},
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set: function (value) {
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if (value)
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{
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if (this.input === null)
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{
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this.input = new Phaser.InputHandler(this);
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this.input.start();
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}
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else if (this.input && !this.input.enabled)
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{
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this.input.start();
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}
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}
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else
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{
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if (this.input && this.input.enabled)
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{
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this.input.stop();
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}
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}
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}
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}
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};
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